Build 16 ReleasedBuild 16 is now released!
Full Build:
https://www.mediafire.com/file/6isitf26qp08tab/EG881IP_Build16.zip/filePatch:
https://www.mediafire.com/file/qxhf07eee74ycmq/EG881IP_Build16Patch.zip/file
Download InstructionsClick on the
Full Build link to go to the MediaFire download link. Place ZIP file in the Skyscraper folder and extract it with the Skyscraper folder as the destination.
If you have
EG881 Integration Project Build 15 already installed, you may download the
Patch version and follow the same instructions above. This version contains only the updates made since Build 15.
Skyscraper 1.11 Alpha is sufficient for this build.
OverviewThis build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck (across from Northeast Triad Convention Center) and a 19-story office tower (Tower 1) connected to the garage. The Northeast Triad Convention Center BLD file will load this complex by default, but there is also a BLD file that loads the garage and tower, and one that loads just the tower (I'd recommend at least loading the garage and tower together).
The office tower simulates a late-1980s into 1990s facility that was renovated to keep its space attractive to modern-day tenants, comparable to suburban or "just outside downtown" office buildings in the US. A building this tall outside of a downtown would exist in a city like Atlanta or Dallas.
This building really pushed my coding skills. Some novel implementations I did include...
- Curved walls, exterior, and cylindrical columns
- Using SetTextureMapping to get curved surfaces textured properly
- Using SetPlanarMapping to keep texture tiling seamless (such as false ceiling tiles)
- Curved outdoor pathways
- Realistic terrain with drainage elements
- Non-orthogonal doorways (no operable doors though)
- Water fountains
- Yes, this works! Using TextureOverride on elevator shaft doors to make the interior of elevator shafts more realistic
- The skybridge was tricky as it kinks over to avoid a column in the garage and also travels across the load boundary of the garage and the tower.
- Neat Trick! I discovered this on accident. Using negative wall and floor thicknesses can be used to create rooms, chambers, tunnels, insides of things, etc. using less lines of code. Essentially, if you enter a negative number for thickness in AddWall or AddFloor, instead of creating the outsides of a box, you create the insides of a box. The only caveat is negative thickness will flip the direction of wall and floor orientations.
Hope you enjoy!
Next BuildI want to focus on Terrace V3 next. The Terrace Border and Fountain I buildings need a lot of work.
Featured ScreenshotSee below. Also, I changed the image on the topic front page showing the fountains and exterior entrance.
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