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Messages - Mn10

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1
Integration Projects / Re: Mn10 Integration Project
« on: January 03, 2026, 04:10:07 am »
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Now that the GitHub repository is back, why is the data/Melvin folder missing from the repository leading to missing textures on newer DRH commits
Oops - thanks for mentioning this. Please check again, I just publicized the "Melvin" repository.
Spoiler (hover to show)

2
Integration Projects / Re: Mn10 Integration Project
« on: December 21, 2025, 10:18:41 am »
Spoiler (hover to show)

More updates in DRH's eastern side (21 December 2025)
1. Pacific Heights Building
After having moved and resized many external and internal components, service hallways were added to this building, with a service elevator installed at the west and east ends. This means there are now eight elevators here.

The only disadvantage of this change would be a lack of outside view from the departments on the 2nd-5th floors (except for the waiting area of the eastern side departments), but this new layout allows various items to be delivered to the departments in this building without interfering with general people's passages.

I also decided to have every department in this building use the "upper and lower walls" design (instead of the "decos on walls"), as recently seen in the Diamond Heart Building. Notice some doors leading to the new service areas.


Spoiler (hover to show)

2. Diamond Heart Building
Major hallways and rooms have been created on the 2nd-3rd floors. You can imagine what each room's purpose will be, but there will be something different on these floors' southeastern side.


For the 1st floor, there are now some walls and doors dividing the west and east sides. I will need to find a perfect spot to place escalators or stairs to the mezzanine later on.


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was hoping to get a 40-70 level residential tower... loving the work that has gone into DRH,and always excited for new designs... // That's a neat layout, actually.
Thanks again to everyone!

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3
Integration Projects / Re: [For RC4/RC5] Mn10 Integration Project
« on: December 14, 2025, 09:18:23 am »
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1. Neat! What elevators does it have...?
2. Will this version of DRH also work on the 2,1 Alpha version? I have looked at all versions of DRH...
1. It features ThyssenKrupp elevators with different vandal resistant buttons.
2. This new update with the underground parking garage should run on any recent build as long as you have a good computer. However, as reported here, some parts of the landscape may disappear due to the changes in cutting outside each building's boundary.

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1. This is a really beautiful project. I was particularly impressed by the underground car park.
2. I noticed a small error: there is a large gap in the ramps of the underground car park that I can fall through. It is located above the ramps.
1. Thanks again for the usual!
2. This issue is likely caused by the changes in cutting that was made after the Planet feature's debut. Interestingly, it affects only the underground ramps, as the ramps in the original parking garage (on the northwestern side) are still created completely. I could change the cutting values and see if the gaps will be removed or not. Otherwise, I might have to edit the code to use "Cut external" before creating the ramps in another floor section, instead of using "CutAll" in the floor section immediately before creating the ramps.

You might want to try using RC5 and see if the ramps will be created as intended or not.

Spoiler (hover to show)

Edit: I managed to fix the issues with the gaps in the underground ramps. The fixed building files can be downloaded here (or download only the fixed "Pacific Heights PG" from this page).

4
Integration Projects / Re: [For RC4/RC5] Mn10 Integration Project
« on: December 14, 2025, 05:54:33 am »

14 December 2025 release
Download links:
  • FULL (156.91 MB)
  • Patch (7.30 MB) (REQUIRES having the 8 September 2025 release installed)

Installation instructions
  • Click on a desired link above and download the file to your preferred folder.
  • Open the downloaded file in your desired program (such as 7-Zip), then open the folder with the same name as the archive.
  • If done correctly, you should see the "buildings", "data", and other script folders.
  • Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.

Release overview
After a three-month hiatus, I finally have some time to work on my buildings again! I thought I would stop briefly and pack for this new release, which features two more buildings on the eastern side of Denver Remston Hospital.

1. Pacific Heights Parking Garage
This is a 5-story underground parking garage with plenty of parking spaces, four stairwells in each quadrant, and two elevator banks at the northwest and southeast corners. This new garage is connected to the Pacific Heights Building on levels B1 and B2, which is a good lifesaver on sunny or rainy days.

Let's see where the two buildings link together on B2...


2. Diamond Heart Building
Spanning 14 floors with a mechanical penthouse on its top, this edifice will house different facilities that cannot fit in the hospital's other buildings. Currently, the only way to enter this building is through the automatic doors on the west side, but more doors will come as I continue working on. There is currently not much to see inside (no rooms have been created yet; please use your imagination for now), but all ten elevators and two core stairwells have been installed, with four escalators linking the 1st-3rd floors together.

Let's see the current look of this building's lobby, with the "marble walls" being restricted to the elevator halls only (instead of being used by all walls in the same area like before).


Spoiler (hover to show)

5
Integration Projects / Re: [For RC4/RC5] Mn10 Integration Project
« on: December 12, 2025, 09:13:44 am »
Spoiler (hover to show)

Pacific Heights Parking Garage: A recent addition in Denver Remston Hospital
A missing jigsaw puzzle south of the Pacific Heights Building has been revealed! Upon going underground, there are ramps along the east-west direction that links the parking levels together. This new garage can be loaded either by itself, along with the Pacific Heights Building, or with the entire hospital. Above this garage is a garden with paths linking the hospital's original area with the eastern expansion. Let's see the current state of the garden, with the parking access ramps briefly visible...


Spoiler (hover to show)

6
Integration Projects / Re: EG881 Integration Project
« on: December 05, 2025, 05:10:43 am »
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Are the doors supposed to look like this? Also the door on the left appear to be from a mod since there seem to be 2 drop key holes.
The door textures in the "EG881_Otis" folder were updated in Build 17. You might want to copy and replace them all again so that both the left and right doors (as well as the door trims) look the intended way.

7
Integration Projects / Re: [For RC4/RC5] Mn10 Integration Project
« on: September 07, 2025, 01:22:13 pm »
8 September 2025 release
Download links:

Installation instructions
  • Click on a desired link above and download the file to your preferred folder.
  • Open the downloaded file in your desired program (such as 7-Zip), then open the folder with the same name as the archive.
  • If done correctly, you should see the "buildings", "data", and other script folders.
  • Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.

Main features: Denver Remston Hospital
Spoiler (hover to show)

Other changes
Spoiler (hover to show)

8
Integration Projects / Mn10 Integration Project
« on: September 07, 2025, 01:16:14 pm »
Mn10 Integration Project (Minimum required RAM: 32 GB)
Spoiler (hover to show)
Users with less amount of RAM are advised to load only an individual building in an Engine Context complex, to prevent the simulator from freezing.

As the landscape cutting issue has been fixed, my buildings should run fine on the September 24, 2025 build. However, if anything breaks unexpectedly, you might wish to revert to either RC4 or RC5.
(You might want to have a separate installation of Skyscraper for buildings that worked fine on an older build, regardless of their creators).

Available releases

Installation instructions (AFTER downloading any package)
  • Open the downloaded file in your preferred program, then open the folder with the same name as the archive.
  • If done correctly, you should see the "buildings", "data", and other script folders.
  • Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.

Note to everybody
  • Some buildings that may resemble any real-life location were created only because they are my favorites.
    • Other members also created real-life buildings for the same reasons.
    • However, if you want me to delete a building, please give me a very nice reason, as well as ''an absolute proof'' of your relations to the real place.
  • Please (in)directly credit me if you want to take photos/videos of my buildings.
  • Do not simply steal my screenshots regardless of their details. It is simple to press F11 to take one of your own.
    • I sincerely apologize for removing certain screenshots some time after having released the related updates.
  • Please kindly read the included "Copyright and Credits" prior to modifying any building or content included.
    • I would exercise a fair use for any file created by no longer active individuals (no copyright violation intended).
    • If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.

9
Integration Projects / Re: g-ElevIntegration
« on: August 28, 2025, 09:40:30 pm »
^ This is still a nice work as always!

10
Download Skyscraper Simulator / Re: New 2.1 build: 8/16/25 build
« on: August 17, 2025, 07:42:19 am »
In the picture below from Denver Remston Hospital, the parking garage's driveway isn't visible at all, while the edge of the sidewalk west of San Francisco Building (in the red edge) has disappeared.
Sorry for double-posting...

Still in DRH, the two driveways at each end of Pacific Heights Building's access road also aren't seen in the simulator. Comparing to this image should help identify the missing pieces.

11
Download Skyscraper Simulator / Re: New 2.1 build: 8/16/25 build
« on: August 17, 2025, 07:34:59 am »
I'm glad to see that the filler walls are working properly again. However, is it possible to add a setting to revert landscape cutting to the method that was used before the implementation of Solar System and Earth? It seems that the new behavior also cut the sloping floors at certain buildings' boundary, as well as some floors' edges along their thickness. In the past build, such floors wouldn't be cut if I set the CutLandscapes command in the Buildings section to "false."

In the picture below from Denver Remston Hospital, the parking garage's driveway isn't visible at all, while the edge of the sidewalk west of San Francisco Building (in the red edge) has disappeared.

12
Integration Projects / Re: Extreme MEGAProjects
« on: July 25, 2025, 10:42:32 am »
Introducing
Pyramid Plaza
Built with Direction and Magnitude


Pyramid Plaza is the largest Pyramid built in Skyscrapersim offering a unique design with great amounts of space. With 60 stories and millions of square footage of space, over 50 elevators are needed for vertical transportation throughout Pyramid Plaza. Pyramid Plaza has the largest collection of Montgomery Vector Elevators of all time! ...
This will be a nice addition to your IP as always!

13
Download Skyscraper Simulator / Re: Skyscraper 2.0 RC5 Released
« on: July 23, 2025, 12:34:43 pm »
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Here's the Windows patches for the door fix.
*snip*
This fixes the AddDoor command in the script interpreter.
Thanks for the fix! The doors are now working again.

14
Download Skyscraper Simulator / Re: Skyscraper 2.0 RC5 Released
« on: July 23, 2025, 10:26:31 am »
Nice release as always! The call buttons in TV3 that I mentioned here are working fine now. It's also nice to see the return of the old sky system (and how modern buildings look under those skies).

However, I noticed that the interior doors in several buildings (particularly, the ones created with the AddDoor command) have disappeared. This might be related to the changes quoted below, as the exterior doors created with AddExternalDoor (and all doors created with AddStdDoor) still appear and work as they did in RC4 (and the previous releases).
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-ScriptProc: added side tiling and name parameters to AddExternalDoor command
-ScriptProc: added name parameters to door commands
-ScriptProc: added side tiling parameters to AddStairsDoor and AddDoor commands
-ScriptProc: fixed side tiling parameters of AddShaftStdDoor command

When loading any affected building (either on its own or via the "Buildings" section), the console will display the following text where the doors are intended to be created (where "x" can be 0 or any positive number), then the building(s) will load as usual without the mentioned doors showing up:
Code: [Select]
Invalid coordinates for wall 'Door x'
An example screenshot from Terrace V3 (created by EG881) is attached below. The doors at the walkway between the Capitol and Lattus Towers don't show up at all, while the glass doors at Lattus Tower's entrance display as usual.

Note: The missing door issue occurs on both the patch and full versions. However, the doors created with an older version of the AddDoor command (more specifically, the said command without the sound parameters) are still displaying fine.

15
Integration Projects / Re: EG881 Integration Project
« on: July 21, 2025, 01:39:29 pm »
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I'm missing a texture: data/EG881/Doors/exteriordoor2_side.png

I also noticed that file was missing, but I didn't think much of it because it's not very easy to see.
That texture is included only in the full release and not the patch one. It is used only for the sides of some doors in Terrace V3, so most of the time it shouldn't be noticeable.

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