Author Topic: Updates & Development  (Read 148 times)

Offline far4

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Updates & Development
« on: March 10, 2024, 07:10:08 pm »
Hello everyone! :D

Finally glad to be back, I missed all of this and you, awesome people! Since I haven't been here for almost a year now, could you help me remember some things and how the development is going along? I'm unfortunately too busy to look through everything myself, and honestly, I missed out on lots and lots of things, but I won't try forgetting my login details again ;D

I will also post some Google Forms into Off Topics later today because my studies require answers and graphs, so if anyone could check that out later, it would be really beneficial and help me a lot. And while I'm at getting back, how are you guys? If anyone needs help with any studies, especially mathematics, I'm here for ya, leave a message!

I love all of you! :)
This user loves getting stuck in elevators.

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Offline Mn10

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Re: Updates & Development
« Reply #1 on: March 10, 2024, 10:54:17 pm »
A few weeks ago, a new build has been released. Multiplayer is in the works, and there could be a change in renderer in the future too.
"The most realistic buildings will always be one in real world."

Offline eventhorizon

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Re: Updates & Development
« Reply #2 on: March 11, 2024, 02:40:59 am »
A few weeks ago, a new build has been released. Multiplayer is in the works, and there could be a change in renderer in the future too.

Yep the multiplayer support is being planned, but the renderer change is probably canceled because I wasn't able to find a suitable replacement for Ogre, at least yet.

Here's the thread with the multiplayer/server information:
https://skyscrapersimulatorforum.createaforum.com/software-development-9/multiplayer-(and-server-hosted)/
« Last Edit: March 11, 2024, 02:58:19 am by eventhorizon »

Offline eventhorizon

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Re: Updates & Development
« Reply #3 on: March 11, 2024, 02:54:42 am »
Here's some information on the changes to Skyscraper in the last year:

Middle of last year I split out the Skyscraper website and downloads into 2 separate servers, the website is still hosted on the main server, but the downloads (and custom downloads) are now hosted on the newer Skyscraper CDN server.  This was done because the AWS CDN gives me a free 1tb of outbound bandwidth to use, which makes it less costly than what was done before.  The custom downloads section has a user backend that lets you upload building/data packages to the server so you can share them.

You probably saw the addition of the Destination Dispatch (and call stations) feature, that was done early last year.  Lots of Mac fixes were put in place, so Skyscraper is now running very well on Mac systems, I just put in another Mac fix tonight (to turn off that Caelum error that happens on startup every time).  An Ogre change to the text-to-texture system was reverted so now it works like it used to with older versions.  The DoorSystem feature was introduced, which moves the door processing code out of the elevator door system into it's own code file, and is now shared by standard doors and elevator doors, this was done to make it possible to create things like sliding doors.  Ogre has been upgraded to version 14.  There's also been lots of fixes :)

Skyscraper sites:
https://www.skyscrapersim.net (hosted on the Elaina server)
https://download.skyscrapersim.net (hosted on the CDN server)
https://custom.skyscrapersim.net (hosted on the CDN server)
https://wiki.skyscrapersim.net (hosted on the Elaina server)
« Last Edit: March 11, 2024, 02:59:54 am by eventhorizon »
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Offline far4

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Re: Updates & Development
« Reply #4 on: March 11, 2024, 07:53:20 am »
Here's some information on the changes to Skyscraper in the last year:

Middle of last year I split out the Skyscraper website and downloads into 2 separate servers, the website is still hosted on the main server, but the downloads (and custom downloads) are now hosted on the newer Skyscraper CDN server.  This was done because the AWS CDN gives me a free 1tb of outbound bandwidth to use, which makes it less costly than what was done before.  The custom downloads section has a user backend that lets you upload building/data packages to the server so you can share them.

You probably saw the addition of the Destination Dispatch (and call stations) feature, that was done early last year.  Lots of Mac fixes were put in place, so Skyscraper is now running very well on Mac systems, I just put in another Mac fix tonight (to turn off that Caelum error that happens on startup every time).  An Ogre change to the text-to-texture system was reverted so now it works like it used to with older versions.  The DoorSystem feature was introduced, which moves the door processing code out of the elevator door system into it's own code file, and is now shared by standard doors and elevator doors, this was done to make it possible to create things like sliding doors.  Ogre has been upgraded to version 14.  There's also been lots of fixes :)

Skyscraper sites:
https://www.skyscrapersim.net (hosted on the Elaina server)
https://download.skyscrapersim.net (hosted on the CDN server)
https://custom.skyscrapersim.net (hosted on the CDN server)
https://wiki.skyscrapersim.net (hosted on the Elaina server)

Woah, that's a lot! Thank you for caring about my time! I hope everything will come together and that the multiplayer thing will work out ;)
This user loves getting stuck in elevators.