The Skyscraper Simulator Forum

General Category => Download Skyscraper Simulator => Topic started by: eventhorizon on August 13, 2025, 08:27:06 am

Title: Re: Skyscraper 2.0.1 Released
Post by: eventhorizon on August 18, 2025, 12:32:49 pm
I've made the Raspberry Pi build of Skyscraper 2.0.1, it can be downloaded here:
https://download.skyscrapersim.net/releases/2.0/skyscraper-2.0.1-raspberrypi.tar.bz2
Title: Re: Skyscraper 2.0.1 Released
Post by: eventhorizon on August 13, 2025, 02:36:08 pm
Was none.wav even needed? Maybe back then it wasn't, but nowadays, you can have the line end with the = in place of a sound file

It's not used anymore with the simulator, and just left it included maybe so it could be copied if needed to older releases.

Title: Re: Skyscraper 2.0.1 Released
Post by: eventhorizon on August 13, 2025, 02:30:12 pm
Skyscraper.exe – Entry point not found
The procedure entry point
“?LoadConfiguration@HAL@Skyskraper@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z”
could not be found in the DLL
“D:\Programs\Skyscraper2.1alpha\Skyscraper.exe” .

Make sure you patched the right version - don't use this patch on the 2.1 builds (those have the fixes too, and are of a different codebase).
Title: Re: Skyscraper 2.0.1 Released
Post by: Lured on August 13, 2025, 10:53:14 am
Skyscraper.exe – Entry point not found
The procedure entry point
“?LoadConfiguration@HAL@Skyskraper@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z”
could not be found in the DLL
“D:\Programs\Skyscraper2.1alpha\Skyscraper.exe” .
Title: Re: Skyscraper 2.0.1 Released
Post by: QuarioQuario54321 on August 13, 2025, 09:53:25 am
Was none.wav even needed? Maybe back then it wasn't, but nowadays, you can have the line end with the = in place of a sound file
Title: Skyscraper 2.0.1 Released
Post by: eventhorizon on August 13, 2025, 08:27:06 am
This is a bugfix release for Skyscraper 2.0.  The main fix in this, which was backported from 2.1, is to blacklist the old "none.wav" files, which had static in them.  When looped in some Beno buildings, they were starting to cause problems.  This fix prevents the sound system from loading those files, and I've also provided a none.wav that you can use, especially on older Skyscraper releases.  This also introduces the "pause" and "resume" console commands, and has a number of potential crash fixes.



Full changelog:
https://github.com/eventhorizon5/skyscraper/blob/v2.0/changelog.txt

Release Notes:
https://github.com/eventhorizon5/skyscraper/blob/v2.0/README.md

User's Guide and Script Guide:
https://guide.skyscrapersim.net/



Windows 10/11 x64 Patch:
https://download.skyscrapersim.net/releases/2.0/patch-2.0.1-x64.zip

Windows 7 x64 Patch:
https://download.skyscrapersim.net/releases/2.0/patch-2.0.1-win7.zip



Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide



Changelog since 2.0.0:
-SBS: allow all movement on engine object, restrict based on bounds for others
-GUI: added object safety checks to MoveObject
-VMConsole: fixed a potential divide-by-zero in ps command
-VM: added pause and resume console commands
-Added new blank sound, none.wav, to replace the bad/static one used in add-ons
-SBS: fixed none.wav sound loop issue, and console spamming while in verbose mode
-VM: segfault fixes (make sure engines are verified to exist before use)