The Skyscraper Simulator Forum

User Projects => Integration Projects => Topic started by: escalatorgeek881 on November 03, 2018, 07:24:39 pm

Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on January 04, 2026, 07:05:38 pm
I think it's intended to be a Skyscraper generic on purpose, even if it sticks out from basically everything else.
Title: DMC Parking Elevator
Post by: Waroftheelevators05 on December 29, 2025, 09:58:51 pm
Are you considering upgrading the parking elevator in the back of DMC to something less generic?
Title: Re: EG881 Integration Project
Post by: Mn10 on December 05, 2025, 05:10:43 am
Quote
Are the doors supposed to look like this? Also the door on the left appear to be from a mod since there seem to be 2 drop key holes.
The door textures in the "EG881_Otis" folder were updated in Build 17. You might want to copy and replace them all again so that both the left and right doors (as well as the door trims) look the intended way.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on December 04, 2025, 10:27:25 pm
Are the doors supposed to look like this? Also the door on the left appear to be from a mod since there seem to be 2 drop key holes.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on September 13, 2025, 05:44:37 pm
I've noticed in the builds that have Dolittle Meridan Center, there's a DMC - Tower 1. I presume this means that in some future build, there'll be additional towers.
Title: Re: EG881 Integration Project
Post by: ethan2226 on July 29, 2025, 12:12:32 am
I found an issue with the door trim of the elevator in the SW Andersville Library, which I suggest should be fixed by the time Build 18 comes out.
Screenshot:
*snip*

For the SW Andersville Library, change the FinishDoors 1, 0.25, -2.375 to FinishDoors 1, false, false

Also, change the FinishShaftDoor 1, 1, 0.25, -2.792 to FinishShaftDoor 1, 1, false, false

You can delete the override textures for ConnectionWall and Connection in the data section.
Title: Re: EG881 Integration Project
Post by: g-Elevators on July 28, 2025, 05:30:28 pm
I found an issue with the door trim of the elevator in the SW Andersville Library, which I suggest should be fixed by the time Build 18 comes out.
Screenshot:
https://imgur.com/pqC00ep
Title: Re: EG881 Integration Project
Post by: Skyscraper Simulator Showcase on July 21, 2025, 05:43:15 pm
Welcome Back! It's great to see the new additions!
Title: Re: EG881 Integration Project
Post by: PC Grasse on July 21, 2025, 02:04:01 pm
Quote
I'm missing a texture: data/EG881/Doors/exteriordoor2_side.png

I also noticed that file was missing, but I didn't think much of it because it's not very easy to see.
That texture is included only in the full release and not the patch one. It is used only for the sides of some doors in Terrace V3, so most of the time it shouldn't be noticeable.
I just did that and now everything is fixed.
Title: Re: EG881 Integration Project
Post by: Mn10 on July 21, 2025, 01:39:29 pm
Quote
I'm missing a texture: data/EG881/Doors/exteriordoor2_side.png

I also noticed that file was missing, but I didn't think much of it because it's not very easy to see.
That texture is included only in the full release and not the patch one. It is used only for the sides of some doors in Terrace V3, so most of the time it shouldn't be noticeable.
Title: Re: EG881 Integration Project
Post by: crazybangles on July 21, 2025, 01:28:22 pm
I also noticed that file was missing, but I didn't think much of it because it's not very easy to see.
Title: Re: EG881 Integration Project
Post by: PC Grasse on July 21, 2025, 01:22:43 pm
I'm missing a texture:
data/EG881/Doors/exteriordoor2_side.png
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 21, 2025, 08:19:44 am
Will Shillander Financial Center, Lint Plaza, Grove Building, Denton Plaza, Coniferous Tower, and Alfinity Plaza eventually get full interiors?

Maybe.  If I have a good idea for the inside, then I'll add an interior to them.

The call button issue has been fixed - it ended up being a complex problem in the simulator.  Some objects like call stations are created at the sim engine origin (0, 0, 0) which falls outside of the boundaries of your building, and so they fail.  The fix was to move the call station to the position first before creating any walls on it.  The reason it's a complex issue is that I'm working on code to limit the movement and positioning of objects so that they can't go out of bounds, that broke things even more because of the issue I mentioned about how objects use the origin and construct themselves on that.

Great!  I imagine I won't do an "offset engine" like this often, but it helps with moving an existing building to its own engine.
Title: Re: EG881 Integration Project
Post by: eventhorizon on July 21, 2025, 06:52:18 am
The call button issue has been fixed - it ended up being a complex problem in the simulator.  Some objects like call stations are created at the sim engine origin (0, 0, 0) which falls outside of the boundaries of your building, and so they fail.  The fix was to move the call station to the position first before creating any walls on it.  The reason it's a complex issue is that I'm working on code to limit the movement and positioning of objects so that they can't go out of bounds, that broke things even more because of the issue I mentioned about how objects use the origin and construct themselves on that.
Title: Re: EG881 Integration Project
Post by: eventhorizon on July 21, 2025, 02:49:27 am
I am having that issue as well and I wanted to see if others are seeing it.  It may be a bug.  A couple theories I have of the cause is nearly everything is "External" or, more likely, I tried to keep the coordinates of the tower garage the same as the parent map, which caused the boundaries of the tower garage map to not contain the origin (0, 0), which is inside the TV Tower.

I spent a while debugging that issue and found the problem, I attached the screenshot from the debugging session since you might find it interesting.  What it's doing is that PolyMesh is returning an error if trying to create a wall outside of the sim engine boundaries, but it didn't report that error on the console before.  In the picture I stopped the debugger at the line where it returns the error.  I also added the reporting for that and so it'll be in the RC5 release.
https://github.com/eventhorizon5/skyscraper/commit/c1c162d7e3ab4ca7fbdc22ecc08da942195a623b

Check the Bounds command since that's probably the issue.  I'll check it myself too.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on July 20, 2025, 06:24:06 pm
Will Shillander Financial Center, Lint Plaza, Grove Building, Denton Plaza, Coniferous Tower, and Alfinity Plaza eventually get full interiors?
Title: Re: EG881 Integration Project
Post by: eventhorizon on July 20, 2025, 05:20:18 pm
I am having that issue as well and I wanted to see if others are seeing it.  It may be a bug.  A couple theories I have of the cause is nearly everything is "External" or, more likely, I tried to keep the coordinates of the tower garage the same as the parent map, which caused the boundaries of the tower garage map to not contain the origin (0, 0), which is inside the TV Tower.

I'm seeing that too, I'll debug the simulator and see if I can work on a fix.

Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 20, 2025, 08:38:01 am
Additionally, I wonder if it's just my computers' limitations, but the call buttons in TV Tower PG don't show up* when loading the entirety of TV3 (left image). They do display when loading the garage alone, though (right image).
*Even with "All floors" enabled in the Realtime Object Control.

I am having that issue as well and I wanted to see if others are seeing it.  It may be a bug.  A couple theories I have of the cause is nearly everything is "External" or, more likely, I tried to keep the coordinates of the tower garage the same as the parent map, which caused the boundaries of the tower garage map to not contain the origin (0, 0), which is inside the TV Tower.
Title: Re: EG881 Integration Project
Post by: Mn10 on July 20, 2025, 03:20:32 am
Quote
Build 17 Released
I am excited to announce the release of build 17!  This build features a large amount of updates to Terrace Version 3 and a start to the south (large) building at Northeast Triad Convention Center...
*snip*
Very nice and realistic work as always! The blue floor indicators in Fountain I look so cool, and when walking around the sloping landscapes surrounding the two Fountain buildings, I felt like I were in a real American city with such elements.

Spoiler (hover to show)
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on July 19, 2025, 10:27:22 pm
Are there gonna be any elevators inside the large building to the south which you're progressing on?
why wouldnt there be,TBH
Title: Re: EG881 Integration Project
Post by: Lewys2001 on July 19, 2025, 07:36:49 pm
Are there gonna be any elevators inside the large building to the south which you're progressing on?
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 19, 2025, 06:57:19 pm
Build 17 Released

I am excited to announce the release of build 17!  This build features a large amount of updates to Terrace Version 3 and a start to the south (large) building at Northeast Triad Convention Center.

Full Build:  https://www.mediafire.com/file/b15hnjaksl57lfd/EG881IP_Build17.zip/file
Patch:  https://www.mediafire.com/file/zzb8t7565ah83jj/EG881IP_Build17Patch.zip/file



Download Instructions
Click on the Full Build link to go to the MediaFire download link.  Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.

If you have EG881 Integration Project Build 16 already installed, you may download the Patch version and follow the same instructions above.  This version contains only the updates made since Build 16.

Skyscraper 1.11 Alpha is sufficient for this build.



Overview

This build contains numerous updates to Terrace Version 3, listed below.  I also started work on the south building for Northeast Triad Convention Center.  It is at least accessible right now and has some escalators, but I haven't put in elevators or interior walls yet as I am still working on the floor plan.


Hope you enjoy!



Next Build
I am not sure where I'll jump to next.  It'll depend on where I come up with inspiration.  There's plenty to do.



Featured Screenshot

Here's one.  I might replace this with a better one shortly.
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on July 06, 2025, 10:08:58 pm
Looks neat! Looking forward to release!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 06, 2025, 07:48:39 pm
Project Update - July 6, 2025

Work has been going strong on the Lattus Tower in Terrace V3.  Below is a progress screenshot showing the improved lower level.  I need perhaps a couple more coding sessions before I feel ready for a release, but I also want to get it out before the end of the month.  The best case scenario is I get the lobby and upper levels updated in the Lattus Tower prior to release, but if I don't have time I'll release once I finish updating the lobby.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on July 04, 2025, 03:03:02 pm
oh yea,that one time where TV3 had a weird full floor connection between everything that got removed within a few months
gosh,why do i remember this stuff.......
Title: Re: EG881 Integration Project
Post by: crazybangles on July 04, 2025, 12:29:35 am
What did the garage have? When I first started on Skyscrapersim and first downloaded the EG881 IP, I don't think it had the garage at the time.
The original TV tower garage at first had the skyscraper generics, and I have no idea if the TV tower garage still existed by the time it started using realistic fixtures. The new TV Tower garage will use realistic fixtures of sorts, but only EG881 can say what.

The TV tower parking garage did have realistic fixtures for a time. I am attaching some pictures of what this looked like. I'd attach them full sized but it's only possible to attach one file per post, but this should at least give an idea what it looked like.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on July 02, 2025, 06:55:06 pm
Given that he's brought it back, we can expect realistic fixtures to be on it when EG881 puts the next release out.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on July 02, 2025, 03:53:10 pm
What did the garage have? When I first started on Skyscrapersim and first downloaded the EG881 IP, I don't think it had the garage at the time.
The original TV tower garage at first had the skyscraper generics, and I have no idea if the TV tower garage still existed by the time it started using realistic fixtures. The new TV Tower garage will use realistic fixtures of sorts, but only EG881 can say what.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on June 27, 2025, 09:31:26 pm
What did the garage have? When I first started on Skyscrapersim and first downloaded the EG881 IP, I don't think it had the garage at the time.
Title: Re: EG881 Integration Project
Post by: crazybangles on June 27, 2025, 01:41:25 pm
I'm glad to see more progress being made. I remember the old TV Tower parking garage, and it will be neat to see the return of that. I've been watching this project since 2012.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on June 26, 2025, 11:52:23 pm
Ooo, neat. Is there a timeline or are you uncertain of when this next build will come out?
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 26, 2025, 11:03:07 pm
Looking nice, as usual. Nice to see the entrance doors being added to Fountain I.

Seeing the return of TV Tower parking garage, I am guessing that you are reverting to the original design since Terrace V2, instead of replacing the garage with a taller building.
Spoiler (hover to show)

Thanks!  That is next on my todo list.  I am working on doors in the Lattus Tower right now (finally getting rid of those ugly exterior doors).

I've noticed a new building next to Fountain I. What is that and what elevators does it have?

Fountain II.  I plan to put TKE in it just like Fountain I, but with a newer look.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on June 25, 2025, 12:50:45 pm
I've noticed a new building next to Fountain I. What is that and what elevators does it have?
Title: Re: EG881 Integration Project
Post by: Mn10 on June 25, 2025, 09:10:31 am
Project Update - June 25, 2025
I have exciting updates to share on my buildings.  I've been working on both Terrace V3 and Northeast Triad Convention Center the past couple months, time permitting.  For Terrace V3, I've been working to clean up the TV Tower, Capitol Tower, and Lattus Tower.  I also added the remade Fountain I, new Stilty Wilty building (hidden in screenshot), new Fountain II tower (no interior yet), and the old TV Tower parking deck with some improvements.  I also cleaned up the landscape and added more foliage (not shown in screenshot).
*snip*
Looking nice, as usual. Nice to see the entrance doors being added to Fountain I.

Seeing the return of TV Tower parking garage, I am guessing that you are reverting to the original design since Terrace V2, instead of replacing the garage with a taller building.
Spoiler (hover to show)
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 25, 2025, 08:35:10 am
Project Update - June 25, 2025

I have exciting updates to share on my buildings.  I've been working on both Terrace V3 and Northeast Triad Convention Center the past couple months, time permitting.  For Terrace V3, I've been working to clean up the TV Tower, Capitol Tower, and Lattus Tower.  I also added the remade Fountain I, new Stilty Wilty building (hidden in screenshot), new Fountain II tower (no interior yet), and the old TV Tower parking deck with some improvements.  I also cleaned up the landscape and added more foliage (not shown in screenshot).

Northeast Triad Convention Center has mostly minor updates, but I am working on the interior for the large building to the south.  It's at least "accessible" right now, but I am still laying out the floor plan for it.

No definitive release date is set just yet, but given the amount of updates I have and the time that passed since my last release, I would like it to be soon.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on March 27, 2025, 03:45:49 pm
Probably but when and what those will be are questions not currently with answers.
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on March 27, 2025, 10:10:00 am
Are there any plans to add any interiors to the rest of the buildings in Stratford Business Complex?
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on February 02, 2025, 02:11:27 am
Are there any new buildings you plan to make other than the Stilty Wilty one?
Title: Re: EG881 Integration Project
Post by: Mn10 on January 25, 2025, 02:25:41 am
Quote
It's been 7 months since I posted anything, since I did not have much time to make any more progress on my buildings in the 2nd half of 2024.  I hope I can find more time this year, since I still have several ideas I'd like to work on including *snip*
  • Get stairwells installed in several buildings...
  • More tools in ObjectPlus to speed up coding...
Glad to see you back - I can't wait to see more updates from you. Speaking of ObjectPlus, there could be a parameter for the "OP_OrthoStair" function to set a different underside texture for the stairs.

(This isn't something important that should be done within the foreseeable future, but it will be useful if we would like to make the stairs' undersides match with surrounding ceilings, like in SW Andersville Public Library.)
Title: Re: EG881 Integration Project
Post by: liftfilmer124 on January 21, 2025, 11:21:26 pm
Welcome back, good sir.
Title: Re: EG881 Integration Project
Post by: MultiMonorail on January 20, 2025, 04:58:04 pm
Welcome back!

Some of the more noteworthy additions since the start of last year that you might be interested in include:

Title: Re: EG881 Integration Project
Post by: espresso on January 20, 2025, 10:31:23 am
It's been 7 months since I posted anything, since I did not have much time to make any more progress on my buildings in the 2nd half of 2024.  I hope I can find more time this year, since I still have several ideas I'd like to work on including...

  • The south building in Northeast Triad Convention Center
  • Terrace Border building interior
  • Complete Eternity Plaza
  • Get stairwells installed in several buildings
  • Landscape expansions
  • More tools in ObjectPlus to speed up coding

There's updates to Fountain I and the new "Stilty Wilty" building I advertised that I need to release.  I also will be upgrading/replacing my computer later this year, which will be an opportunity to finally get the latest and greatest of Skyscraper Sim.  I look forward to seeing all the new features.  I might need someone to give me a quick summary of what changed since the start of 2024.

Long time no see.
Keypad support has been added to Skyscrapersim since August 2024.
I'm wondering if you have any plans to implement a keypad.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on January 20, 2025, 08:49:08 am
It's been 7 months since I posted anything, since I did not have much time to make any more progress on my buildings in the 2nd half of 2024.  I hope I can find more time this year, since I still have several ideas I'd like to work on including...


There's updates to Fountain I and the new "Stilty Wilty" building I advertised that I need to release.  I also will be upgrading/replacing my computer later this year, which will be an opportunity to finally get the latest and greatest of Skyscraper Sim.  I look forward to seeing all the new features.  I might need someone to give me a quick summary of what changed since the start of 2024.
Title: Re: EG881 Integration Project
Post by: gooper1 on July 16, 2024, 12:47:10 pm
Build 16 Released

Overview
This build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck

I love this, and so happy to see that this IP is still going after all these years. But...is there no stairwell in the DMC?
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on June 07, 2024, 09:57:07 am
Will Fountain 1 have a service elevator?
Funny that you mention that, IIRC the earlier versions of Fountain I had a service elevator coded in but not physically present. It was an Otis from what I can tell for some reason even though the passenger elevators are TK. This new one, we will have to wait.

Note for EG881:ThyssenKrupp normally only uses the dot-matrix indicator on new installs and the segmented “ACME” indicator on modernizations.
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on May 25, 2024, 01:30:50 pm
Will Fountain 1 have a service elevator?
Title: Re: EG881 Integration Project
Post by: Lured on May 25, 2024, 03:28:13 am
Which elevators are you planning for the Stilty Wilty Building?
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 24, 2024, 07:37:06 am
Project Update - May 24, 2024

Fountain I is in good shape.  I need to get it merged into the main Terrace V3 BLD file so it can be loaded with the other buildings.  I also started work on another small building for the Terrace V3 map, called the Cromer Building.  I went for an ugly brutalist style building with parking at ground level and two office levels propped up over the parking.  Given its appearance, I gave it the colloquial name "Stilty Wilty".  Unlike my other office buildings, this one will actually have the tenant spaces built out with walls and doors.  So, I think it'll be worth exploring even though it is very small.

It's been about two months since my last release, since my weeknights and weekends have been busy as of late.  So, I am hoping to get a release put together in the next weekend or two.  I have some ideas floating in my head about what my next new building will be.  I'd like to try some different types of facilities or architecture styles rather than a modern office building to diversify the content in the EG881 Integration Project.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on April 26, 2024, 07:17:28 am
Project Update - April 26, 2024

I made substantial progress on Fountain I.  Updates include entrance doors, interior corridors, new textures, minor elevator improvements, and cleanups.  I need to at least add in the side entrances and get Fountain I's new BLD file loaded into the Terrace V3 map before making a release.

I also will be adding a new building to Terrace V3.  It'll be another small building, since I also would like to focus on Terrace Border, TV Tower, Capitol Tower, and Lattus tower.  Depending on timing and progress, I may release it with the Fountain I updates or wait until a future release.

Here is a progress screenshot of Fountain I...
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on March 20, 2024, 10:26:33 pm
Will you be adding a service elevator to Fountain 1?
i would assume that to be the case
Title: Re: EG881 Integration Project
Post by: crazybangles on March 20, 2024, 06:46:13 pm
Project Update - March 17, 2024

I am focusing my attention on the Fountain I building in Terrace V3.  I moved the building into its own BLD file that can be loaded by itself or with the Terrace V3 BLD file.  Doing so required copying over all the used textures, transforming the vertex coordinates to center the building at (0,0), and re-numbering the two shafts and elevators.

Attached is a TXT copy of the code (you'll have to change the extension to BLD before loading it).

Glad to see more attention finally going into this building. I had been seeing it for years and I had always been curious about its purpose.
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on March 20, 2024, 02:15:39 pm
Will you be adding a service elevator to Fountain 1?
Title: Re: EG881 Integration Project
Post by: Mn10 on March 18, 2024, 03:22:15 am
Quote
Project Update - March 17, 2024
I am focusing my attention on the Fountain I building in Terrace V3. I moved the building into its own BLD file that can be loaded by itself or with the Terrace V3 BLD file. Doing so required copying over all the used textures...
This is a good change. I can't wait to see more content in Fountain I.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on March 17, 2024, 04:58:38 pm
Project Update - March 17, 2024

I am focusing my attention on the Fountain I building in Terrace V3.  I moved the building into its own BLD file that can be loaded by itself or with the Terrace V3 BLD file.  Doing so required copying over all the used textures, transforming the vertex coordinates to center the building at (0,0), and re-numbering the two shafts and elevators.

Attached is a TXT copy of the code (you'll have to change the extension to BLD before loading it).
Title: Re: EG881 Integration Project
Post by: NewEnglandElevators on March 05, 2024, 11:32:14 pm
Build 16 Released

Build 16 is now released!



Overview
This build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck (across from Northeast Triad Convention Center) and a 19-story office tower (Tower 1) connected to the garage.  The Northeast Triad Convention Center BLD file will load this complex by default, but there is also a BLD file that loads the garage and tower, and one that loads just the tower (I'd recommend at least loading the garage and tower together).

The office tower simulates a late-1980s into 1990s facility that was renovated to keep its space attractive to modern-day tenants, comparable to suburban or "just outside downtown" office buildings in the US.  A building this tall outside of a downtown would exist in a city like Atlanta or Dallas.

This building really pushed my coding skills.  Some novel implementations I did include...
  • Curved walls, exterior, and cylindrical columns
  • Using SetTextureMapping to get curved surfaces textured properly
  • Using SetPlanarMapping to keep texture tiling seamless (such as false ceiling tiles)
  • Curved outdoor pathways
  • Realistic terrain with drainage elements
  • Non-orthogonal doorways (no operable doors though)
  • Water fountains
  • Yes, this works!  Using TextureOverride on elevator shaft doors to make the interior of elevator shafts more realistic
  • The skybridge was tricky as it kinks over to avoid a column in the garage and also travels across the load boundary of the garage and the tower.
  • Neat Trick!   I discovered this on accident.  Using negative wall and floor thicknesses can be used to create rooms, chambers, tunnels, insides of things, etc. using less lines of code.  Essentially, if you enter a negative number for thickness in AddWall or AddFloor, instead of creating the outsides of a box, you create the insides of a box.  The only caveat is negative thickness will flip the direction of wall and floor orientations.

Hope you enjoy!



This is amazing! Keep up the good work.
Title: Re: EG881 Integration Project
Post by: crazybangles on March 04, 2024, 12:19:51 am
The new building in NTCC is really nice! Can't wait to see more new content in the future.
Title: Re: EG881 Integration Project
Post by: Mn10 on March 03, 2024, 10:34:13 am
Quote
Build 16 Released
... Overview
This build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck (across from Northeast Triad Convention Center) and a 19-story office tower (Tower 1) connected to the garage...
*snip*
Nice and realistic work in this release! I really like the diagonal bridge connecting the tower to the garage's new section.
Title: Re: EG881 Integration Project
Post by: John Skywalker on March 02, 2024, 07:41:20 pm
Thank you for this! It looks pretty realistic.
Title: Re: EG881 Integration Project
Post by: MultiMonorail on March 02, 2024, 02:16:02 pm
This is very nice! I love the details in the Meridian tower, especially the diagonal and curved features! (Also love the water fountain outside!)
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on March 02, 2024, 01:30:27 pm
this is incredible,great job
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on March 02, 2024, 10:39:38 am
Build 16 Released

Build 16 is now released!

Full Build:  https://www.mediafire.com/file/6isitf26qp08tab/EG881IP_Build16.zip/file
Patch:  https://www.mediafire.com/file/qxhf07eee74ycmq/EG881IP_Build16Patch.zip/file



Download Instructions
Click on the Full Build link to go to the MediaFire download link.  Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.

If you have EG881 Integration Project Build 15 already installed, you may download the Patch version and follow the same instructions above.  This version contains only the updates made since Build 15.

Skyscraper 1.11 Alpha is sufficient for this build.



Overview
This build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck (across from Northeast Triad Convention Center) and a 19-story office tower (Tower 1) connected to the garage.  The Northeast Triad Convention Center BLD file will load this complex by default, but there is also a BLD file that loads the garage and tower, and one that loads just the tower (I'd recommend at least loading the garage and tower together).

The office tower simulates a late-1980s into 1990s facility that was renovated to keep its space attractive to modern-day tenants, comparable to suburban or "just outside downtown" office buildings in the US.  A building this tall outside of a downtown would exist in a city like Atlanta or Dallas.

This building really pushed my coding skills.  Some novel implementations I did include...

Hope you enjoy!



Next Build
I want to focus on Terrace V3 next.  The Terrace Border and Fountain I buildings need a lot of work.



Featured Screenshot
See below.  Also, I changed the image on the topic front page showing the fountains and exterior entrance.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: engie on February 17, 2024, 04:34:19 pm
Those custom light fixtures look very nice! I also dig the modern neutral colored interior too.
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on February 16, 2024, 08:05:14 am
How many floors?
somewhere between 0 and 20
Title: Re: EG881 Integration Project
Post by: John Skywalker on February 15, 2024, 08:07:33 pm
How many floors?
Title: Re: EG881 Integration Project
Post by: g-Elevators on February 15, 2024, 06:15:31 pm
Below is a progress photo of the Doolittle Meridian Center.  My remaining tasks are doors and ceiling details for corridors and tenant areas.  I may get to the loading dock and machine room penthouse depending on how this week at work goes.
*snip*
The realism in that building is amazing!
Title: Re: EG881 Integration Project
Post by: Mn10 on February 13, 2024, 02:51:12 am
Below is a progress photo of the Doolittle Meridian Center.  My remaining tasks are doors and ceiling details for corridors and tenant areas.  I may get to the loading dock and machine room penthouse depending on how this week at work goes.
*snip*
Nice! I like the flooring seen here.
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on February 12, 2024, 09:37:17 pm
this is looking awesome,great job on the realism of it
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on February 12, 2024, 08:28:06 am
Below is a progress photo of the Doolittle Meridian Center.  My remaining tasks are doors and ceiling details for corridors and tenant areas.  I may get to the loading dock and machine room penthouse depending on how this week at work goes.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: crazybangles on February 11, 2024, 07:45:26 pm
Glad to hear of more new updates. The landscaping in your post from a couple months ago is impressive.
Title: Re: EG881 Integration Project
Post by: Lured on February 09, 2024, 12:52:08 pm
If you are working on Terrace Border V2 soon, could you add the landscape that can also be seen in Driversion City? (Name: downtown.jpg)
This would make the project complete and the streets would no longer float in the air.

There are no entrance doors on one building. Could you add these? (Building Name: If you are working on Terrace V2 soon, could you add the landscape that can also be seen in Driversion City? (Name: downtown.jpg)
This would make the project complete and the streets would no longer float in the air.

There are no entrance doors on one building. Could you add these?
(Building Name: Fountain)
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on February 09, 2024, 07:46:15 am
Project Update - February 9, 2023

It's been a while since I made an update.  January became extremely busy and I was unable to do any coding until two weeks ago.

I completed the terrain for the Doolittle St. parking garage courtyard and tower and have moved on to interior work for the tower.  Flooring and exterior/skywalk entrances are nearly done.  I am hoping at a minimum getting the loading dock, ceiling details, and interior doors put in before packaging up a release.

Following the release, I think Terrace Border V2 needs the most attention.

No image to show just yet!
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on December 26, 2023, 06:44:15 pm
this is going to be awesome when it gets released
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on December 26, 2023, 04:55:54 pm
Project Update - December 26, 2023

I hope everyone had a great Christmas!  Work is ongoing on the new building next to the Doolittle St. parking garage.  I completed both skywalks to the garage and am stitching together the terrain.  The terrain is by far the most complicated I did as I am including curved pathways (see image below), drainage diches (greatly improves visual realism), and non-orthogonal elements, while maintaining seamlessness between elements in the tower's load/instance area and the garage's load/instance area.

I am aiming to get a release out sometime soon.  My freetime to code has been very limited as of late.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: g-Elevators on November 26, 2023, 04:18:44 pm
Project Update - November 15, 2023

... The major item is working with curves, which I'll elaborate below.

Curves
Creating curved surfaces in skyscraper requires approximating with several wall segments that follow an arc.  This is very simple to implement if you know the math.  I used Excel to calculate the coordinates and generate the AddWall's for the different segments.  Texturing gets more tricky, since the default texture mapping will make segments easily visible and ugly as a small strip of the texture gets repeated.  The image below shows the 3 successful texturing solutions I used to create the curved windows, circular columns, and curved fillets for the granite.

Solution 1:  For the windows, I created a curve such that the length of each segment is the width of a window pane and manually tiled the textures.  This actually happens in real life.

Solution 2:  For the circular columns, I made 16-sided prisms and used LoadCropped to create 1/16 strips of a concrete texture and assigned them to each segment on the cylinder in order.  This trick is easy to calculate, but only works well at small scales and if you are not trying to continue a texture along a chain of arcs and lines (see Solution 3).

Solution 3:  For the granite walls, I used SetTextureMapping to force the texture to appear to "continue" along the curve.  This was more challenging and I again used Excel to calculate the UV coordinates of each texture segment and generate the SetTextureMapping code for each wall segment.  This is the most flexible and doesn't require loading several cropped texture segments.  I am thinking this solution could be implementable in an ObjectPlus function.

(Attachment Link)

Are you planning on adding these curved walls in the Eternity Plaza building?
Title: Re: EG881 Integration Project
Post by: ETurner88 on November 18, 2023, 07:57:15 pm
Very cool!
Title: Re: EG881 Integration Project
Post by: espresso on November 15, 2023, 10:32:39 am
Project Update - November 15, 2023

This will be an unveiling of my newest building, which will be on the north half of the field on the lower level of the Doolittle St Parking deck.  I opened up the playbook more for this one and experimented with a few items.  A minor item I realized is TextureOverride works on shaft doors, which will need to be something I implement in my other buildings at some point.  The major item is working with curves, which I'll elaborate below.

Curves
Creating curved surfaces in skyscraper requires approximating with several wall segments that follow an arc.  This is very simple to implement if you know the math.  I used Excel to calculate the coordinates and generate the AddWall's for the different segments.  Texturing gets more tricky, since the default texture mapping will make segments easily visible and ugly as a small strip of the texture gets repeated.  The image below shows the 3 successful texturing solutions I used to create the curved windows, circular columns, and curved fillets for the granite.

Solution 1:  For the windows, I created a curve such that the length of each segment is the width of a window pane and manually tiled the textures.  This actually happens in real life.

Solution 2:  For the circular columns, I made 16-sided prisms and used LoadCropped to create 1/16 strips of a concrete texture and assigned them to each segment on the cylinder in order.  This trick is easy to calculate, but only works well at small scales and if you are not trying to continue a texture along a chain of arcs and lines (see Solution 3).

Solution 3:  For the granite walls, I used SetTextureMapping to force the texture to appear to "continue" along the curve.  This was more challenging and I again used Excel to calculate the UV coordinates of each texture segment and generate the SetTextureMapping code for each wall segment.  This is the most flexible and doesn't require loading several cropped texture segments.  I am thinking this solution could be implementable in an ObjectPlus function.

(Attachment Link)

How many elevators will be installed? And how many floors will it be built?
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on November 15, 2023, 09:18:36 am
this looks wonderful
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on November 15, 2023, 07:49:49 am
Project Update - November 15, 2023

This will be an unveiling of my newest building, which will be on the north half of the field on the lower level of the Doolittle St Parking deck.  I opened up the playbook more for this one and experimented with a few items.  A minor item I realized is TextureOverride works on shaft doors, which will need to be something I implement in my other buildings at some point.  The major item is working with curves, which I'll elaborate below.

Curves
Creating curved surfaces in skyscraper requires approximating with several wall segments that follow an arc.  This is very simple to implement if you know the math.  I used Excel to calculate the coordinates and generate the AddWall's for the different segments.  Texturing gets more tricky, since the default texture mapping will make segments easily visible and ugly as a small strip of the texture gets repeated.  The image below shows the 3 successful texturing solutions I used to create the curved windows, circular columns, and curved fillets for the granite.

Solution 1:  For the windows, I created a curve such that the length of each segment is the width of a window pane and manually tiled the textures.  This actually happens in real life.

Solution 2:  For the circular columns, I made 16-sided prisms and used LoadCropped to create 1/16 strips of a concrete texture and assigned them to each segment on the cylinder in order.  This trick is easy to calculate, but only works well at small scales and if you are not trying to continue a texture along a chain of arcs and lines (see Solution 3).

Solution 3:  For the granite walls, I used SetTextureMapping to force the texture to appear to "continue" along the curve.  This was more challenging and I again used Excel to calculate the UV coordinates of each texture segment and generate the SetTextureMapping code for each wall segment.  This is the most flexible and doesn't require loading several cropped texture segments.  I am thinking this solution could be implementable in an ObjectPlus function.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: crazybangles on November 14, 2023, 06:32:19 pm
I also really like the new changes! Even after more than 10 years this project continues to amaze me.
Title: Re: EG881 Integration Project
Post by: NewEnglandElevators on November 12, 2023, 11:26:57 am
I've finally had the chance to check out the latest release of your project. The progress you've made is amazing, especially with NTCC. Keep up the great work!
Title: Re: EG881 Integration Project
Post by: Mn10 on November 06, 2023, 08:02:56 am
Quote
1. Build 15 Released
Build 15 is now released, a bit later than I originally planned.  This package contains changes and improvements to the South Convention Center...

2. Project Update - November 15, 2023
This will be an unveiling of my newest building, which will be on the north half of the field on the lower level of the Doolittle St Parking deck.  I opened up the playbook more for this one and experimented with a few items.  A minor item I realized is TextureOverride works on shaft doors, which will need to be something I implement...
1. Excellent progress in this release! I really like the basement's new design and the black carpeting.
2. This will be a nice building to add to NTCC (and also to this IP's entirety)!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on November 05, 2023, 08:16:16 pm
Build 15 Released

Build 15 is now released, a bit later than I originally planned.  This package contains changes and improvements to the South Convention Center section of Northeast Triad Convention Center.

Full Build:  https://www.mediafire.com/file/v4k1w0seayyodd6/EG881IP_Build15.zip/file
Patch:  https://www.mediafire.com/file/eqhsbvahyt4eof5/EG881IP_Build15Patch.zip/file



Download Instructions
Click on the Full Build link to go to the MediaFire download link.  Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.

If you have EG881 Integration Project Build 14 already installed, you may download the Patch version and follow the same instructions above.  This version contains only the updates made since Build 14.

Skyscraper 1.11 Alpha is sufficient for this build.



Major Updates & Changes

Northeast Triad Convention Center - South Convention Center

*I maintained the same general layout, but removed unnecessary walls, added a kitchen in a previously void area, and made the northeast wing an assembly and restroom area.  The basement's main feature is an exhibit hall.

**This invalidated the signage.  I will fix this later.

SROC

Recessed Ceiling Function
Syntax:  SROC_IntRecessedCeiling(name, inputmethod, centerx_or_x1, centerz_or_z1, widthz_or_x2, widthz_or_z2, ceiling_elevation, recessdepth, walltexture, ceilingtexture, tw, th)

Most of the parameters are self-explanatory.  For defining the location and size, input method 1 uses a center x and center z value with a length and width, while input method 2 uses start and end corner coordinates equivalent to AddFloor. Ceiling elevation is relative to the floor elevation and will typically be %height%.



Future
For the next build, I will continue my Northeast Triad Convention Center improvement campaign, focusing on the North Convention Center and tower section.  I also have ideas in the works for the western portion of the map.



Featured Screenshot
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on October 15, 2023, 02:32:10 am
That is a really neat feature, I didn't know Skyscraper was capable of this!
Caelum is a wonderful piece of software,and i really wish it was still getting worked on(far as i know,its abandoned)
Title: Re: EG881 Integration Project
Post by: crazybangles on October 15, 2023, 01:57:17 am
That is a really neat feature, I didn't know Skyscraper was capable of this!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on October 14, 2023, 11:30:18 am
Solar Eclipse!!

Many of you are probably aware of the solar eclipse that is happening in North America and South America today.  Because Skyscraper's caelum sky shows the actual position of the sun and moon pretty well based on the day and location you set for your building, you can actually view this in Skyscraper.  Most of my building's coordinates are set in the southeast US and the skies are set to the current date and time, so you will be able to see a partial solar eclipse.

If you miss this, you can always reverse the time a little bit.  The next eclipse will be April 8th, 2024 and will be another partial eclipse.  You can also change the coordinates to any location in the path of annularity (totality for the April eclipse) to get the strongest eclipse.

See below for a screenshot of the partial solar eclipse in Northeast Triad Convention Center...

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: crazybangles on October 07, 2023, 01:19:34 am
Nice new floor in that section!
Title: Re: EG881 Integration Project
Post by: Mn10 on October 06, 2023, 10:56:07 am
Project Update - October 6, 2023
Work is ongoing on Northeast Triad Convention Center.  I am currently cleaning up and detailing the area referred to as the South Convention Center (though I will need to rename this section once I start the large building across the street to the south).
The basement is now nearly complete.  I decided it will mostly contain a large exhibit hall with smaller assembly spaces in the west and northeastern wings.
Heading upstairs, I am working on visual improvements and minor layout changes.  I also finalized the structural column locations and made a few layout adjustments...
*snip*
Looking nice!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on October 06, 2023, 10:43:39 am
Project Update - October 6, 2023

Work is ongoing on Northeast Triad Convention Center.  I am currently cleaning up and detailing the area referred to as the South Convention Center (though I will need to rename this section once I start the large building across the street to the south).

The basement is now nearly complete.  I decided it will mostly contain a large exhibit hall with smaller assembly spaces in the west and northeastern wings.

Heading upstairs, I am working on visual improvements and minor layout changes.  I also finalized the structural column locations and made a few layout adjustments to accommodate those.  See screenshot below for where these levels stand as of now.

Once I get the South Convention Center to a good spot, I will move north and work on the North Convention Center area and the tower.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: Lured on September 30, 2023, 06:45:37 am
I visited the NTCC in Andersville Downtown and saw that the streets and buildings there were floating in the air, including Dellerton Plaza (V2).
Could you add landscapes to Andersville Downtown?
Also, all the buildings are far from each other, so it takes a long time to walk from NTCC to Dellerton Plaza, for example.
Could you have vehicles or a subway going under Andersville Downtown since you told that you are currently working on the lower levels of NTCC.
Title: Re: EG881 Integration Project
Post by: crazybangles on September 24, 2023, 03:57:07 pm
Really like the seasonal changes to the trees!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on September 22, 2023, 10:05:07 pm
Project Update - September 22, 2023

Happy first day of fall!

I am doing work on Northeast Triad Convention Center, including visual improvements and cleaning up the lower levels.  I also adjusted the floor plan slightly since the stairwells need to be lengthened to get proper stairs to fit.

The screenshot below shows the convention center with autumn trees.
[attachimg=1]

Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on September 19, 2023, 07:21:30 am
This is a nice release. Eternity Plaza is looking better with the new additions.

Thank you!

Which building has the screenshot in the corridor?

That's Eternity Plaza.

Nice new updates. Glad to see Eternity Plaza finally getting attention again.

Thank you!  It definitely needed it.
Title: Re: EG881 Integration Project
Post by: crazybangles on September 18, 2023, 04:55:24 pm
Nice new updates. Glad to see Eternity Plaza finally getting attention again.
Title: Re: EG881 Integration Project
Post by: Lewys2001 on September 18, 2023, 09:02:35 am
Which building has the screenshot in the corridor?
Title: Re: EG881 Integration Project
Post by: Mn10 on September 18, 2023, 08:10:18 am
Build 14 Released
Build 14 is now released.  This build contains major progress on Eternity Plaza, especially the lower levels.  The building still has plenty of work and detailing to do (such as the parking garage elevators, doors, stairwells, ceiling details, upper floor corridors, etc.), but it is at a point where there is a lot to explore.
*snip*
This is a nice release. Eternity Plaza is looking better with the new additions.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on September 18, 2023, 07:42:34 am
looking good
although i am missing "data/EG881/skyscrapertribute.jpg" and i have installed the full version(although this seems to have no effects on the buildings appearance)

It shouldn't affect anything.  I added it as a memorial when Skyscraper went offline and removed the AddWall that placed it after it came back.  I deleted the file from the EG881 folder, and forgot to remove it from the textures section.

I stripped it out of the textures section so the popup doesn't appear.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on September 17, 2023, 11:47:12 pm
I am missing it too and installed the patch
Title: Re: EG881 Integration Project
Post by: Fennz(cd7890) on September 17, 2023, 06:40:23 pm
looking good
although i am missing "data/EG881/skyscrapertribute.jpg" and i have installed the full version(although this seems to have no effects on the buildings appearance)
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on September 17, 2023, 05:09:41 pm
Build 14 Released

Build 14 is now released.  This build contains major progress on Eternity Plaza, especially the lower levels.  The building still has plenty of work and detailing to do (such as the parking garage elevators, doors, stairwells, ceiling details, upper floor corridors, etc.), but it is at a point where there is a lot to explore.

Full Build:  https://www.mediafire.com/file/mubw94nei3sfix3/EG881IP_Build14.zip/file
Patch:  https://www.mediafire.com/file/a7s4iwqjn4g02ve/EG881IP_Build14Patch.zip/file



Download Instructions
Click on the Full Build link to go to the MediaFire download link.  Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.

If you have EG881 integration Project Build 13 already installed, you may download the Patch version and follow the same instructions above.  This version contains only the updates made since Build 13.

Skyscraper 1.11 Alpha is sufficient for this build.



Major Updates & Changes

Eternity Plaza

Stratford Business Complex Building 4

Miscellaneous



Future
I thought about focusing on Northeast Triad Convention Center next.



Featured Screenshot
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: Lured on September 16, 2023, 11:26:21 am
What did you want to make of the EG881 Ranch House earlier?
It has no elevator.
Title: Re: EG881 Integration Project
Post by: Lured on September 16, 2023, 11:19:16 am
Proposal:
You could complete Clemson SC because some streets are floating in the air.
Title: Re: EG881 Integration Project
Post by: g-Elevators on September 05, 2023, 08:18:58 pm
Are you going to add signs that tell you what floors each elevator bank goes to?
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on September 05, 2023, 01:34:39 pm
Looks nice! Are you planning to revamp the shuttle elevator in Tower 1 and change the fixtures to black buttons, make the cab look a little more vintage, and upgrade the motor?
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on September 05, 2023, 08:23:51 am
Project Update - September 5, 2023

Over the holiday weekend, I continued work on Eternity Plaza.  The main addition is the interior corridors and restrooms for the lower floors (2 - 9) and east tower.  I also added 7 elevators, which includes a set 4 near the atrium and a set of 3 in the east tower extension.  I am going to let another week pass to see if I can get any more work done (mainly details at this point) before making a release.

The screenshot below shows the east tower lobby with interior walls.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: John Skywalker on August 29, 2023, 01:40:53 am
Are you the one that has been working on this in Roblox as well?
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on August 28, 2023, 10:35:29 pm
Project Update - August 28, 2023

I am currently focusing on progressing Eternity Plaza.  I have the exterior completely done (other than penthouse structures for elevators and stairwells, which will come once I add those).  I also have interior windows and perimeter walls done on all levels (except the ground floor) so at a bare minimum the office floors appear like vacant floor space with no partition walls.

I decided to change the east side of the complex a bit by doing a 7-story extension to the east tower, a small mall extension next to the garage, and a loading dock in between the two extensions.  See screenshot below.  I intentionally pointed the camera up a bit to show the extensions, east tower, garage, and main tower.

[attachimg=1]

Title: Re: EG881 Integration Project
Post by: crazybangles on August 22, 2023, 11:05:05 pm
I have been around these parts for quite some time now. If I remember correctly, I signed up on the old forum in May 2015 or so. I should check out the new destination dispatch feature. I've also had a full look at the new changes, the library addition to Terrace V3 was one of my favorites.
Title: Re: EG881 Integration Project
Post by: Mn10 on August 22, 2023, 02:58:55 am
I haven't logged on to the forum in a while now. Nice to finally see some new changes! Been enjoying Skyscrapersim since 2011 and I am glad to see more new stuff.
Yeah, I agree with you. I remember that you were also in the old forum as well. I really enjoy the destination dispatch and sliding door features.

(I think that sliding doors might be added to one of EG881's buildings in the future, but it may not be for a while, as the June 30, 2023 build may not work for some users and EG881 is quite busy now.)
Title: Re: EG881 Integration Project
Post by: crazybangles on August 22, 2023, 01:57:14 am
I haven't logged on to the forum in a while now. Nice to finally see some new changes! Been enjoying Skyscrapersim since 2011 and I am glad to see more new stuff.
Title: Re: EG881 Integration Project
Post by: Lured on August 13, 2023, 10:57:36 am
Will there be another update to Terrace V3 - Terrace Border (V2) soon?
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on August 10, 2023, 01:42:35 pm
I found a more enchanced motor sound for the shuttle elevator in SBC 1 and the library if you're interested in using it. Credit goes to Northland Elevators for the original audio and video.

https://www.youtube.com/watch?v=xe3yom6LEs0&t=75s
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on August 09, 2023, 07:47:51 am
When was the library built? Also, it’d be nice if you could enhance the motor sounds on the elevator in both the library and SBC 1.

I haven't worked out the exact date, but I'd say the late 1960s.  I want to, but I don't have good sound samples right now.



Quick Update
I am doing some cleanup work on Eternity Plaza.  I am currently finishing the exterior, especially on the unfinished east side of the property.  Screenshot will come later once I get further along.
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on August 05, 2023, 03:26:01 pm
When was the library built? Also, it’d be nice if you could enhance the motor sounds on the elevator in both the library and SBC 1.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on August 05, 2023, 07:08:15 am
First of all, I wanna call out on the major updates to Building 1. ... With everything I just said, great build!

Thank you!  I am glad you are enjoying the new additions.  Northeast Triad Convention Center and SBC 5 are definitely on my list for the next few builds, but I haven't quite worked out what I want those to look like yet.  Implementing destination dispatch is also something I want to do, but will likely not dive into it until I have some more free time.  Right now, I am more focused on production due to my limited free time and trying to make up for the 5-year pause.

The old library is spooky and liminal. I love it!

Thank you!  I am glad you like it!
Title: Re: EG881 Integration Project
Post by: Skyscraper Simulator Showcase on August 04, 2023, 02:00:11 pm
The old library is spooky and liminal. I love it!
Title: Nice Build!
Post by: Waroftheelevators05 on August 02, 2023, 05:48:58 pm
First of all, I wanna call out on the major updates to Building 1. I can’t get enough of the reconstructed lobby and private elevator. I’m also stunned by the Dover’s as well. There’s so much detail in those and realism. Another thing I want to point out is the library. The realism, detail, and vintage architecture really caught my attention. Let’s not forget the elevator, either. It’s pretty cool! For your next build, I hope you can do a cleanup on NTCC and reconstruct the lower levels. I also hope that you’ll add the sub basement and 22nd floor in Building 1. Another thing I noticed about Building 5 is that the service elevator has no walls around it on the upper floors. I think you should add some walls to the upper floors and redo the lobby. In addition, you should add a mezzanine elevator for the 1st and 2nd floor and make it a Dover with traditional. Last but not least I think it’d be neat to see Terrace and NTCC get destination dispatch. With everything I just said, great build!
Title: Re: EG881 Integration Project
Post by: Lured on August 02, 2023, 12:25:16 pm
Could you add alarm buttons in the Otis elevators in SBC - Building 1? There are none in these elevators yet.
Title: Re: EG881 Integration Project
Post by: Sandy Laxner on August 01, 2023, 07:54:32 am
Suggestion for next build: Finish the hydraulic elevator in Dolittle St Parking Garage since it's incomplete
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 31, 2023, 09:47:00 pm
Cool release! I really like the texture combinations used in these two buildings (even though the library has only two above-ground levels, it's still a nice place). Also, nice to see how you make some elevators' door tracks also span along the doors' opening direction (instead of ending at the doors' width on either side), like what I've done to my recent buildings' elevators (and what is seen in real life too).

(I noticed that SBC 5's elevators have their call buttons changed to Dover Classic, so I guess those elevators might had been modernized sometimes in the past.)

Thank you!  I wanted the library to be small and cozy.  It was fun trying to figure out how to use the limited space.

Yes, it definitely is more realistic.  I have been adding more and more details to elevators as time goes on (e.g. door tracks, railings, custom lights, making wall patterns with 3D elements instead of textures, etc.).  It makes elevators take much longer to make now, but it definitely improves the look.



Announcement
I have reuploaded the Build 13 patch with the previously missing files added.
Title: Re: EG881 Integration Project
Post by: Mn10 on July 31, 2023, 12:03:13 am
Build 13 Released
*snip*

Major Updates & Changes
(NEW) Southwest Andersville Public Library (Terrace V3)
  • Created exterior
  • Created interior walls, doors, lights, floors and ceilings
  • Created atrium with railings and staircase
  • Created elevator
Stratford Business Complex Building 1
  • Added exterior entrances
  • Added remaining elevators
  • Added entrance atrium
  • Added management office area on 3rd floor
Cool release! I really like the texture combinations used in these two buildings (even though the library has only two above-ground levels, it's still a nice place). Also, nice to see how you make some elevators' door tracks also span along the doors' opening direction (instead of ending at the doors' width on either side), like what I've done to my recent buildings' elevators (and what is seen in real life too).

(I noticed that SBC 5's elevators have their call buttons changed to Dover Classic, so I guess those elevators might had been modernized sometimes in the past.)
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 30, 2023, 09:59:16 pm
Nice release! I really like the new additions.

BTW, the patch release doesn't have these data files which were reported missing in SBC Building 1:
  • EG881_ThyssenKrupp/Impulse/Sounds/doverelevidle.wav
  • EG881_ThyssenKrupp/Classic/DoverClassic_EmergencyLight.jpg

Ahh, shoot...and I know why.  Thank you for pointing that out.  I will have to re-upload the patch.  The full build should have all those files.
Title: Re: EG881 Integration Project
Post by: MultiMonorail on July 30, 2023, 09:24:09 pm
Nice release! I really like the new additions.

BTW, the patch release doesn't have these data files which were reported missing in SBC Building 1:
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 30, 2023, 06:57:36 pm
Build 13 Released

Full Build:  https://www.mediafire.com/file/wvspnn9fqwo6xlq/EG881IP_Build13.zip/file
Patch:  https://www.mediafire.com/file/xna0gile565ppsd/EG881IP_Build13Patch.zip/file



Download Instructions
Click on the Full Build link to go to the MediaFire download link.  Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.

If you have EG881 integration Project Build 12 already installed, you may download the Patch version and follow the same instructions above.  This version contains only the updates made since Build 12.

Skyscraper 1.11 Alpha is sufficient for this build.



Major Updates & Changes

(NEW) Southwest Andersville Public Library (Terrace V3)

The Southwest Andersville Public Library is located across the street from the TV Tower.  See screenshot below.

Stratford Business Complex Building 1

Miscellaneous



Future

August is shaping up to be pretty busy for me, so I won't have much time for coding for the next month.  When I do get some time, I plan to focus on infill work for my existing buildings, such as adding interior hallways, cleaning up unfinished areas and errors, and making visual improvements to my older coding products (e.g. TV/Capitol/Lattus Tower in Terrace V3, parts of Northeast Triad Convention Center, and One Mantis Center).



Featured Screenshot
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 15, 2023, 08:32:35 am
I can only assume it is very far from finished with that artistic angle. Or you have something cooler that’s worth a wait.

It's getting close, actually.  At a minimum, I need to add the elevator, baseboards, crown molding, and the exterior entrances before releasing.  It'll be a small building (compared to my other buildings - I realized just how much you can cram in a small footprint), but I think it'll be a cool one to explore.

Are you going to edit the parking garage in Terrace V3? Because I found some errors there:
On some floors the call buttons are missing on the elevators and on the entrance the street is missing.

Hmmm.  I'll look into that.  That sounds like an upper floor was activated and the lower floors were turned off when you went into it.  I did fill in that hole in the terrain near the Terrace Border PG, but other than that all the streets and terrain should be there regardless of what floor you're on.  That is, unless the street that was missing was a concrete section entering the garage, which I think is tied to level B2 and may have been turned off.
Title: Re: EG881 Integration Project
Post by: Lured on July 15, 2023, 04:44:53 am
Are you going to edit the parking garage in Terrace V3? Because I found some errors there:
On some floors the call buttons are missing on the elevators and on the entrance the street is missing.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on July 15, 2023, 12:21:36 am
I can only assume it is very far from finished with that artistic angle. Or you have something cooler that’s worth a wait.

Edit:Based on his reply to me, it's actually hiding just unfinishedness.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 14, 2023, 09:54:03 pm
Project Update - July 14, 2023

I have been mainly working on the Southwest Andersville Public Library for Terrace V3.  See below for a screenshot of the atrium.  I am hoping to make my next release before the end of July.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: Mn10 on July 02, 2023, 10:04:14 pm
Project Update - July 2, 2023
I have continued work on Stratford Business Complex building 1, primarily the interior hallways.  It is release worthy at this point minus a couple service floors that I locked out in the elevators for now.  I also added a nice little treat if you take the mezzanine elevator in the previous screenshot to the 3rd floor.  Updating this building gave me a little inspiration for the Southwest Andersville Public Library building I long hinted *snip*.

I would also like to reveal my new ThyssenKrupp/Dover classic fixture set (see screenshot below).
*snip*
Awesome! I'm guessing that the elevator in the attached picture (or the other ones recently added to SBC 1) has a deeper size for bed.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on July 02, 2023, 10:02:40 pm
Ah, that's why the screenshot was where it was. I get the feeling this fixture is also used on the mezzanine elevator.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 02, 2023, 07:03:00 pm
Project Update - July 2, 2023

I have continued work on Stratford Business Complex building 1, primarily the interior hallways.  It is release worthy at this point minus a couple service floors that I locked out in the elevators for now.  I also added a nice little treat if you take the mezzanine elevator in the previous screenshot to the 3rd floor.  Updating this building gave me a little inspiration for the Southwest Andersville Public Library building I long hinted at that is across the street from the TV Tower (in Terrace V3).  I went ahead and made the BLD file for it, but it has nothing but an exterior and hasn't been added to the Terrace V3 map yet.

I would also like to reveal my new ThyssenKrupp/Dover classic fixture set (see screenshot below).  I started on this a long time ago, but finally had a place to use them (the rear elevators of Stratford Business Complex Building 1 that were added later in the building's historical timeline).

Right now, I am considering a mid-July release.  I am not sure if I'll have time to push in more updates before then, but we'll see.

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on July 02, 2023, 09:36:14 am
I've noticed there's a few missing sounds for the elevators when I load the NTCC. Is this normal?

Can you message me with a list of sounds or elements that aren't working properly?
Title: Re: EG881 Integration Project
Post by: PatFishes on June 29, 2023, 10:28:10 pm
I've noticed there's a few missing sounds for the elevators when I load the NTCC. Is this normal?
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on June 26, 2023, 02:56:29 pm
Looking great. That screenshot does look quite strategic so as to hide what the elevator could be.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 26, 2023, 02:54:39 pm
Project Update - June 23, 2023

I've been focusing on Stratford Business Complex building 1.  Updates are as follows:


Here is a screenshot of the entrance atrium, facing towards the mezzanine elevator...
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 11, 2023, 09:44:45 pm
BTW I did manage to find a some changes he did not mention. In NTCC there was a bit of an aesthetic upgrade to the basement of the south convention center, Bank 1 (the set of 6 in the middle of the south convention center) was given mechanical bells, and the ACME indicator was given to the Octagon Plaza serve elevators, Bank 1, and Bank 9 (the North Convention Center Elevators).

Thank you for pointing those out.  There are probably several more minor updates on all my buildings that I don't remember.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on June 07, 2023, 09:06:45 am
BTW I did manage to find a some changes he did not mention. In NTCC there was a bit of an aesthetic upgrade to the basement of the south convention center, Bank 1 (the set of 6 in the middle of the south convention center) was given mechanical bells, and the ACME indicator was given to the Octagon Plaza serve elevators, Bank 1, and Bank 9 (the North Convention Center Elevators).
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on June 06, 2023, 01:07:00 am
I think Building 6 should have Otis touch buttons... or maybe Dover with Traditional.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 05, 2023, 07:59:50 pm

I'll definitely try it out, is it ok if I put the files on the https://custom.skyscrapersim.net server too?  (I already have the build 11 on it and earlier releases).


Absolutely.  Go right ahead!

Found a bug: if you load into the Terrace Border garage either by itself or by loading the engine you get a nice surprise of falling down a floor upon entry. However because of this the call buttons do not show up for elevators 1 and 2 since B1 and B2 are not grouped.

Fixed.

Nice release! The buildings are looking cool!

Thank you!
Title: Re: EG881 Integration Project
Post by: Mn10 on June 05, 2023, 06:23:04 am
I took a look at this, and it looks like it should work OK now.  I realized though that the cutting command will not work for adding trim for stairwell doors and shaft doors, since the coordinates you define in OP_Trim is relative to the building's coordinates and not the shaft/stairwell coordinates.  I will need to find a solution in a later release because this was a real pain in Dellerton Plaza V2 when I was adding the stairwell doors.  I also removed some redundant math operations that I noticed.  It looked like after I changed the IF statements for these modifications, everything was fixed, but I couldn't quite penpoint how it fixed the overcutting.  You may need to run some tests on your end to verify.  I had external door trim in Stratford Business Complex and it appeared to be fixed on my end.

Fixed.  Luckily, it was very easy since I had already created separate parameters for the riser and tread textures as a placeholder.
Thank you for both fixes. The door trims in the updated SBC in Build 12 now looks good on my side, and the right-facing escalators which are present in each building also looks nice. The external door trims in some of my buildings (which use this function) are now created and cut properly as well.

Build 12 Released
*snip*
Nice release! The buildings are looking cool!

Found a bug: if you load into the Terrace Border garage either by itself or by loading the engine you get a nice surprise of falling down a floor upon entry. However because of this the call buttons do not show up for elevators 1 and 2 since B1 and B2 are not grouped.
I noticed this issue too, but at least we can walk around the garage in noclip mode.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on June 04, 2023, 11:03:55 pm
Found a bug: if you load into the Terrace Border garage either by itself or by loading the engine you get a nice surprise of falling down a floor upon entry. However because of this the call buttons do not show up for elevators 1 and 2 since B1 and B2 are not grouped.
Title: Re: EG881 Integration Project
Post by: eventhorizon on June 04, 2023, 10:37:22 pm
Full Build:  https://www.mediafire.com/file/hnxkk1qhfxw74zj/EG881IP_Build12.zip/file
Patch:  https://www.mediafire.com/file/9v9wrysdxp6nxxv/EG881IP_Build12Patch.zip/file

I'll definitely try it out, is it ok if I put the files on the https://custom.skyscrapersim.net server too?  (I already have the build 11 on it and earlier releases).
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 04, 2023, 10:22:05 pm
Build 12 Released

Full Build:  https://www.mediafire.com/file/hnxkk1qhfxw74zj/EG881IP_Build12.zip/file
Patch:  https://www.mediafire.com/file/9v9wrysdxp6nxxv/EG881IP_Build12Patch.zip/file



Download Instructions
Click on the Full Build link to go to the MediaFire download link.  Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.

If you have EG881 integration Project Build 11 already installed, you may download the Patch version and follow the same instructions above.  This version contains only the updates made since Build 11.



Overview

I am excited to announce the release of build 12, the first of the EG881 Integration Project since September 2018.  This build includes several changes to my major buildings, updating copyright years to 2023 (this is why all my buildings are in the path version), and some minor cleanups that I cannot list.



Major Updates & Changes

Terrace V3

Northeast Triad Convention Center

Stratford Business Complex

(NEW) Dellerton Plaza V2



Featured Screenshot

[attachimg=1]
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on June 04, 2023, 07:45:28 pm
Also, in ObjectPlus's OP_Trim function, trims of external doors (e.g. trims that are set to "extfloor") are cut higher than the doors themselves, leaving a gap above the door. I currently don't have a photo of this bug, but I could post one here later if needed. (I remember that either I or other people mentioned this on the old forum.)

I took a look at this, and it looks like it should work OK now.  I realized though that the cutting command will not work for adding trim for stairwell doors and shaft doors, since the coordinates you define in OP_Trim is relative to the building's coordinates and not the shaft/stairwell coordinates.  I will need to find a solution in a later release because this was a real pain in Dellerton Plaza V2 when I was adding the stairwell doors.  I also removed some redundant math operations that I noticed.  It looked like after I changed the IF statements for these modifications, everything was fixed, but I couldn't quite penpoint how it fixed the overcutting.  You may need to run some tests on your end to verify.  I had external door trim in Stratford Business Complex and it appeared to be fixed on my end.

Also, I don't know if this will also be easy to fix or not, but I remember some passage in OP's script guide about the escalators' texture override issue. Sometimes in the past, eventhorizon added a separate parameter for the riser and tread, so you might want to add the new code to "OP_Escalators" function if possible, but if something might break from adding it and/or you don't have time, then it would be best to leave it as is for now.

Fixed.  Luckily, it was very easy since I had already created separate parameters for the riser and tread textures as a placeholder.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 30, 2023, 09:24:41 pm
Doesn't really seem like it, considering building 6 was built shortly after building 1 so likely they'd have similar elevators, and buildings 7 and up are from the 2010s.

You will see.  I already worked out in my head what building 6's elevators will look like.

Buildings 7 and 8 definitely don't look like 2010s, haha.  I forgot that was my original plan for those.  Thus, for buildings 7 and 8, I may rethink the backstory of Stratford Business Complex a little bit and group them with the former hospital.  Given the architecture styles I did for each building, I think the backstory would make the most sense as two hospital expansions, with 1 and 6 the original buildings, 2 - 4 the first expansion, and 5, 7, and 8 the second expansion.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 30, 2023, 12:00:56 pm
The next SBC buildings should have Westinghouse and Dover with Traditional... if that is possible...
Doesn't really seem like it, considering building 6 was built shortly after building 1 so likely they'd have similar elevators, and buildings 7 and up are from the 2010s.
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on May 29, 2023, 10:33:40 pm
The next SBC buildings should have Westinghouse and Dover with Traditional... if that is possible...
Title: Re: EG881 Integration Project
Post by: Mn10 on May 29, 2023, 10:31:29 pm
I'll take a look at that.  Remind me in the next release if I forget.
Also, I don't know if this will also be easy to fix or not, but I remember some passage in OP's script guide about the escalators' texture override issue. Sometimes in the past, eventhorizon added a separate parameter for the riser and tread, so you might want to add the new code to "OP_Escalators" function if possible, but if something might break from adding it and/or you don't have time, then it would be best to leave it as is for now.
Quote from: eventhorizon (Old forum)
I added a separate parameter for the stairs' and escalators' riser and tread. After that, an updated Object Plus should fix it.
Quote from: Design Guide
AddEscalator name, run, speed, sound_file, riser_texture, tread_texture, direction, CenterX, CenterZ, width, risersize, treadsize, num_steps, voffset, tw, th

1. Ok, thank you for the information.
*snip*
2. I've come a long way since I made the original Dellerton Plaza, haha.  Yes, part of it will be a new, realistic parking garage.
1. Yes, the buildings shall work fine. I am also using the most recent release to run your buildings and the call buttons still appear and work fine (even the original Eternity Plaza still has all call buttons pointing up, even on the topmost floor).
2. Sounds cool!

Project Update:
I had a little extra time to code this weekend.  This will be my last push of coding before build 12 is released.

Dellerton Plaza V2
*snip*

Stratford Business Complex
*snip*
Looks nice!
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on May 29, 2023, 01:55:16 pm
Looks nice!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 29, 2023, 12:54:10 pm
Project Update - May 29, 2023

I had a little extra time to code this weekend.  This will be my last push of coding before build 12 is released.

Dellerton Plaza V2

Dellerton Plaza is ready for a release.  I have all the elevator, stairwells, and office levels added.  The elevators are substantially complete and video worthy.  The stairwells are at least functional, but still need some work.  The office levels are heavily detailed including interior hallways, restrooms, and detailed ceilings.  They are by far the most detailed office levels I've put into my buildings.

Stratford Business Complex

The new parking terrace will be a partially underground, 2-level structure behind building 6.  The landscape will slope down in that corner, exposing each level at certain points.  The next steps, which will not be part of the upcoming release, will be to start on the building 6 interior and start filling in buildings 4 & 5.  The order in which I undertake that will be based on available free time.

See below for a screenshot of the current state of Stratford Business Complex...
[attachimg=1]
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 29, 2023, 12:29:59 pm

The call buttons were overhauled after Alpha 11, in the latest builds (Alpha 12), the changes are designed to be fully backwards-compatible so they shouldn't affect your buildings. ...

Ok, thank you for the information.

Some of your buildings have a problem where the walls don't go all the way up to the ceiling, I remembered that it was due to a simulator bugfix a while back, basically you worked around the bug and when I fixed the bug, it broke your buildings.  I'd have to look into what exactly the fix was since I don't remember.  If you have any other issues, I can fix them though since the majority of things are supposed to be backwards-compatible.

Do you know which buildings that occurred?  I don't remember doing such a workaround, but who knows how long ago that was.

New sections going up? 👀 I wonder what? I’m guessing a new parking garage instead of that really unrealistic garage where one side had parking and the other a 10-floor ceiling. I’m getting vibes from this screenshot that Dellerton Plaza V2 will have the series 3 buttons.

I've come a long way since I made the original Dellerton Plaza, haha.  Yes, part of it will be a new, realistic parking garage.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 20, 2023, 03:52:42 pm
Once I expand the property beyond the tower, I am planning to use a different brand since I have used Otis a lot on my newer projects.
New sections going up? 👀 I wonder what? I’m guessing a new parking garage instead of that really unrealistic garage where one side had parking and the other a 10-floor ceiling. I’m getting vibes from this screenshot that Dellerton Plaza V2 will have the series 3 buttons.
Title: Re: EG881 Integration Project
Post by: eventhorizon on May 20, 2023, 02:04:55 pm
Basically your buildings should work fine in the latest builds, that's what I've been using to see your buildings.  The major change after Alpha 11 was that Dispatch Controller I mentioned, which introduced Destination Dispatch and also custom call button panels (Call Stations) that use the Button Panel system to work.

Some of your buildings have a problem where the walls don't go all the way up to the ceiling, I remembered that it was due to a simulator bugfix a while back, basically you worked around the bug and when I fixed the bug, it broke your buildings.  I'd have to look into what exactly the fix was since I don't remember.  If you have any other issues, I can fix them though since the majority of things are supposed to be backwards-compatible.
Title: Re: EG881 Integration Project
Post by: eventhorizon on May 20, 2023, 01:47:11 pm
Also, right now, I am currently working in Alpha 10.  I haven't had time to port up to Alpha 11.  I heard the call button feature was majorly overhauled amongst other things.  Someone let me know if this means my buildings will no longer work without upgrading myself and my buildings to Alpha 11.

The call buttons were overhauled after Alpha 11, in the latest builds (Alpha 12), the changes are designed to be fully backwards-compatible so they shouldn't affect your buildings.  Basically they use the new Dispatch Controller system instead of the legacy CallButton dispatching code.

In Alpha 11, the shafts and stairwells use the new Levels design, which shouldn't affect your buildings either, it just fixes the simulator design because the original method worked pretty badly.
From what I know, Vehicles, Ropes/Counterweights/Rails (which you're already using), and CameraTexture objects were added.

One big change was that Ogre 13 (1.13) is now used instead of Ogre 1.9, I dropped the DirectX renderer because it didn't seem to work anymore (I'm still seeing if I can fix it).
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 20, 2023, 01:41:57 pm
Here is a screenshot of the new Dellerton Plaza elevators.  I am using Otis again since that is what I intended in the original.  Once I expand the property beyond the tower, I am planning to use a different brand since I have used Otis a lot on my newer projects.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 20, 2023, 01:38:25 pm
What happened to the lower levels of Northeast Triad?

The lower levels of Northeast Triad is next on the todo list when I focus on NTCC again.  I have some ideas on what I would like to put there.



For everybody:

My tentative plan is to try to get build 12 together before mid-June.  Unfortunately, I will likely be unable to do much coding for the rest of May.  Right now, I am finishing up the main elevators for the new Dellerton Plaza.  Depending on how the rest of the month goes, I may stop and start packaging up the build once I get those elevators all in.  Or, if I do get more time than anticipated, I will do a bit of extra polish work before making the build.

Also, right now, I am currently working in Alpha 10.  I haven't had time to port up to Alpha 11.  I heard the call button feature was majorly overhauled amongst other things.  Someone let me know if this means my buildings will no longer work without upgrading myself and my buildings to Alpha 11.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 16, 2023, 10:31:40 pm
What happened to the lower levels of Northeast Triad?
Which ones?
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on May 15, 2023, 02:07:31 pm
What happened to the lower levels of Northeast Triad?
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 14, 2023, 07:57:50 pm
Will you include the "Terrace V3 - Terrace Border PG.bld" in the next build?

Yes, it will be included in build 12.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 14, 2023, 08:01:48 am
This project hasn't been worked on in several years, there may not be another build
Turns out there will be.
I am not sure when I will release build 12 yet. I am hoping this month or early next month. There is a bit of cleanup work for me to do since I have been gone for a while.  Right now, I only have a few hours per week to work on Skyscraper, unfortunately.
Title: Re: EG881 Integration Project
Post by: Kmbloverhk on May 13, 2023, 10:09:25 pm
Will you include the "Terrace V3 - Terrace Border PG.bld" in the next build?
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 13, 2023, 04:05:33 pm
I noticed that some elevator shafts at SBC 5 are missing, especially on the service car so I can tell that's still an early stage. Perhaps Building 6 should have some Westinghouse elevators or Dover with Traditional fixtures?
Looking from the main SBC file, Building 6 was supposed to have been built in 1967 so it probably would have had the Otis black buttons at the same time as building 1 which was built in 1963. 2-5 were built in 1991 meanwhile.
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on May 13, 2023, 03:39:23 pm
I noticed that some elevator shafts at SBC 5 are missing, especially on the service car so I can tell that's still an early stage. Perhaps Building 6 should have some Westinghouse elevators or Dover with Traditional fixtures?
Title: Re: EG881 Integration Project
Post by: Mn10 on May 13, 2023, 09:41:58 am
1a. I decided to convert that space to utility space.  Accounting for utilities is something I've been bad about in the past.  In hindsight, I think leaving that much space for ventilation and utility closets is a bit excessive, but I also thought having 4 elevators for 7 floors with a 5th elevator available in another section of the garage was also excessive.

1b. I'll take a look at that.  Remind me in the next release if I forget.

2. Thanks for the reminder.  I forgot about that.  I previously directed people to the KW integration project to download that script.  Do you still have a link to it?
1a. Good to hear that.
1b. Great. I shall check the updated door trim function whenever the next releases come.

2. I recently put my buildings and content available to public again, so you could acquire the said script from a recent release.

*If you still have that script on your computer, you could add your copy to your Zip pack directly from your end.

QuarioQuario mentioned he bought some additional storage space, so here is my first screenshot since my return.  This is the exterior of the Palmetto Building in Northeast Triad Convention Center.  I haven't worked out how I'd like to do the inside.
Looks nice and realistic!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 13, 2023, 08:26:47 am
QuarioQuario mentioned he bought some additional storage space, so here is my first screenshot since my return.  This is the exterior of the Palmetto Building in Northeast Triad Convention Center.  I haven't worked out how I'd like to do the inside.

(https://skyscrapersimulatorforum.createaforum.com/index.php?action=dlattach;topic=34.0;attach=432;image)
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 13, 2023, 08:23:13 am
That you everyone for the suggestions.  I'll take a look at some of those platforms to see what I can use for posting new screenshots.

Quote
May I ask something about NTCC? In the Doolittle Street garage, there used to be four main elevators but sometime...

I decided to convert that space to utility space.  Accounting for utilities is something I've been bad about in the past.  In hindsight, I think leaving that much space for ventilation and utility closets is a bit excessive, but I also thought having 4 elevators for 7 floors with a 5th elevator available in another section of the garage was also excessive.

Quote
Also, in ObjectPlus's OP_Trim function, trims of external doors (e.g. trims that are set to "extfloor") are cut higher than the doors themselves, leaving a gap above the door.

I'll take a look at that.  Remind me in the next release if I forget.

Quote
Note to EG881: You may include my AutomaticDoor2013...

Thanks for the reminder.  I forgot about that.  I previously directed people to the KW integration project to download that script.  Do you still have a link to it?

Quote
Are you gonna do some work on SBC 6?

It's on my todo list.  Once I get building 1 to a good spot I can start filling in building 6.  Buildings 4 and 5 need serious work too, but those at least have interiors and some elevators.
Title: Re: EG881 Integration Project
Post by: Waroftheelevators05 on May 12, 2023, 05:27:21 pm
Are you gonna do some work on SBC 6?
Title: Re: EG881 Integration Project
Post by: Mn10 on May 12, 2023, 09:42:45 am
Hmm. I don't really recall that change. At least here in North America, an elevator layout like that would signify a service elevator in the blank spot. But the way the garage is split between an old and new section I think was my idea back in 2014-2015.
Yeah it could be possible to have a service elevator, or there might be a utility shaft/room there instead.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 12, 2023, 08:37:14 am
May I ask something about NTCC? In the Doolittle Street garage, there used to be four main elevators but sometime, one of them was shifted to another bank, leaving only three main ones.
Hmm. I don't really recall that change. At least here in North America, an elevator layout like that would signify a service elevator in the blank spot. But the way the garage is split between an old and new section I think was my idea back in 2014-2015.

I would say for destination dispatch to possibly do it on elevators that had been installed or modernized from the late 2000s onwards.
Title: Re: EG881 Integration Project
Post by: Mn10 on May 11, 2023, 10:45:36 pm
I will be using this thread to be posting new updates to my buildings.

Recent updates to my buildings include...
  • I added hallways to Stratford Business Complex Building 1
  • I am reworking Dellerton Plaza.  I created a Version 2 to preserve the original version I made a long time ago.  Currently much of the exterior, elevator shafts, stairwells, and interior walls are done.
  • I added the exterior of the Palmetto Building in Northeast Triad Convention Center.  This fills in that ugly hole next to the Doolittle Street Garage.
  • I did a little bit of cleanup work on the Doolittle Street Garage.
Sounds cool! May I ask something about NTCC? In the Doolittle Street garage, there used to be four main elevators but sometime, one of them was shifted to another bank, leaving only three main ones. Does it mean that there will be only three elevators here with the fourth elevator in its own bank?
*Sorry for watermarking, but this is due to someone stealing one of my screenshots (in one of my buildings) in around March-May 2022. I could send you the original image (from NTCC's garage) if needed.
(Image deleted to deter copyright theft.)

Also, in ObjectPlus's OP_Trim function, trims of external doors (e.g. trims that are set to "extfloor") are cut higher than the doors themselves, leaving a gap above the door. I currently don't have a photo of this bug, but I could post one here later if needed. (I remember that either I or other people mentioned this on the old forum.)

Note to EG881: You may include my AutomaticDoor2013 script in your next release to ensure that SBC will run properly, as due to a change in the past, a building will stop loading if an included file (with the syntax <Include foldername/file.txt>) is not found, rather than simply continue to load without the missing file.
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 11, 2023, 08:40:48 am
Well I just bought some storage space. It was quite expensive but we got 1 GB. While I was trying to do so I ended up inadvertently buying ad-free credits so we may not see ads for a while.
Title: Re: EG881 Integration Project
Post by: Haru on May 11, 2023, 06:35:59 am
Quote
You can use imgur:
https://imgur.com

Yeah. There's also Imgbb (http://ibb.co)
which I've been using ever since I found lightshot to be extremely unreliable to keep my scrrenshots, and needed an alternative.
Title: Re: EG881 Integration Project
Post by: ethan2226 on May 10, 2023, 10:28:47 pm
Could someone tell me how to post images onto the forum?  I would like to get some screenshots of the updates up.  It looks like you can't attach files on posts anymore.

You can use imgur:
https://imgur.com
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 10, 2023, 10:23:37 pm
We’ve run out of storage space. You have to attach to an external site or buy more
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 10, 2023, 08:58:08 pm
Could someone tell me how to post images onto the forum?  I would like to get some screenshots of the updates up.  It looks like you can't attach files on posts anymore.
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on May 10, 2023, 08:18:24 am
I will be using this thread to be posting new updates to my buildings.

Recent updates to my buildings include...

I am not sure when I will release build 12 yet.  I am hoping this month or early next month.  There is a bit of cleanup work for me to do since I have been gone for a while.  Right now, I only have a few hours per week to work on Skyscraper, unfortunately.
Title: Re: EG881 Integration Project
Post by: Lisa yani on February 14, 2022, 04:37:36 am
Snip
Download Link For Build 11 Doesn't Working, But I Copied These links Into New Tab
Title: Re: EG881 Integration Project
Post by: Lisa yani on February 04, 2022, 10:46:35 am
Thank you for this tip.
Will there be a new build soon?
Because the project with the vehicles could perhaps be expanded.
Otherwise I find this project very nice.
No I Think, Because EG881 Has been inactive several years ago
Title: Re: EG881 Integration Project
Post by: Lured on February 04, 2022, 10:40:32 am
Thank you for this tip.
Will there be a new build soon?
Because the project with the vehicles could perhaps be expanded.
Otherwise I find this project very nice.
Title: Re: EG881 Integration Project
Post by: Lisa yani on February 03, 2022, 02:34:46 am
Are you still working on the vehicles that could be found in some of the buildings?
These vehicles were built only up to half.
I can't drive them, but I can push them from the outside.
Do you perhaps know how to drive the vehicles and will they be built on soon?
Look the "Simulator Control Panel" and Click "Control Refence"
Title: Re: EG881 Integration Project
Post by: Lured on January 10, 2022, 11:24:21 am
Are you still working on the vehicles that could be found in some of the buildings?
These vehicles were built only up to half.
I can't drive them, but I can push them from the outside.
Do you perhaps know how to drive the vehicles and will they be built on soon?
Title: Re: EG881 Integration Project
Post by: SchindlerElevatorSkyscraper on September 05, 2021, 05:42:18 pm
We miss you, EG881. You're like one of the founding fathers of realism here in Skyscraper. I hope you can come back someday and make some more exciting buildings! :) I would love to see another Stratford Business building or even a replica of the Marriot Marquis and Hyatt Regency. We really miss you! :(
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 14, 2020, 02:10:59 pm
You will have to upload the screenshot to an image hosting site and embed it in your post. The forum is out of storage space.
I know this is the wrong place to bring it up, but that actually makes me wonder if anybody here pays for that subscription thing that removes ads for you and gives you more storage Space. Or those upgrades at the bottom of the page that only a small number of people have noticed.
Title: Re: EG881 Integration Project
Post by: DBI5 on May 14, 2020, 03:40:40 am
In the first 2 images you can recognize the escalators going towards the parking lot :
https://zupimages.net/viewer.php?id=20/20/alob.png
https://zupimages.net/viewer.php?id=20/20/n62c.png

In the next 2, the escalators are in the building next door (Octagon plaza) :
https://zupimages.net/viewer.php?id=20/20/88n4.png
https://zupimages.net/viewer.php?id=20/20/lci1.png


And finally the escalators the first image leading to the octagonal building lobby and in the second so the last one you can see the escalators of the octagonal building going up to the 9th floor :
https://zupimages.net/viewer.php?id=20/20/7zon.png
https://zupimages.net/viewer.php?id=20/20/p6bd.png
Title: Re: EG881 Integration Project
Post by: Skyscraper Simulator Showcase on May 13, 2020, 06:36:17 pm
Unable to show a screenshot since the site refuses to broadcast something too large such as an image

You will have to upload the screenshot to an image hosting site and embed it in your post. The forum is out of storage space.
Title: Re: EG881 Integration Project
Post by: DBI5 on May 13, 2020, 11:50:55 am
Unable to show a screenshot since the site refuses to broadcast something too large such as an image
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on May 12, 2020, 08:20:46 pm
A screenshot of your error would help
Title: Re: EG881 Integration Project
Post by: DBI5 on May 12, 2020, 11:06:30 am
Since I installed the recent build 11 of EG881 I do not have any escalators in all buildings such as the Northeast Triad Convention Center or Terrace V3 so I would like to know how to have these escalators in motion and that we can see naked eye the ramps coming out from the hidden side

    #Interior
    Load data/EG881/cinderblocks3b.jpg, StairsWall, 0.269, 0.5
    Load data/EG881/cem_tr2b.jpg, Stairs, 0.269, 0.25
    Load data/servicedoor2.jpg, StairsDoor, 1, 1
    Load data/floorsign.jpg, FloorSign, 1, 1
    Load data/EG881/escalatorstepz.jpg, EscalatorZ, 1, 1, false
    Load data/EG881/escalatorstepx.jpg, EscalatorX, 1, 1, false
    Load data/EG881/escalatorlandingz.jpg, EscalatorLandingZ, 1, 1, false
    Load data/EG881/escalatorlandingx.jpg, EscalatorLandingX, 1, 1, false

    #Floor Signs (Default Elevators)
    AddText DoorTrim, B, nimbus_sans_bold.ttf, 96, B, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText DoorTrim, SB, nimbus_sans_bold.ttf, 96, SB, -1, -1, -1, -1, center, center, 255, 255, 255
    AddTextRange 1, 27, DoorTrim, %number%, nimbus_sans_bold.ttf, 96, %number%, -1, -1, -1, -1, center, center, 255, 255, 255
    AddTextRange 1, 7, DoorTrim, P%number%, nimbus_sans_bold.ttf, 96, P%number%, -1, -1, -1, -1, center, center, 255, 255, 255

    #Floor Signs (North Connector Rear Door)
    AddTextRange 1, 7, DoorTrim, NC_P%number%, nimbus_sans_bold.ttf, 96, P%number%, -1, -1, -1, -1, center, center, 255, 255, 255
    AddTextRange 1, 9, DoorTrim, NC_%number%, nimbus_sans_bold.ttf, 96, %number%R, -1, -1, -1, -1, center, center, 255, 255, 255

    #Floors Signs (Entrance Elevator)
    AddText DoorTrim, E_1, nimbus_sans_bold.ttf, 96, 1R, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText DoorTrim, E_2, nimbus_sans_bold.ttf, 96, 2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText DoorTrim, E_4, nimbus_sans_bold.ttf, 96, 4, -1, -1, -1, -1, center, center, 255, 255, 255

    #Floor Signs (Stairwells)
    Load data/Northeast_Triad_Convention_Center/NTCC_Signs/octagonblank.png, OctagonBlank, 1, 1
    AddTextRange 1, 26, OctagonBlank, StairsFloorSign%number%, nimbus_sans_bold.ttf, 34, %number%, -1, -1, -1, -1, center, center, 0, 0, 0
    AddText OctagonBlank, StairsFloorSignR, nimbus_sans_bold.ttf, 24, Roof, -1, -1, -1, -1, center, center, 0, 0, 0
    AddText OctagonBlank, StairsFloorSignB, nimbus_sans_bold.ttf, 18, Basement, -1, -1, -1, -1, center, center, 0, 0, 0
    AddText OctagonBlank, StairsFloorSignSB, nimbus_sans_bold.ttf, 18, Staff Parking, -1, -1, -1, -1, center, center, 0, 0, 0
<EndTextures>
An Exemple of the problem I have
Title: Re: EG881 Integration Project
Post by: Skyscraper Simulator Showcase on May 03, 2019, 10:32:21 pm
Why a lot of drama here?

There was a particular user causing trouble here. They have been banned a while back.
Title: Re: EG881 Integration Project
Post by: Reece L101 on May 03, 2019, 05:09:47 pm
Why a lot of drama here?
Title: Re: EG881 Integration Project
Post by: QuarioQuario54321 on April 03, 2019, 04:49:10 pm
Quote
  I need build nine. Download links?
They are probably gone now. Besides, it’s missing features the later ones got.
Title: Re: EG881 Integration Project
Post by: SLIA Productions on March 04, 2019, 05:55:09 pm
Here is a link to my last two IP releases:
Build 11: mediafire.com/file/n0i58qzg99r1ot2/EG881IP_Build11.zip/file
Build 11 Patch: mediafire.com/file/33xrrk7w3e7csbw/EG881IP_Build11Patch.zip/file

Build 10:  http://www.mediafire.com/file/f6qj864p1lareqt/EG881IP_Build10.zip/file
Build 10 Patch:  http://www.mediafire.com/file/5q983efswdttdx9/EG881IP_Build10_Patch2.zip/file
The Link of IP2011 Original Build Please?
I need build nine. Download links?
Title: Re: EG881 Integration Project
Post by: Fox McCloud on January 26, 2019, 11:06:07 pm
You can get a few older builds by going to the old post on the Wayback machine.

https://web.archive.org/web/20151105060859/https://forum.skyscrapersim.com/index.php?topic=3132.0

Only the ones that go straight to Media Fire work, Because not all of the posts were archived by the wayback machine.
Title: Re: EG881 Integration Project
Post by: Kiyan_LiftFan on November 29, 2018, 05:32:32 am
Do not quote long posts.
Um, you are quoting long posts you know
Title: Re: EG881 Integration Project
Post by: Kiyan_LiftFan on November 29, 2018, 05:28:35 am
It works for me.
Title: Re: EG881 Integration Project
Post by: Schindler 7000 on November 29, 2018, 04:15:54 am
The Link of IP2011 Original Build Please?
Hey sir, the build is very old now.
Please use the latest build for the buildings.
Do not quote long posts.
Title: Re: EG881 Integration Project
Post by: VP SG John on November 28, 2018, 05:44:22 am
Error of Terrace V3:
Error loading building file:
File 'buildings/Terrace V3 - Terrace Border PG.bld' does not exist
Me too.
But he may making the multi-storey car park
Title: Re: EG881 Integration Project
Post by: Schindler 7000 on November 28, 2018, 04:31:13 am
Error of Terrace V3:
Error loading building file:
File 'buildings/Terrace V3 - Terrace Border PG.bld' does not exist
Title: Re: EG881 Integration Project
Post by: NewEnglandElevators on November 17, 2018, 07:27:42 pm
It looks like this will be the new home of the Skyscraper Simulator community.  Thanks to everyone who helped keep the simulator community alive!

I couldn't have said it any better myself. Welcome home again, Skyscraper Simulator and the Skyscraper Simulator community!

I will soon get this topic organized and provide links to all the old builds.  i also have some new content I want to release, include some cleanup work in Northeast Triad Convention Center and a little tweak to Eternity Plaza.

Looking forward to seeing you push Skyscraper Simulator to the limits even more!
Title: Re: EG881 Integration Project
Post by: escalatorgeek881 on November 17, 2018, 05:48:22 pm
Hi guys!

It looks like this will be the new home of the Skyscraper Simulator community.  Thanks to everyone who helped keep the simulator community alive!

I will soon get this topic organized and provide links to all the old builds.  i also have some new content I want to release, include some cleanup work in Northeast Triad Convention Center and a little tweak to Eternity Plaza.
Title: Re: EG881 Integration Project
Post by: Kiyan_LiftFan on November 10, 2018, 02:32:42 am
OK
Why do you feel the need to Type "OK" in caps over and over again?
Title: Re: EG881 Integration Project
Post by: Schindler 7000 on November 09, 2018, 09:11:03 pm
The Link of IP2011 Original Build Please?
Hey sir, the build is very old now.
Please use the latest build for the buildings.
OK
Title: Re: EG881 Integration Project
Post by: ttskyscraper on November 09, 2018, 07:40:35 pm
The Link of IP2011 Original Build Please?
Hey sir, the build is very old now.
Please use the latest build for the buildings.
Title: Re: EG881 Integration Project
Post by: Kiyan_LiftFan on November 07, 2018, 01:25:39 am
The Link of IP2011 Original Build Please?
Why do you need old builds?
I don't have Triton III Update 18.
He doesn't have a download link anymore.
Why?
Because they were all on the old forum.
Title: Re: EG881 Integration Project
Post by: Schindler 7000 on November 06, 2018, 06:05:55 pm
The Link of IP2011 Original Build Please?
Why do you need old builds?
I don't have Triton III Update 18.
He doesn't have a download link anymore.
Why?
Title: Re: EG881 Integration Project
Post by: Kiyan_LiftFan on November 05, 2018, 07:57:03 am
The Link of IP2011 Original Build Please?
Why do you need old builds?
I don't have Triton III Update 18.
He doesn't have a download link anymore.
Title: Re: EG881 Integration Project
Post by: Schindler 7000 on November 04, 2018, 06:18:05 pm
The Link of IP2011 Original Build Please?
Why do you need old builds?
I don't have Triton III Update 18.
Title: Re: EG881 Integration Project
Post by: Kiyan_LiftFan on November 04, 2018, 08:50:00 am
The Link of IP2011 Original Build Please?
Why do you need old builds?
Title: Re: EG881 Integration Project
Post by: Schindler 7000 on November 03, 2018, 10:26:54 pm
Here is a link to my last two IP releases:
Build 11: mediafire.com/file/n0i58qzg99r1ot2/EG881IP_Build11.zip/file
Build 11 Patch: mediafire.com/file/33xrrk7w3e7csbw/EG881IP_Build11Patch.zip/file

Build 10:  http://www.mediafire.com/file/f6qj864p1lareqt/EG881IP_Build10.zip/file
Build 10 Patch:  http://www.mediafire.com/file/5q983efswdttdx9/EG881IP_Build10_Patch2.zip/file
The Link of IP2011 Original Build Please?
Title: EG881 Integration Project
Post by: escalatorgeek881 on November 03, 2018, 07:24:39 pm
EG881 Integration Project

[attachimg=1]

Build 17
https://skyscrapersimulatorforum.createaforum.com/integration-projects/eg881-integration-project/msg7473/#msg7473



EG881's Copyright Policy

The following rules apply to any content created by me:

A small number of items were produced by others and released with the EG881 Integration Project with permission.  I have listed such items below.  If any content owner needs me to update information or change/remove the content I am releasing with my integration project, please send me a private message.

Textures & Sounds by Others
About 95% of the textures and sounds used in the EG881 IP were produced by me from pictures and videos by me with the following exceptions:

Fonts
The fonts used in the intergration project are made by other people.  With the exception of Nimbus Sans L and dover_led, which is bundled with the simulator, these fonts have been released with their liscense.txt and readme.txt, which can be found in the fonts folder. dover_led.ttf has been produced by ethan2226 and was released on FontStruct under a Creative Commons liscense.