Author Topic: Beno Skyscrapersim 2 almost ready for pre release  (Read 5108 times)

Offline Lured

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This video is from Jacob West.

Offline naylengamingtv

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News from Jacob West:
funny enough I was expecting that.

Offline NothingCanStopMe357

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News from Jacob West:
We can wait then. Hopefully there isn’t another delay of sorts. At least there’s my building creator for now if you want to make buildings
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

Offline Idjdjdj1397

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my classes are starting when this building creator is released

Offline The.Blue.Aura.Hornet

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To be extra sure I would even go so far as to wait until 6am on August 2

Offline NothingCanStopMe357

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my classes are starting when this building creator is released
oh well. In this case school should come first as grades and classwork are more important than anything else. I’m currently in college and I also have classes to take because of this.
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

Offline The.Blue.Aura.Hornet

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Even furthermore, if it's not released by August 2nd EST 6am I'm ganna be super lenient & give it till September 2nd at 6:00 pm in case new bugs pop up that he has to fix before releasing it

Offline NothingCanStopMe357

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Even furthermore, if it's not released by August 2nd EST 6am I'm ganna be super lenient & give it till September 2nd at 6:00 pm in case new bugs pop up that he has to fix before releasing it
I doubt it will take this long
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

Offline Beno

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #23 on: August 02, 2022, 10:53:24 pm »
I have not had much time to work on this project as I have been very busy and have also been living abroad.   The project is very close to completion.  It just has a few bugs which are a pain to fix.

If anyone would like to help with the project, the new creator will have an option for adding 3d objects.  I would like to have over 100 objects included with it.  These objects are all things commonly found in buildings.  Such as desks, tables, chairs, shelves, shop displays, etc.   As I have so little time to work on this, if anyone would like to render a whole load of objects into the orge format, this would be a great help. 

I will work on the project tomorrow.  I will see if I can get the last few bugs sorted out.  I estimate that it will be 4 full days of work to finish it.  Now it is just a case of finding the time to do this.
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Offline Idjdjdj1397

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #24 on: August 03, 2022, 05:21:26 am »
I have not had much time to work on this project as I have been very busy and have also been living abroad.   The project is very close to completion.  It just has a few bugs which are a pain to fix.

If anyone would like to help with the project, the new creator will have an option for adding 3d objects.  I would like to have over 100 objects included with it.  These objects are all things commonly found in buildings.  Such as desks, tables, chairs, shelves, shop displays, etc.   As I have so little time to work on this, if anyone would like to render a whole load of objects into the orge format, this would be a great help. 

I will work on the project tomorrow.  I will see if I can get the last few bugs sorted out.  I estimate that it will be 4 full days of work to finish it.  Now it is just a case of finding the time to do this.
Oh ok. I am looking foward to the project and its potential.

Offline Beno

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #25 on: August 03, 2022, 02:31:14 pm »
The part that I am really struggling with is the door frames.  Previously the door frame around the lift doors would automatically create, but this is no longer happening.  I have no idea why.
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Offline NothingCanStopMe357

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #26 on: August 03, 2022, 02:48:34 pm »
The part that I am really struggling with is the door frames.  Previously the door frame around the lift doors would automatically create, but this is no longer happening.  I have no idea why.
Is it a problem only with skyscrapersim or is it just buildings in general? If it’s just the building’s code then maybe someone can help with that. Alternatively, developers have found ways to add custom filler walls to lift doors, such as K.W. and some others and maybe you could their buildings as inspiration if they let you.
« Last Edit: August 03, 2022, 06:46:59 pm by NothingCanStopMe357 »
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

Offline The.Blue.Aura.Hornet

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #27 on: August 03, 2022, 08:52:30 pm »
Sorry I'm overwhelming the workload regarding generation 3 of the building creators but I have 3 quick questions:
  • Will there be an option to add other door types aside from the typical center opening door? E.g. Single-slide, center opening single-speed, center opening dual-speed, left opening dual-speed, right opening dual-speed, left opening single-speed, right-opening single speed, left-opening triple-speed, right opening triple-speed, center opening triple-speed, etc, as well as defining which opening has which door type?
  • Will there be a way for the user to custom-set the speed & acceleration of the lift in-app instead of it doing it predefined for the lift option?
  • Will there be support for interfloor (space between floors) rather than the ceiling height being the height of the specific floor itself?
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Offline Beno

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #28 on: August 03, 2022, 10:11:16 pm »
Sorry I'm overwhelming the workload regarding generation 3 of the building creators but I have 3 quick questions:
  • Will there be an option to add other door types aside from the typical center opening door? E.g. Single-slide, center opening single-speed, center opening dual-speed, left opening dual-speed, right opening dual-speed, left opening single-speed, right-opening single speed, left-opening triple-speed, right opening triple-speed, center opening triple-speed, etc, as well as defining which opening has which door type?
  • Will there be a way for the user to custom-set the speed & acceleration of the lift in-app instead of it doing it predefined for the lift option?
  • Will there be support for interfloor (space between floors) rather than the ceiling height being the height of the specific floor itself?

1.  This is on the todo list and is easy feature to add

2.  This wont be possible on the creator as it is designed for set models of lift, but I may add a system for people to easily submit their own lifts which will be included in future updates.

3.  This has been added.  Getting stairs and escalators to cut the correct walls and floors has turned out to be a complete headache.  One of the most long and annoying things to code


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Offline Beno

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Re: Beno Skyscrapersim 2 almost ready for pre release
« Reply #29 on: August 03, 2022, 10:32:08 pm »
Here is a full list of features that I have added.....

New launcher system for starting the simulator
Create and save files directly into the simulator
Better interface on building creator
Escalators with a quick interface for adding them
Stairwells including open and enclosed
Stairs in atriums
Quick and easy texture selection interface
New interface for managing selective door opening on lifts
Realistic lift surfing
Inspection controls
Lifts stop when the doors are forced open
Lifts have chassis, and the chassis is the correct color for the lift model
Diagonal chassis are also available for lifts with 2 sets of doors at 90 degrees
New interface for creating doors
Automatic doors
Option for brick buildings with manual window placement
New interface for adding custom object files (optionally you can set objects to have physics so you can throw stuff down escalates in a realistic way)
Custom text sign creation including shop fronts, internal signs, and signs on doors
Drivable car selection
Fire alarm systems including main panel, call points, sounders and lifts go into fire mode on activation of fire alarm
Building control panel for locking down building and putting lifts into up peak
TV screens that show a slideshow of images

Eventually all of the lift types will be redesigned, but this wont be for a while.
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