Author Topic: Build: 9/27/24 build  (Read 2617 times)

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Re: New build: 9/27/24 build
« Reply #15 on: September 27, 2024, 11:43:54 pm »
Can you check if the issue is in the 9/19 build and not in the 8/24 build?  9/19 is the one with the code move, the only thing that I suspect could've caused it.

From my testing, the issue is only in this build and the previous one, not the 9/19 build nor the ones before it.

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Re: New build: 9/27/24 build
« Reply #16 on: September 27, 2024, 11:54:12 pm »
From my testing, the issue is only in this build and the previous one, not the 9/19 build nor the ones before it.

That should help (at least it narrows it down to a build), I'll go through the code and commit history to see if I can find out what's going on.

Update: after studying the commits, I think I might've found what might've broken it, I just now need to find the bug itself.  Basically for the VR support, instead of having 1 camera in Skyscraper, I made an array of cameras, in VR mode it uses 2 cameras.  That's the only thing that touched the engine context code in the last two builds.
« Last Edit: September 28, 2024, 12:10:41 am by eventhorizon »

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Re: New build: 9/27/24 build
« Reply #17 on: September 28, 2024, 10:41:17 am »
I managed to reproduce the bug in the SBC building, so I'll be working on a fix right now.