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Messages - Lift Excelsior

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1
Update: 01/03/2026
Unfortunately the update for this week has been postponed to next week. I have significantly underperformed on this project due to real life commitments, adding only around half of the promised stairwells. This underperformance unfortunately means the projected release date is now delayed by another week. It's okay though; another week would likely have been required anyway to add in the escalators and some other objects.
Screenshots will be shared along with next week's updates, when all the stairwells will hopefully be in.

2
If I had to place a bet, I'd put that on either Schindler, KONE, or OTIS. Possibly even generic.
A good guess, but I can now reveal it is unfortunately incorrect.

Point Square Dublin Progress Update 22/02/2026
And the mystery lift brand is...Orona!

2 Orona 3G goods lifts have been added around the back of the Dunnes Stores supermarket, leading from the loading bay down to the parking levels. An article describing the fit-out of the Dunnes unit outlines that two service lifts were added along with the installation of the shop, and as Dunnes opened far later than the rest of the complex and its travelators, which will be added later on, were made by Orona, I have chosen to add Orona goods lifts.
Also added this week were two KONE goods lifts - one in the shopping centre service passage and another serving the cinema; a KONE MonoSpace public lift going from the upper mall to the soon to be fitted out cinema, and the last two KONE MonoSpace service lifts in the hotel.

Progress on Point Square has been slightly inhibited this week due to me working on a second project for Build 3 - a project that isn't a custom building, as such, but I'm sure it will be very exciting when it finally drops along with the release of Point Square and Build 3 likely sometime in March or April. I won't spoil much for now, but let's just say coding the building of your dreams is about to get much, much easier.
As far as Point Square is concerned though, the goal of next week will be to get all the stairwells installed. If I continue to work at max efficiency, there should only be three more weeks remaining until Build 3 drops.

Screenshots:










3
Point Square Dublin Progress Update 15/02/2026
The upper mall of the shopping centre has been added, in addition to the lift and stair lobby partitions on floors 3 to 7 of the office space, thus completing for now both the office and shopping portions of the building. Many extra lifts and stairs still need to be added but in terms of walls and doors, all zones of the building besides the basement car park and cinema are now complete.

Screenshots:











Next week will be entirely devoted to installing lifts, and will see the installation of extra hotel service lifts, shopping centre goods lifts, the public cinema lift and two extra goods lifts going from Dunnes Stores and the loading bay down to the car park levels, which will be a different brand from the others due to Dunnes opening far later than the rest of the complex. Feel free to place bets; the brand will be revealed in the next update.

4
Hi all.
I was just wondering if it's possible to get newer versions of Skyscraper to use the old Random Activity behaviour, whereby Random People will simply push random lift buttons instead of calculating the first available elevator that serves their floor. In my opinion it would make low-rise buildings and buildings with many lifts serving the same floors more realistic as all of the lifts will get the same level of activity.
Any and all information is appreciated.

5
Point Square Dublin Progress Update 08/02/2026
A lot of work has occurred at Point Square Dublin this week. Floor 6 of the hotel is now complete, therefore completing all the internal walls and doors of the hotel, and the lower mall of the shopping centre is also done along with everything else on the ground floor of the building.




The hotel spa is located on the sixth floor and has different textures

All south facing sixth floor suites share this wraparound terrace


Besides Starbucks and Eddie Rockets, both accessible from the street, the only businesses in the shopping centre are Dunnes, Boots, Odeon and Fame Barbers. The first floor will be entirely unoccupied aside from the Odeon cinema. Atrium railings will arrive after the escalators and staircase are installed.





One of the office lobbies

Hotel conference centre - ground floor lobby



Next week, I hope to complete the upper mall of the shopping centre, along with the rest of floors 1 and 2, and if spare time is found, I'll start on the fitout of the offices on floors 3 to 7.

Attention!
Another patch has been released for Build 2 which fixes some call button issues in Athlone Town Centre. Anyone who has downloaded the previous patch is advised to download this one to correct these issues.
https://drive.google.com/file/d/1KkxOVbCTtf33GVAzBfdKJrQ_YVBd7-qU/view?usp=sharing

6
Thank you. Super sorry if I'm flooding and spamming the topic.
No worries, and if you find other bugs, feel free to report them before then so that all the fixes can be bundled into one revision.

7
Apologize again, but you missed two service lifts. Also in Athlone, right next to where Rituals and River Island are. The second one is behind River Island.
These two issues have been fixed but to avoid flooding the topic with revised download links, the new download link will be uploaded along with the project development update next Sunday.

8
I do apologize and will definitely do that; the only problem is it only allows me to attach one image file per post.
Thanks for apologising. Sites such as imgbb (imgbb.com) allow you to upload images free of charge and share them anywhere using BBCode. That's how I embed multiple images in my posts.

Attention to all users who have downloaded Build 2
Please download the revised package at the link below (Build 2.1). This update fixes a few notable issues with the buildings. The main download link on the front page has also been updated.
https://drive.google.com/file/d/1D0xtg03W30R80Qdc8yttmPRZymh9xGiu/view?usp=sharing

9
Welcome back! I initially downloaded the first build right before your hiatus, and I will say, it was lovely. I'm glad to see you making stuff again and look forward to whatever comes next!
Thank you for the support!

Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.
Thank you for reporting these issues. All have been corrected apart from the default texture error and I will upload the revised bundle later today. The default texture error appears to be unfixable in the newer versions of Skyscraper aside from reworking all the door code not to use the inbuilt functions, which work perfectly fine in Athlone. For now you will need to run this building in 1.12 Alpha, where there is no issue.
Just a helpful note, please make one post with all of the bug reports from now on. Making many posts like this is quite annoying and takes up a lot of space.

Edit: The texture error has been fixed and it will be included in the revised bundle.
Just a note, none of these buildings were ever intended for release, so there will be issues as I wasn't aiming for 100% perfection.

10
It's great to see you active again. The new build is really well done.

I don't want Skyscrapersim to die either, because it's a really nice project.
Thanks for the support!

Introducing Point Square Dublin
Point Square Dublin is a massive scale, seven storey over triple basement mixed use building located in Dublin's international financial district on the North Dock. It is one of the largest single buildings ever constructed in Ireland and features the 4 star Gibson Hotel, 7 floors of commercial office space principally tenanted by Yahoo and Verizon, a small shopping centre anchored by a Dunnes Stores supermarket and Odeon cinema and a three storey basement car park. All of the lifts are KONE.
I have actually tried to emulate this building many times but kept either messing up development or getting the dimensions wrong. This time, I'm striving for completion, and this emulation is going to be the flagship building of Build 3 of this project.
As this is one of my favourite real life buildings of all time for many reasons, I am going for a slightly higher level of polish for this project, opting for a photo-realistic exterior and realistic glass lifts. A lot of work has already happened on this building, but much more is needed to get it finished. This building should be released some time in the month of April though plans are subject to change.

Current progress:
The building exterior and landscape is largely complete besides bug fixing.




Floors 3, 4 and 5 of the Gibson Hotel are mostly complete, only leaving floor 6 to go before the hotel will be done.








But there is still work to be done; the shopping centre levels are completely empty and good luck finding a parking space in that empty void in the basement.



A more comprehensive list of jobs:
- Finish floor 6 of hotel
- Add light furnishing to all hotel rooms (beds and bathroom partitions)
- Add some extra lifts
- Build all stairwells
- Install all escalators
- Partition and decorate the shopping centre and cinema
- Partition all of the office space
- Build the entire basement car park including ramps and the lift connecting the car park to the public plaza outside the hotel
- Bug-fix and polish whole building

Updates on this project will be posted every Sunday until it is complete, after which Build 3 of the Portfolio will be released, now sporting four buildings. The development roadmap is now one building per release until all of my building ideas are realised.

11
Nice to see you here again. Seeing the screenshots from Blanchardstown Centre (especially the third and fourth ones) make me think that they were real photos. I hope to install this new update on my desktop PC so that everything can load fine. (Yes, running Skyscraper on my laptop is not feasible anymore.)

Spoiler (hover to show)
Thanks for the support! I considered that, but if someone has a legitimate issue to report during that time then they won't be able to report it. I might do that if a new build hasn't just released maybe so that there shouldn't be any issues to report.

12
The Lift Excelsior Portfolio

Welcome back!
After a long hiatus, The Lift Excelsior Portfolio is now back on the Skyscraper Simulator Forum available for public download!
Many of the plans made back then have since been scrapped, though Build 2 has since been released and contains a new building, Blanchardstown Centre.

After several dealings with severe disrespect in this community, I decided to make this project private last year, though now it's been a while, I've decided I'm going to give this forum another chance. The forum, and the community around Skyscraper nowadays, is so incredibly dead, I feel it's only right I breathe some new life into it. I'd hate to see Skyscraper completely die out so I'm going to do everything I can to keep it alive.
I will no longer be tolerating any disrespectful posts on this topic. By posting on this topic, I take it you understand that I am a real human being, just like you, I have a life off the Internet as well as on it and I cannot devote every living second of my time to this project. If you cannot treat me with respect in your posts, there will be consequences.

Current Buildings:
1. Athlone Town Centre
Athlone Town Centre is the Irish Midlands' premier shopping destination. Situated in the heart of Athlone, Co. Westmeath, the large shopping centre is anchored by many big chain stores including H&M, Zara, Next, M&S and TK Maxx, and also contains an 11-storey Sheraton hotel, lots of apartments and a three storey basement car park. All the main lifts are KONE MonoSpace but some of the shops and other businesses have different brands of lift. This project was completed in April of 2025.





2. Blanchardstown Centre
Blanchardstown Centre is Ireland's second largest shopping centre behind Dundrum Town Centre, located in north Dublin and opened in the late 90s. This is my second attempt at emulating it after my failed 2021 single building attempt, this version including the main shopping centre, much of the landscape and parking, the multi-storey car park and three extraneous retail parks. Many types of lift are included, from Schindler Eurolifts to ThyssenKrupp Galaxies and LiSA-modded Schindler hydros to Oakland hydraulics.





3. Example Plaza and the Skyscrapersim Coding Tutorials series
I have created a YouTube series of tutorials on how to make your own Skyscrapersim building from the ground up, and Example Plaza is the basic demo building that goes along with those tutorials. It is a simple 22-storey office tower with 10 KONE TMS traction lifts and a few other interesting features.


Watch the first episode in the tutorial series here:
https://youtu.be/YFiO7GeX4i0?si=FsbLaY2so5jRw-kL

What buildings do you have coming up?
Future projects will be revealed whenever I feel ready to do so. All of the original plans regarding things like the Spaceport trilogy have been cancelled and other projects which I have been working on for a while will replace them and be shown at some point soon.

Download link for the Build 2 full release
https://drive.google.com/file/d/1KkxOVbCTtf33GVAzBfdKJrQ_YVBd7-qU/view?usp=sharing

How to add The Lift Excelsior Portfolio to Skyscrapersim:
  • Before you install this project, you must first install the EG881 Integration Project. Textures from this project are necessary for my buildings and you will also need ObjectPlus to have custom working escalators.
  • Follow the Google Drive link above to download the zip file. Depending on your OS, it may require manual extraction or it may extract itself.
  • Open the folder entitled "The Lift Excelsior Portfolio." In it should be two subfolders, buildings and data.
  • Copy everything from the buildings and data folders into your main Skyscraper buildings and data folders. Make sure everything goes in the right place or there will be errors.
  • Run Skyscrapersim and try running the buildings. They should now be working and ready to go!

Notes on this release:
  • This project has been tested in Skyscraper 1.12 Alpha and Skyscraper 2.1 Beta on an M4 chip Mac computer. The code should work as far back as the 2018 build but this has not been tested. If you encounter errors running the buildings, always update your version of Skyscraper before asking for troubleshooting help.
  • Credit is given to Mn10 for the Mn10 Scripts, which are used in these buildings and redistributed along with the package to aid installation.
  • Credit is also given to EG881 for the ObjectPlus script and EG881 textures, neither of which are included with this project.
  • I am open to bug reports, but please make them realistic. Do not report bugs that aren't real bugs, as this is very annoying and disrespectful. Me forgetting to add a door to the stairwell is a bug, but the floors disabling because you jumped out of a lift too early is not a bug; that is user error and that can be easily corrected.
  • Please ask my permission if you want to redistribute anything from this project.

Help! The building(s) won't load! What do I do?

Update your version of Skyscraper first. Even if it looks recent and says 1.11 Alpha or similar, it may still be very old. You'll be amazed how often this fixes things. Always, always update your version of Skyscraper before asking for troubleshooting help, and make sure you have properly installed the package and all of its dependencies. If you still get script errors after all of these steps, make a reply on this topic and I will investigate.[/b]

That's all for now, folks. Enjoy the buildings, and I hope to see you soon for the announcement of some new projects.

13
Software / Re: Unable to run Skyscraper on Ubuntu
« on: November 09, 2024, 08:04:14 am »
I have an Ubuntu system that I just tested on, running the latest version, so maybe you just have to install the dependencies.

I think I mentioned this on Discord, but open the terminal and install the dependencies this way:
-snip-
I tried running that command in the terminal and the official build of Skyscraper still wouldn't open. However I then downloaded the development version as per your suggestion and that ran first time without any issues. Thanks a million for your help; it's very much appreciated.

14
Software / Unable to run Skyscraper on Ubuntu
« on: November 08, 2024, 06:45:54 am »
First off, I apologise if there is already a topic for this - I thought someone made one on this subject a while back but I can't seem to find it.

Over the last week, I decided to refurbish an old Dell Studio laptop by replacing the dead battery, swapping the HDD for an SSD and installing Ubuntu on the new hard drive. I figured trying to get Skyscraper to run on this laptop would be a good performance benchmark, so I downloaded the Linux 64-bit version from the website, but when I open the "skyscraper" script, it just comes up in a word processor as a short bit of code, as shown:



Clicking "Run as a Program" on the same file causes a console window to appear for a fraction of the second and then disappear.
There is also this executable in the "bin" folder, which doesn't appear to do anything.


I also investigated building from source as per another topic on here (using the GitHub documentation) and was able to get the first package (Bullet) installed and built, but then hit a snag on the next step as the FMOD Sound System requires you to sign up as a developer or something to view the downloads (presumably this didn't used to be the case)

As I couldn't find any documentation or troubleshooting regarding installing Skyscraper on Linux, I figured it would just be plug and play, but apparently I was mistaken. (Also as a quick side note, I have basically never used a Linux machine in my life - the only other time I've used the OS was a failed attempt at dual-booting an older build of Ubuntu on this same laptop about seven years ago)

To aid troubleshooting -
  • the laptop is a 2010 Dell Studio 1558 (designed for Windows 7) and has a dual-core i5, 4 GB of DDR2 RAM and a 500 GB mechanical HDD replaced with a 240 GB SSD
  • the version of Ubuntu is 24.04 LTS (long term support) that was installed from scratch via a USB key
  • the version of Skyscraper I tried to install was the official release of Alpha 11 available on the main downloads page of the official website

All help is very much appreciated.

15
Buildings / Re: Problem with tow Beno buildings
« on: November 06, 2023, 07:02:21 am »
This is most likely happening because the buildings don't have any set bounds. With additional buildings, if you're not inside the bounds defined in the code, only the external framework and landscape will be shown, then when you move inside the bounds, everything appears. It's so only one building is loaded at a time, to lessen the strain on the CPU.
The problem is, there aren't any set bounds for these buildings, and because they both have large ground panels, the automatic bounds are massive. So pretty much no matter where you are in the map, it thinks you're in two buildings at the same time, so it'll just pick one and display that one only.
It can probably be fixed by going to each corner of the two buildings, noting the coordinates, and adding them into the Load commands as custom bounds. An alternative would be to go into the BLDs of the two buildings and hash out the AddGround command, or whatever command makes the large ground panel, which should compact down the automatic bounds. I would also suggest making a separate BLD for this project and loading the two buildings into that, rather than taking one building and loading the other into it, as that could also result in some bugs. This exact problem happened to me when I tried to simulate multiple building complexes in the past.

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