Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - liftfilmer124

Pages: [1] 2 3 4 5 ... 11
1
Integration Projects / Re: Venus Lifts Integration Project
« on: March 03, 2026, 12:33:35 pm »
May I ask why I have to request access to download Build 1? I requested access as "Viewer", just so yk.

3
Integration Projects / Re: Extreme MEGAProjects
« on: February 19, 2026, 01:43:14 am »
The textures SSS uses now are pretty much the best ones out there. Afaik, there aren't any other ones.

4
If I had to place a bet, I'd put that on either Schindler, KONE, or OTIS. Possibly even generic.

5
Existing Content / Re: MAX Bay Mall in Yehoram Bay.bld + its files
« on: February 11, 2026, 11:44:42 pm »
Does anyone have M72's MAX Bay Mall in Yehoram Bay.bld and its mandatory texture/audio files? This building along with some of its files are nowhere to be seen on both G1DP nor the M72 IP.
I do have that building and those files, though I may also have a .zip file consisting of M72's buildings pre-2019 that were on the old forum. Whatever it is, I can send you a PM with a download link.
Could you also send that via PM to me, please? Thank you very much.

6
Thank you. Super sorry if I'm flooding and spamming the topic.

7
Apologize again, but you missed two service lifts. Also in Athlone, right next to where Rituals and River Island are. The second one is behind River Island.

8
I do apologize and will definitely do that; the only problem is it only allows me to attach one image file per post.
Thanks for apologising. Sites such as imgbb (imgbb.com) allow you to upload images free of charge and share them anywhere using BBCode. That's how I embed multiple images in my posts.

Attention to all users who have downloaded Build 2
Please download the revised package at the link below (Build 2.1). This update fixes a few notable issues with the buildings. The main download link on the front page has also been updated.
https://drive.google.com/file/d/1D0xtg03W30R80Qdc8yttmPRZymh9xGiu/view?usp=sharing


Thanks for the tip.

9
Welcome back! I initially downloaded the first build right before your hiatus, and I will say, it was lovely. I'm glad to see you making stuff again and look forward to whatever comes next!
Thank you for the support!

Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.
Thank you for reporting these issues. All have been corrected apart from the default texture error and I will upload the revised bundle later today. The default texture error appears to be unfixable in the newer versions of Skyscraper aside from reworking all the door code not to use the inbuilt functions, which work perfectly fine in Athlone. For now you will need to run this building in 1.12 Alpha, where there is no issue.
Just a helpful note, please make one post with all of the bug reports from now on. Making many posts like this is quite annoying and takes up a lot of space.

Edit: The texture error has been fixed and it will be included in the revised bundle.
Just a note, none of these buildings were ever intended for release, so there will be issues as I wasn't aiming for 100% perfection.


I do apologize and will definitely do that; the only problem is it only allows me to attach one image file per post.

10
There's also another issue inside of Kay's Kitchen. The door that leads to the service corridor is duplicated. This is in Blanchard Town Centre. There's also an issue where the default lift door frame for Skyscraper keeps fighting with the textures of the custom door frame.
Here's the texture-fighting I was talking about. It only affects certain lifts for some reason.

11
There's also another issue inside of Kay's Kitchen. The door that leads to the service corridor is duplicated. This is in Blanchard Town Centre. There's also an issue where the default lift door frame for Skyscraper keeps fighting with the textures of the custom door frame.

12
Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.
This is in Athlone Town Centre, btw.

13
Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.

14
Welcome back! I initially downloaded the first build right before your hiatus, and I will say, it was lovely. I'm glad to see you making stuff again and look forward to whatever comes next!

15
Integration Projects / Re: Mn10 Integration Project
« on: January 03, 2026, 12:46:26 pm »
Is there a link for the GitHub?

Edit: Nvm found it

Pages: [1] 2 3 4 5 ... 11