Author Topic: Kipling Centre Bugs.  (Read 223 times)

Offline HJ2127

  • General Member
  • Posts: 123
    • View Profile
Kipling Centre Bugs.
« on: April 25, 2019, 05:58:21 am »
I wanted to play Kipling Centre Remix, but there is a error. Can anyone tell me how to fix it?

Filename: Kipling Centre Remix.bld
Context: None
Line Text: <Elevator 9>

Codes:
<Elevator 9>

    Speed = 3
    Acceleration = 0.3
    Deceleration = 0.3
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 19 - 21
    AssignedShaft = 5
    CreateElevator false, -0.8 - 0.1, 21.5 + 0.15, 21
    LevelingOpen = 0
    MotorStartSound = HT400Astart.wav
    MotorRunSound = HT400Amove.wav
    MotorStopSound = HT400Astop.wav
    CarStartSound = HT400Astart.wav
    CarMoveSound = HT400Amove.wav
    CarStopSound = HT400Astop.wav
    UpChimeSound 1 = myup.wav
    DownChimeSound 1 = mydown.wav
    BeepSound = beep1.wav
   OpenSound 1 = tkopen.wav
    CloseSound 1 = tkclose.wav
    IdleSound = none.wav
    #elevator's floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.5, -3, 2, 3, 0, 0, 0, 0

    #elevator's ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.5, -3, 2, 3, 8, 8, 0, 0 #ceiling

    #elevator's back and right walls
    SetAutoSize = false, false
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, ElevWall, 0.2, -3.5, 3, 2, 3, 8, 8, 0, 0, 0, 0 #back wall
    TextureOverride ElevWall, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, ElevWall, 0.2, 2, -3, 2, 3, 8, 8, 0, 0, 0, 0 #right wall

    TextureOverride ElevExt, ElevWall, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall left, ElevWall, 0.2, -3.5, -3, -3.5, 3, 8, 8, 0, 0, 0, 0 #left wall
    SetAutoSize = true, true
#Elevator front panel wall
    SetAutoSize = false, false
    TextureOverride ElevExt, ElevPanelMain, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, ElevPanelMain, 0.2, -3.5, -3, -1.75, -3, 8, 8, 0, 0, 0, 0 #left panel
    SetAutoSize = true, true
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall right Panel, ElevPanelMain, 0.3, 1.75, -3, 2, -3, 8, 8, 0, 0, 0, 0 #right Filler

<Function elevdoor_3speed_left>
    WallOrientation = right
    AddDoorComponent 1, S1, ElevDoors2, Black, 0.1, left, 0.3, -1.75, -3.201, 1.75, -3.201, 7.5, 0, 0, 0, 0, 0
    AddDoorComponent 1, S2, ElevDoors2, Black, 0.1, left, 0.2, -1.75, -3.101, 0.6, -3.101, 7.5, 0, 0, 0, 0, 0
    AddDoorComponent 1, S3, ElevDoors2, Black, 0.1, left, 0.1, -1.75, -3.01, -0.6, -3.01, 7.5, 0, 0, 0, 0, 0
    FinishDoors 1, 0, -3.01
    AddShaftDoorsComponent 1, S4, ElevDoors, Black, 0.1, left, 0.3, -1.75, -3.301, 1.75, -3.301, 7.5, 0, 0, 0, 0, 0
    AddShaftDoorsComponent 1, S5, ElevDoors, Black, 0.1, left, 0.2, -1.75, -3.401, 0.6, -3.401, 7.5, 0, 0, 0, 0, 0
    AddShaftDoorsComponent 1, S6, ElevDoors, Black, 0.1, left, 0.1, -1.75, -3.501, -0.6, -3.501, 7.5, 0, 0, 0, 0, 0
    FinishShaftDoors 1, 0, -3.101
<EndFunction>

    AddDirectionalIndicators true, false, true, ElevExtPanels, ArrowUp, ArrowUp_Lit, ArrowDown, ArrowDown_Lit, -3, -3.301 - 0.2 - 0.66 - 0.001, 6, front, 0.5, 1, true, 0, 0

    CreatePanel ElevPanel, 13, 5, right, -2.49 - 0.875 + 0.1, -2 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 5, 0, 0

    AddControlButton 1, switch.wav, ButtonOpen, ButtonOpen, 4, 2, open, 1, 1
    AddControlButton 1, switch.wav, ButtonClose, ButtonClose, 4, 4, close, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button23, ButtonLit23, 6, 3, 21, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button22, ButtonLit22, 7, 3, 20, 1, 1
    AddFloorButton 1, otisbuttonpress1.wav, Button21, ButtonLit21, 8, 3, 19, 1, 1
    AddControlButton 1, switch.wav, ButtonOpen, ButtonOpen, 10, 2, open, 1, 1
    AddControlButton 1, switch.wav, ButtonClose, ButtonClose, 10, 4, close, 1, 1
    AddControlButton 1, switch.wav, ButtonCancel, ButtonCancel, 11, 2, cancel, 1, 1
    AddControlButton 1, switch.wav, ButtonStop, ButtonStop, 11, 3, stop, 1, 1
    AddControlButton 1, switch.wav, ButtonAlarm, ButtonAlarm, 11, 4, alarm, 1, 1

    AddFloorIndicator right, -2.49 - 0.875 + 0.1, -2 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevator>

Share on Facebook Share on Twitter


Offline HP64

  • General Member
  • Posts: 150
  • I hate Samsung and Android. I prefer iOS.
  • Location: Current: Usual. Usual: Tallaght, Dublin, Ireland
    • View Profile
Re: Kipling Centre Bugs.
« Reply #1 on: April 26, 2019, 04:01:42 am »
Is lift 9 already in a section? (E.g. was there like a "Floor 8" before lift 9 but no "EndFloor/s")

Offline HJ2127

  • General Member
  • Posts: 123
    • View Profile
Re: Kipling Centre Bugs.
« Reply #2 on: April 26, 2019, 09:07:29 am »
Is lift 9 already in a section? (E.g. was there like a "Floor 8" before lift 9 but no "EndFloor/s")
Nope.

Offline HP64

  • General Member
  • Posts: 150
  • I hate Samsung and Android. I prefer iOS.
  • Location: Current: Usual. Usual: Tallaght, Dublin, Ireland
    • View Profile
Re: Kipling Centre Bugs.
« Reply #3 on: April 26, 2019, 09:17:29 am »
Is lift 9 already in a section? (E.g. was there like a "Floor 8" before lift 9 but no "EndFloor/s")
Nope.
Then I have no idea. XD. (Also, I'm glad to see that I'm still not the only one posting in the bugs section XD)

Offline RandomUser

  • General Member
  • Posts: 24
  • henlo
    • View Profile
Re: Kipling Centre Bugs.
« Reply #4 on: June 22, 2019, 03:21:43 pm »
The creator actually tried to add a function inside of the elevator section
You just need to remove these lines:
<Function elevdoor_3speed_left>
<EndFunction>

Bump

Offline HJ2127

  • General Member
  • Posts: 123
    • View Profile
Re: Kipling Centre Bugs.
« Reply #5 on: June 26, 2019, 04:12:37 am »
The creator actually tried to add a function inside of the elevator section
You just need to remove these lines:
<Function elevdoor_3speed_left>
<EndFunction>
Thanks.