Author Topic: Beno Skyscrapersim 2 almost ready for pre release  (Read 2450 times)

Offline Beno

  • General Member
  • Posts: 6
    • View Profile
Beno Skyscrapersim 2 almost ready for pre release
« on: April 06, 2022, 01:09:37 pm »
I have been working on the second version of Beno Skyscrapersim.

So far I have made good progress.  I have been working on a system to integrate a javascript based launching application.  This replaces the menu in skyscrapersim.  The new launcher is far more interactive and can parse data from the building creator directly into skyscrapersim. 

A lot of changed have been made to skyscrapersim.  These have been done through reverse engineering the program, as the source code was either missing, or was not easy to compile. 

There are a few things that I am stuck on.  I was wondering if anyone could help me with the following.....

1.  Are there any new features that I have missed.  I have managed to get working escalators and automatic doors running in the building creator.

2.  Are there any scripts or automated user content that provide functionality.  I have used the escalator creation script.  I was wondering if there are any others?

3.  How do fire alarms work.  I have not had much luck at trying to get a working fire alarm system

4.  Does anyone know of any ORGE object library.  I am hoping that Beno Skyscrapersim 2 will contain over 1000 objects that you can include in your buildings.

Also, are there any features that you would like to see added to the building creator.

Share on Facebook Share on Twitter

Like Like x 1 Agree Agree x 2 View List

Offline Skyscraper Simulator Showcase

  • Administrator
  • Contributor Level I
  • *****
  • Posts: 179
    • View Profile
Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #1 on: April 06, 2022, 02:02:20 pm »
Welcome Back!!!!!!!!!!

Offline Lisa yani

  • Contributor Level I
  • *
  • Posts: 151
  • Hi! I am Always Active.
  • Location: Surabaya, Indonesia
    • View Profile
    • Lisa Yani Website
Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #2 on: April 07, 2022, 03:34:00 am »
Welcome Back, Can't wait!
Hello Everyone, I always Active at SSF
YouTube Channel : https://www.youtube.com/channel/UCJOJDV5QzUy6Ht4cah8uMFQ
My Instagram Account username : cornelialisayani

Offline MonospaceLover

  • General Member
  • Posts: 27
  • Credit to KONE for the pfp
  • Location: England, United Kingdom
    • View Profile
Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #3 on: April 07, 2022, 04:18:08 am »
Is it possible to, say if you have a KONE mod of an older hydraulic made to look like a monospace, will hydraulic equipment be created? Also will there be a choice thing on every lift whether to go with Hydraulic or Traction?
Informative Informative x 1 View List

Offline Idjdjdj1397

  • General Member
  • Posts: 50
  • my discord is Idjdjdj1397#7990
  • Location: Philippines
    • View Profile
Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #4 on: April 16, 2022, 06:18:42 am »
Suggestion:
Add the ability to make custom elevators.
Agree Agree x 1 View List

Offline cat1554

  • General Member
  • Posts: 25
  • h
  • Location: Chicago, IL
    • View Profile
    • TotallyLegitWebsite
Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #5 on: April 22, 2022, 07:16:27 pm »
4.  Does anyone know of any ORGE object library.  I am hoping that Beno Skyscrapersim 2 will contain over 1000 objects that you can include in your buildings.

I think there's a blender plugin for that.

Also, are there any features that you would like to see added to the building creator.

Do you have curved walls and floors?

Offline Scotty Sullivan

  • General Member
  • Posts: 13
  • Location: Upper Arlington, Ohio, United States
    • View Profile
I'm so excited! Cannot wait, I'm sure its gonna be good!
Elevator, Car, and Technology Enthusiast. Been playing Skyscrapersim since 2013

Offline Unvalid_Marc

  • General Member
  • Posts: 35
  • Marc
  • Location: Timisoara, Romania
    • View Profile
    • My Scratch Profile
Me too! :D
I like lifts, trains, buses & more
But I hate Kirk Time

Offline eventhorizon

  • Administrator
  • General Member
  • *****
  • Posts: 74
  • Location: Chicago, IL
    • View Profile
    • Ryan Thoryk's Website
The source code is now available for Skyscraper.  You'll also like using the Ogre version of Skyscraper (which replaced the CS version), it became much more advanced and polished, you left when the Ogre version was just starting to take off.
Versions and source currently at https://skyscraper.tliquest.net

Keep in mind that the latest versions of Skyscraper support running multiple sim engines in parallel, to create small cities, this would work very good for your environments.  Other changes include a new sound system, multi-deck elevators, working escalators, etc.
« Last Edit: June 01, 2022, 07:25:01 pm by eventhorizon »

Offline NothingCanStopMe357

  • Contributor Level I
  • *
  • Posts: 129
  • Pushing skyscrapersim to the limit. Helping others
  • Location: Multiple places. Usually Scratchland and Skyscrapersimcity
    • View Profile
    • My Scratch Account
Suggestion:
Add the ability to make custom elevators.
Also add in destination dispatch, donít forget about that!
Helping enthusiasts for many generations to come. :D Developed a building creator.

Together, we can innovate Skyscrapersim in many ways possible. The possibilities are endless.

Offline NothingCanStopMe357

  • Contributor Level I
  • *
  • Posts: 129
  • Pushing skyscrapersim to the limit. Helping others
  • Location: Multiple places. Usually Scratchland and Skyscrapersimcity
    • View Profile
    • My Scratch Account
According to a Youtuber named "Jacob West", Beno Skyscrapersim is going to be released on July 29, 2022. REMEMBER TO MARK YOUR CALENDARS!

https://www.youtube.com/watch?v=tQKd-i_TrRE

 ;D  :D
Helping enthusiasts for many generations to come. :D Developed a building creator.

Together, we can innovate Skyscrapersim in many ways possible. The possibilities are endless.

Offline Unvalid_Marc

  • General Member
  • Posts: 35
  • Marc
  • Location: Timisoara, Romania
    • View Profile
    • My Scratch Profile
Beno Skyscrapersim is going to be released on July 29, 2022.
YES!!!!!!!!!
I WILL BE EXCITED FOR RELEASE OF BENO SKYSCRAPERSIM 2!!!!!!!!!! :D
I like lifts, trains, buses & more
But I hate Kirk Time
Winner Winner x 1 View List

Offline NothingCanStopMe357

  • Contributor Level I
  • *
  • Posts: 129
  • Pushing skyscrapersim to the limit. Helping others
  • Location: Multiple places. Usually Scratchland and Skyscrapersimcity
    • View Profile
    • My Scratch Account
Heads up! beno building creator 3 will be released very soon! On July 29th!

YAY! WE FINALLY WENT THERE! WE WILL SOON HAVE TWO BUILDING CREATORS! Not only that, but an ADVANCED SKYSCRAPERSIM VERSION. :D ;D

https://youtu.be/KK625SlwNdM
« Last Edit: August 06, 2022, 10:27:37 pm by NothingCanStopMe357 »
Helping enthusiasts for many generations to come. :D Developed a building creator.

Together, we can innovate Skyscrapersim in many ways possible. The possibilities are endless.

Offline The.Blue.Aura.Hornet

  • General Member
  • Posts: 12
    • View Profile
Ight I give it until August 2nd at 5:59 AM EST
Like Like x 2 View List

Offline Lured

  • General Member
  • Posts: 9
    • View Profile
Sad Sad x 2 View List