Author Topic: Dundrum Town Centre - Glass Otis Lifts  (Read 2013 times)

Offline HappyPizza64

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Dundrum Town Centre - Glass Otis Lifts
« on: February 24, 2024, 05:09:07 pm »
Dundrum Town Centre - Glass Otis Lifts

Brief Summary
     Dundrum Town Centre (often referred to colloquially as simply "Dundrum") is Ireland's largest shopping centre.  Spanning 3 main levels, 3 smaller levels, 3 basements and 2 mezzanines, there are over 165 outlets with 5 primary anchor stores, a 13-screen cinema, outdoor terrace buildings and over 2,300 car parking spaces.  Anchor stores include Tesco, Dunnes Stores, Marks & Spencer, Penneys and Brown Thomas.  Previously, House of Fraser occupied a 4-floor unit at the north section however this was closed down in 2020; Penneys moved from their smaller unit into Levels 2 and 3 and Brown Thomas did likewise with Levels -1 and 1.  Dundrum has 8 travelators, 29 escalators and more than 30 lift installations.



This Recreation
     Previously, I began to create a full recreation of the shopping centre, however my hard drive failed and I lost my entire Skyscraper folder.  Included in this recreation are the 4 main glass passenger lifts which are Otis 2000s installed in 2004.  In 2016, they received a cosmetic refurbishment of the cabs and the car operating panels, however nothing else was changed.  These are some of the best lifts in South Dublin and some of my favourites of all time.
     I aim to make an as-realistic-as-possible recreation of the current variation of these lifts, including the lift interiors, lift shafts, lift structure and extra features.  Machine rooms will not be fully accurate.  At a later stage, I may recreate the original version of the lifts when they had the typical Otis 2000 interiors.
     As of May 2024, the indicators inside the lifts have been replaced by Irish Lift Services.  A variant with these indicators will also be available.



Timeline
Unfortunately, due to my job, I cannot give an exact project outline for this recreation.  I will try to progress when I can, however I cannot guarantee any release dates.  The following is the plan I will likely follow; any text in bold writing is completed.  Text in underlined writing is currently in progress:
Stage 1 - Building elements part A - i.e. ceilings, walls, floors.
Stage 2 - Lifts 1 and 2 interior details - i.e. COP, handrail, lights, glass.
Stage 3 - Lifts 1 and 2 shaft details - i.e. shaft walls and LOPs
Stage 4 - Lifts 3 and 4 interior details
Stage 5 - Lifts 3 and 4 shaft details
Stage 6 - Lift machine rooms
Stage 7 - Building elements part B - i.e. staircases, signage, windows, retexturing - Phase 1 release
Stage 8 - New variant creation with newer indicators - Phase 2 release
Stage 9 - Older variant creation with old interiors - Phase 3 release



Download links:
Phase 1: Coming soon!
Phase 2: Coming soon!
Phase 3: Coming soon!



Notes and References
-- Several lift lobbies will not be exactly accurate to real life.  As the lifts are located in the middle of an open-plan shopping centre, the simulated version's floor space will be very heavily reduced.
-- The lift machine rooms will be very inaccurate.  As I have never been in them, unfortunately I do not know what they look like.



Credits and Attributes
Will be updated as I progress.


Any questions, queries or suggestions, please feel free to ask!



Latest Update: 10th of May 2024

The Level 1 entrance has progressed further and now has all elements except the rainshelter and roof.  Soon I hope to begin creating the lifts themselves once these elements are put in place.
« Last Edit: May 10, 2024, 04:28:21 pm by HappyPizza64 »
Thanks a mil,

- HP64

Timezone: GMT

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Offline HappyPizza64

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #1 on: March 17, 2024, 06:12:17 pm »
Sunday 17th of March 2024
Apologies for the lack of progress on this project so far.  Unfortunately, my job has become insanely busy lately and I have not had much time to code for Skyscraper.  However, I have begun to construct the Level 1 entrance to the small area where the glass lifts will be placed.  These textures are temporary and will likely be changed later.  More supports will also come for the pillars; and walls and a ceiling will be added.

« Last Edit: May 07, 2024, 09:27:31 am by HappyPizza64 »
Thanks a mil,

- HP64

Timezone: GMT
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Offline HappyPizza64

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #2 on: May 07, 2024, 09:27:13 am »
Tuesday 7th of May 2024
Apologies for the extreme silence on this project.  My job has been very busy lately and my medical condition has somewhat worsened.

The level 1 glass entrance is mostly complete, just requiring a rain shelter and the doors to be implemented.  Please note that most of the textures here are temporary and are subject to change.


Soon I hope to begin the atrium areas inside the building then begin the lift shaft for the first set of glass lifts.
Thanks a mil,

- HP64

Timezone: GMT
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Offline Mn10

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #3 on: May 07, 2024, 12:07:52 pm »
Quote
Tuesday 7th of May 2024
Apologies for the extreme silence on this project.  My job has been very busy lately and my medical condition has somewhat worsened.

The level 1 glass entrance is mostly complete, just requiring a rain shelter and the doors to be implemented.  Please note that most of the textures here are temporary and are subject to change.
*snip*
Looking good so far!
"The most realistic buildings will always be one in real world."
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Offline HappyPizza64

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #4 on: May 10, 2024, 04:28:03 pm »
Looking good so far!
Thank you!

Friday 10th of May 2024

The Level 1 entrance has progressed further and now has all elements except the rainshelter and roof.  Soon I hope to begin creating the lifts themselves once these elements are put in place.
Thanks a mil,

- HP64

Timezone: GMT
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Offline HappyPizza64

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #5 on: June 19, 2024, 05:30:33 pm »
Wednesday 19th June 2024
Unfortunately I have no progress updates regarding the building at the moment, however I can assure I will still be working on it.  I am recovering from a recent surgery and it prevents me from sitting at my desk for long periods of time, and I will be going on holidays soon enough.  If you have any questions, queries or suggestions, please feel free to let me know!
Thanks a mil,

- HP64

Timezone: GMT

Offline liftfilmer124

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #6 on: December 04, 2024, 06:44:58 pm »
I certainly hope your surgery went well, and I hope that we'll eventually get to see progress resume on this. This looks like it could become a wonderful creation.

Offline HappyPizza64

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #7 on: December 06, 2024, 02:51:57 pm »
I certainly hope your surgery went well, and I hope that we'll eventually get to see progress resume on this. This looks like it could become a wonderful creation.
Thank you for the kind words. I'm hoping to resume progress in the new year, as that's when our slack period in the shopping centre will be.
Thanks a mil,

- HP64

Timezone: GMT

Offline liftfilmer124

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #8 on: December 06, 2024, 05:29:44 pm »
You're more than welcome. When this does eventually come out, will it come with its own data and textures or will it be able to use ones that currently exist?

Offline HappyPizza64

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #9 on: December 07, 2024, 04:36:25 pm »
You're more than welcome. When this does eventually come out, will it come with its own data and textures or will it be able to use ones that currently exist?
Each lift will have its own set of sounds and textures, as I want to try to make them as accurate as possible to real life. For example, each of the 4 lifts have a slightly different motor sound and each have slightly different sounding voice units.
Thanks a mil,

- HP64

Timezone: GMT

Offline liftfilmer124

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Re: Dundrum Town Centre - Glass Otis Lifts
« Reply #10 on: December 07, 2024, 08:29:09 pm »
With how busy the place is, I'd imagine getting a clean sample of all the voice units and chimes is NOT going to be a simple task with all that background noise.
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