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Messages - Haru

Pages: [1] 2 3 4
1
Download Skyscraper Simulator / Re: Build: 8/6/25 build
« on: August 16, 2025, 07:18:20 am »
I also found this visual issue on the Sunny Bay Tower freight elevator.
I would like to specify that this issue isn't related to the newer builds. At the time I've made the panel for the freight car, I didn't swap the textures for most of the buttons when they are pressed (as it was very tedious and repetitive), so there's a lot of dupplicated 40s buttons.

2
Software / Collision Issues on RC4
« on: July 17, 2025, 12:53:09 pm »
On the latest Release Candidate, collison seems to be messed up when jumping or noclipping on specific scenarios. Jumping and hitting a ceiling or object thats within reach of your camera's jumping height will teleport you above said object. I've recorded a clip where I get teleported to the car top of an elevator, and to the floor above on a stairwell after hitting the top of the door fillers:
https://youtu.be/5TsFKQ2AEOQ
Notice that noclipping also results in the same thing. For example, if you're noclipping into an elevator's ceiling, instead of being thrown to either below or above when you re-enable collisions depending on what position you are, you're just teleported to the car top no matter what.

Also, after reccording the first clip, I've noticed that these issues aren't just limited to jumping and noclipping. On the second clip I've recorded, walking into a column on Triton Center causes the camera to clip into it (albeit only partially, as the camera is still being pushed back), and the same applies to doors.
https://youtu.be/d-OA9yMbgBw

3
Integration Projects / Re: Haru's Integration Project
« on: June 02, 2025, 10:22:45 am »
can you send the Sunny Bay Tower building in Mediafire plz?
Sure. I've uploaded both Release 1 and 2 (patch included) to mediafire. I've moved to dropbox because about 2 years ago, some of my downloads weren't working properly, and mediafire just felt slower in some cases.
R1 (Full)
R2 (Full/Patch)
I'll also leave both Mediafire and Dropbox download links available

4
Download Skyscraper Simulator / Re: New build: 5/11/25 build
« on: May 12, 2025, 09:32:06 am »
Noticed that V-Sync seems to be not working, and framerates greater than 1000 will slow down camera movement

5
Software / Automatic doors causing simulator to crash upon approaching them
« on: November 15, 2024, 12:02:33 pm »
Found this issue initially with Stratford Business Complex's building 3. Whenever approaching any automatic door, the simulator will instantly crash. I've tested this afterwards on Serenity Hospital - Narita building, and the same thing happened. However, I could not replicate the same issue on older buildings that feature them. For instance, I've also tested Interchange Hospital V1 and Atria Convention Center, and neither building crashed when interacting with automatic doors.

Crash report from SBC - Building 3:
Code: [Select]
*** Unhandled Exception
   ExpCode: 0xC0000005
   ExpFlags: 0
   ExpAddress: 0x045EBAE0

SymInit: Symbol SearchPath: '.', symOptions: 530,

OS Version: 6.2.9200 ()

Loading symbols...

Call stack:
C:\skyscraper\src\sbs\doorsystem.cpp (703): SBS::DoorWrapper::ResetFinished
C:\skyscraper\src\sbs\elevatordoor.cpp (638): SBS::ElevatorDoor::MoveDoors
C:\skyscraper\src\sbs\elevatordoor.cpp (409): SBS::ElevatorDoor::OpenDoors
C:\skyscraper\src\sbs\elevatorcar.cpp (1332): SBS::ElevatorCar::OpenDoors
C:\skyscraper\src\sbs\action.cpp (1016): SBS::Action::Run
C:\skyscraper\src\sbs\action.cpp (100): SBS::Action::DoAction
C:\skyscraper\src\sbs\trigger.cpp (261): SBS::Trigger::DoAction
C:\skyscraper\src\sbs\trigger.cpp (317): SBS::Trigger::Loop
C:\skyscraper\src\sbs\object.cpp (583): SBS::Object::LoopChildren
C:\skyscraper\src\sbs\floor.cpp (964): SBS::Floor::Loop
C:\skyscraper\src\sbs\object.cpp (583): SBS::Object::LoopChildren
C:\skyscraper\src\sbs\manager.cpp (249): SBS::FloorManager::Loop
C:\skyscraper\src\sbs\object.cpp (583): SBS::Object::LoopChildren
C:\skyscraper\src\sbs\sbs.cpp (632): SBS::SBS::Loop
C:\skyscraper\src\vm\enginecontext.cpp (206): Skyscraper::EngineContext::Run
C:\skyscraper\src\vm\vm.cpp (290): Skyscraper::VM::RunEngines
C:\skyscraper\src\vm\vm.cpp (578): Skyscraper::VM::Run
C:\skyscraper\src\frontend\skyscraper.cpp (427): Skyscraper::Skyscraper::Loop
C:\skyscraper\src\frontend\mainscreen.cpp (217): Skyscraper::MainScreen::OnIdle
00007FFC03883884 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::CallEventHandler
00007FFC039871AF (wxbase32u_vc_custom): (filename not available): wxEvtHandler::ProcessEventIfMatchesId
00007FFC03986D7C (wxbase32u_vc_custom): (filename not available): wxEventHashTable::HandleEvent
00007FFC0398804D (wxbase32u_vc_custom): (filename not available): wxEvtHandler::TryHereOnly
00007FFC03987113 (wxbase32u_vc_custom): (filename not available): wxEvtHandler::ProcessEvent
00007FFC03987C2A (wxbase32u_vc_custom): (filename not available): wxEvtHandler::SafelyProcessEvent
00007FFC00520307 (wxmsw32u_core_vc_custom): (filename not available): wxWindowBase::SendIdleEvents
00007FFC0042E06A (wxmsw32u_core_vc_custom): (filename not available): wxAppBase::ProcessIdle
00007FFC038B99C9 (wxbase32u_vc_custom): (filename not available): wxEventLoopBase::ProcessIdle
00007FFC038B9795 (wxbase32u_vc_custom): (filename not available): wxEventLoopManual::DoRun
00007FFC038B9A4A (wxbase32u_vc_custom): (filename not available): wxEventLoopBase::Run
00007FFC038861B7 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::MainLoop
00007FFC03909F1C (wxbase32u_vc_custom): (filename not available): wxEntryReal
00007FFC039E6458 (wxbase32u_vc_custom): (filename not available): wxEntry
C:\skyscraper\src\frontend\skyscraper.cpp (135): main
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
00007FFC3B8C257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFC3C66AF28 (ntdll): (filename not available): RtlUserThreadStart

Simulator State Dump
--------------------------
Platform: Windows x86 64-bit
Renderer: OpenGL
Frontend version: 2.0.0.3537
SBS version: 1.0.0.3538
Instance number: 0
Building Name: Stratford Business Complex, Building 3
Building Filename: SBC - Building 3.bld
Building Version: 1
InStairwell: false
InElevator: false
InShaft: false
CameraFloor: 1
ElevatorNumber: 1
CarNumber: 1
ElevatorSync: false
Running Time: 0
BuildingsEnabled: true
ExternalEnabled: true
LandscapeEnabled: true
SkyboxEnabled: true
Verbose: false
InterfloorOnTop: false
Object Count: 6949
Camera Floor: 1
Camera Position: 0, 16.00, 57.50

--------------------------
Copy and paste the above information (select it and press CTRL-C)
and either post it to the Skyscraper forum at http://forum.skyscrapersim.net
or email to ryan@skyscrapersim.net

Press OK to close Skyscraper

6
Download Skyscraper Simulator / Re: New build: 6/17/24 build
« on: June 18, 2024, 09:43:56 am »
Tested a handful of buildings, and noticed that ropes — both on elevators cars themselves and counterweights — aren't being created

7
General Discussion / Re: How do you plan out your buildings?
« on: May 17, 2024, 09:43:00 am »
While I sometimes draw (either through software or by sketching on paper with a pencil), most of my planning happens through text. I write word and notepad doccuments defining floors/zones and how many elevators and stairwells there will be. I do use powerpoint (and MSPaint in the past) to plan layouts, but I wasn't used to doing it, so a lot of buildings were made with little planning.

8
Integration Projects / Re: Haru's Integration Project
« on: May 14, 2024, 10:22:54 am »
May 14, 2024
Sunny Bay Tower Updates
ObjectPlus escalators' are finally being added to the lobby and mezzanine levels. Additionally, the mezzanine level has some new walkways under construction, that go all the way around the lobby area, and I'm working on semi-3D railings instead of resorting to flat railing textures (not replaced floors 2-8 2D railings yet)

The west Zone 1 Stairwell now serves the parking garage levels, and it faces outwards instead of opening up directly into the building's core. A new stairwell that will be built inside the core will replace this stairwell previous job of serving the building core only. The west elevator lobby on the parking garage levels has also been extended to match this layout change.

Construction on hotel levels has just started. This zone will have darker wood/stucco accents for its design. I've got the local elevators set-up for this zone. Here's a preview of how the skylobby looks like:


9
Integration Projects / Re: Haru's Integration Project
« on: March 21, 2024, 11:28:04 am »
So, what additional SROC functions does your integration pack have? I'm looking to expand my utilization of SROC scripting for 25th street.
SROC is only being used for door trims at the moment, but I should start using SROC trees further down the line.

10
Integration Projects / Re: Haru's Integration Project
« on: February 06, 2024, 07:07:56 pm »
February 06, 2024
Sunny Bay Tower - Release 2
This is the second release of Sunny Bay Tower. This update mostly includes improvements to the lower levels of the tower, and the addition of the underground parking levels.
This building requires at least 1.11 Alpha (Build 043018) to work properly, but the latest builds are more recommended.

Main changes:
  • The parking levels have been created;
  • Conference rooms on floors 2 to 8 have been added, and an atrium between those floors has been created on the north side of the lobby;
  • New elevators serving the parking levels and upper skylobbies created, increasing the count from 47 to 67 (cars not fully finished for express elevators);
  • Both Lobby and Skylobby on the 45th floor have received minor visual changes;
  • An additional stairwell for zone 1 has been added, alongside a stairwell for zone 2;
  • The office levels now feature restrooms and finished service areas for both zones.

Download
Release 2 - Phase 1
Full | Patch

Dependencies
EG881 IP - This building uses SROC, and will use ObjectPlus in future releases.
This building also makes use of EG881Sounds and EG881Sounds2 data folders.
Other third party content such as TestTower's 2010s Mitsubishi fixtures and sounds have already been included in the .zip file for convenience.

Featured Screenshots


11
Buildings / Re: Huntington Plaza fixed
« on: February 06, 2024, 05:16:00 pm »
If you don't mind me asking, do you have future plans for the Sunny Bay Tower?
I do have plans. I ended up not posting any updates for months because I got too demotivated (for reasons not related to skyscrapersim) to do a new release.

12
Buildings / Re: Huntington Plaza fixed
« on: February 06, 2024, 12:22:25 pm »
Think he might be referring to my link:
Ah my bad. I didn't read all replies so I've thought he somehow missed the attachment under my post.

13
Buildings / Huntington Plaza fixed
« on: February 05, 2024, 10:21:17 am »
This is a version of Huntington Plaza that has it's main errors, which previously prevented the building from loading on newer versions of Skyscrapersim, fixed alongside other small issues.



The main issue
As stated by eventhorizon, Huntington Plaza creates floors without height specified, and then specifies it later on. This causes an error because newer builds of Skyscraper are strict when processing code. This also explains why older builds could load this building without errors.

Other corrections
Huntington Plaza has very similar issues to Kipling Centre, most of them are cosmetic, and wouldn't affect how the building ran (with one exception):
  • Shafts 4 and 5 have floor 38 specified as the highest floor, however, the code for both shafts exceed that range by one floor (floor 39) causing two errors during loading;
  • Floor 0 had no Altitude specified, which caused it to conflict with floor -1 height, and made all elevators created on floor 0 behave as if they were parked on level P1, and not open the shaft doors at floor 0 when called;
  • Some elevator doors were missaligned, either because the car has been created far from the shaft wall, or because they were misplaced. For the former scenario, the elevator cars were slightly moved to be properly aligned and leave no gap between the shaft walls and the doors, while for the latter, the doors were manually moved until they looked right;
  • Similarly, a couple of call button panels were also misaligned or far away from the wall, so these were moved as well;
  • Textures were incorrectly scaled (with some having their scale set as 0, 0), so these were rescaled;

This is based on build 010710 of Huntington Plaza, which appears to be the most recent version I could find on G1DP, and has the biggest file size (other than the Otis67 remixes).

14
Integration Projects / Re: Haru's Integration Project
« on: July 24, 2023, 12:48:38 pm »
July 24th, 2023
Legacy Buildings Updates
Thanks to E1512 I've finally managed to get back some of my older BBC2 buildings, that were almost completely lost after losing all of my personal files back 2019. I've decided to give them some quality of life updates  for their final release. Modernham INN, which was the first building to get said updates, is pretty much finished since most of the changes are minor. Dogeville Triton Tower is a texture/partial sound mod of McDowellopolis Skyline Tower, but I'll still be doing some minor work, though I intend to replace EGR1312's assets (including signs and elevator fixtures) with similar looking textures. The building that will be receiving the most notorious changes is Treefield Palace Hotel (fml. Southeast Hotel of Treefield), but for this one I shall make later a video showcasing these changes and a separate post in here listing all changes that are being done since this one is still a WIP.

Top Screenshot: Modernham INN entrance hall
Middle Screenshot: Dogeville's Triton Tower lower level
Bottom Screenshot: Treefield Palace Hotel (WIP)




15
Integration Projects / Re: Extreme MEGAProjects
« on: July 07, 2023, 03:13:36 pm »
Update: July 7, 2023

Directional floor indicator combinations have been added to some of the elevators. This is the first Dover Impulse combination hall indicator in Skyscrapersim! It was a chore to code! Time to repeat this process 70 times!
*snip*
That looks really nice for sure! And I can relate a lot about the coding partm, specially when it comes to repeating the process lol.

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