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Messages - Luigi Fan 2006

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1
Buildings / Re: Marriott Marquis Masonville
« on: July 28, 2024, 08:49:45 pm »
2024 UPDATE!
I've changed the lift lanterns to make them look like real life Series 1. I've finally added FloorSkipText as well.
Download the updated building right here in the link below!
https://drive.google.com/file/d/1W-oZ1utcVfjKx3UzA6SsLu-P2DyfLh0z/view?usp=sharing
For data pack, use the link above!

2
Buildings / Re: Four Seasons Hotel
« on: July 24, 2024, 08:03:53 pm »

3
Buildings / Four Seasons Hotel
« on: July 24, 2024, 07:58:59 pm »
A practical recreation of the hotel I stayed in when I was at Marina d'Or in April 2016. The lifts are Schindler Miconics instead of Otis Gen2's.
I did also think about recreating this hotel with Otis Gen2's just like the real life one, but I changed my mind and used Schindler Miconics because I could remember in 2017 or 2018 attempting to do an animation of this hotel with the exact Schindler Miconic lifts as well.
Location: Bandà, Novali
Building was finished in 1999.
Credit to EG881, Test Tower and Mn10 for their assets used from their data packs.

4
Buildings / Re: Evergreen Shopping Centre
« on: April 15, 2024, 06:03:35 pm »
Click the file below to download the building and the missing textures in the data folder.
NOTE: This building uses Test Tower and EG881 data packs. All credit goes to them.

5
Buildings / Evergreen Shopping Centre
« on: April 15, 2024, 05:53:24 pm »
I created this back in 2016 as a supposed replica of the MN4 shopping centre in Valencia, which gone quite wrong. I recovered this later from my old Windows 7 laptop recently and decided to remaster it with some changes, improvement to the lifts, and as well as a brief reconstruction of floor 3. Here's a picture of how it looks like.
Modern shopping centre located in a fictional city of mine, which is R'balvalu.
Building was finished in 2005.
Location: R'balvalu, Novali

6
Data / Schindler FI MXV fixtures
« on: March 30, 2024, 05:22:27 pm »
I had these since long ago on my old Windows 7 laptop. I managed to recover these after finding out that my old Windows 7 laptop still worked. Credit to the original maker of them. Feel free to download them below!

7
Content Requests / Re: How to add and poisition lift parts on a lift
« on: February 29, 2024, 12:36:25 pm »

This is how each elevator functions are implemented:


1. The "COP": you would use the CreatePanel command to create the panel and the AddButton/AddControl commands within the Elevator Section to add the controls.
2. The "HOP" (we call these Call Stations, HOP is an incorrect term): You use the CallButtonElevators and CreateCallButtons commands to create the call stations. A more modern/better way of doing this would be to use the CallStation section, and using the CreatePanel for the panel and the AddControl for the buttons/switches. Keep in mind that the CallStation section only works in Skyscrapersim 1.12+ and for older versions you have to resort to the old CallButtonElevators and CreateCallButtons commands.
3. Outside/inside lanterns & Indicators: AddDirectionalIndicator is used for lanterns and AddFloorIndicator is used for the floor indicator.


All the documentation is found on this guide: https://www.skyscrapersim.net/guide/. If you find any of this challenging, the best way to get familiar with these controls is to reference the code from a Skyscrapersim Building (eg. simple.bld) and view the code from there.

Thanks for the guide, but, for example, I'm doing a mod of Beno's Island place, and I'm modding the old Otis lifts to American Otis.
If I want to put the arrows like shown in the image whilst the Call Buttons command is: CreateCallButtons panel, otistouch, otistouchlit, otistouch, otistouchlit, 1481.97, 1510, 4, left, 0.3, 0.6, true, 0, 0, how do I put the lanterns?

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Content Requests / How to add and poisition lift parts on a lift
« on: February 24, 2024, 09:54:54 am »
Lift parts like, e.g:
- COP (inside button panel)
- HOP (call station)
- Outside and inside lanterns
- Indicators

I wanted to know because I have plans to make a mod of Ben's Island building that will contain some modded lifts.

9
Buildings / Re: Sovalian Gardens Apartment Building
« on: February 22, 2024, 05:21:45 am »
Is this on Roblox too? I have seen some of your buildings on there.
I don't plan on porting it onto Roblox. But thanks for the feedback anyway. Some Roblox buildings I made are inspirations from Mn10's. I did recreate ICH on Roblox as well.

10
Buildings / Sovalian Gardens Apartment Building
« on: February 21, 2024, 06:30:17 pm »
A modern 31 story apartment building with 3 parking levels located in the fictional city of Tsachak'ta, Sovali. Lifts are custom made ThyssenKrupp with Dewhurst fixtures.
Building was finished in 2004.
This building requires EG881, Kan and TT data packs. Credit goes to them by the way.
And as well as G1DP.

Download link: https://drive.google.com/file/d/1_XTybMD7O0-fxtPRKDivgolsZiXPz_RR/view?usp=sharing

11
Buildings / Marriott Marquis Masonville
« on: July 26, 2023, 11:29:49 am »
Info generated from the Masonville City Discord Server.

Marriott Marquis Masonville (NOTE: This will be a Skyscrapersim building instead of a Roblox building)
Location: Zackville District, West Masonville City
Started construction: 1979
Finished construction: 1992

Floors
B: Carpark
G: Lobby & Reception
1: Cafe + Rooms
2-49: Rooms
50: Viewing point

Lift 1
Brand: Otis
Model: Series 1/Europa 2000
Floors served: B - 1
Installed: 1992
Modernised: N/A

Lifts 2 and 3
Brand: Otis
Model: Series 1/Europa 2000
Floors served: G - 21
Installed: 1992
Modernised: N/A

Lifts 4 and 5
Brand: Otis
Model: Series 1/Europa 2000
Floors served: G, 21 - 34
Installed: 1992
Modernised: N/A

Lifts 6 and 7
Brand: Otis
Model: Series 1/Europa 2000
Floors served: G, 34 - 50
Installed: 1992
Modernised: N/A

Lift 8
Brand: Otis
Model: Series 1/Europa 2000
Floors served: B - 51
Installed: 1992
Modernised: N/A

Download link: https://drive.google.com/file/d/1tukRNU_vo_95BlhLj9ZTVYyvO_sO6fre/view?usp=drive_link
FOR BUILDING, USE THE LINK BELOW!

12
Buildings / Re: Thaddeus Building V2
« on: February 13, 2021, 09:47:23 am »
Here's the actual building file...

13
Buildings / Re: Thaddeus Building V2
« on: February 12, 2021, 03:33:22 pm »
OH, AND I FORGOT A FILE THAT YOU NEED TO DOWNLOAD AND PUT IN THE DATA FOLDER.
Here it is. And without that said, enjoy the building. And credit to ElevatorFace for the original one. ;)

Download the audio that is missing in the data folder here: https://drive.google.com/file/d/1ZQYWJbBH0wxQh3bpvGiQdnvN-MXYQsEU

14
Buildings / Thaddeus Building V2
« on: February 12, 2021, 03:29:08 pm »
So i'd like to tell that you all are free to have this new V2 of Thaddeus Building.

NOTE: EG881, TT and Kan textures are REQUIRED.

Download link: https://drive.google.com/file/d/1K6spDn84GFCSKz26jyHYCzuWHKJ0l7YB

15
New Content / Chinese restaurant near NingSama's apartment building
« on: May 28, 2019, 02:12:39 pm »
Inspired by Test Tower.
This shows the lift before and after.

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