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Messages - Waroftheelevators05

Pages: [1] 2 3 4
1
Integration Projects / Re: Extreme MEGAProjects
« on: January 02, 2026, 12:06:09 am »
Any games with freights that have bi-parting doors. Would be nice if they were more detailed and looked more realistic (no offense to the ones in your games now, but they look a little outdated).

2
Integration Projects / Re: Extreme MEGAProjects
« on: December 31, 2025, 04:30:46 pm »
Are you considering making the freight doors and cabs for your buildings more realistic?

3
Integration Projects / DMC Parking Elevator
« on: December 29, 2025, 09:58:51 pm »
Are you considering upgrading the parking elevator in the back of DMC to something less generic?

4
Integration Projects / Re: Extreme MEGAProjects
« on: January 07, 2025, 01:53:27 pm »
Are you going to add service elevators?

5
Buildings / Re: Coalham Townhall Still Not Working
« on: January 05, 2025, 03:40:01 pm »
I got it now! Thanks for your help!

6
Buildings / Coalham Townhall Still Not Working
« on: January 04, 2025, 01:14:01 pm »
Can someone please PM me a fixed version of Townhall? I'd greatly appreciate it!

7
Buildings / Re: How Do I Fix The Freaking Coalham Townhall Script Error?
« on: September 22, 2024, 01:22:57 pm »
Yep, I extracted it properly, but it still doesn't work.

8
Buildings / Re: How Do I Fix The Freaking Coalham Townhall Script Error?
« on: September 21, 2024, 07:58:32 pm »
Welp, I went to load the place and I got the same script error.

9
Buildings / Re: How Do I Fix The Freaking Coalham Townhall Script Error?
« on: September 21, 2024, 04:56:20 pm »
Thanks so much!

10
Buildings / How Do I Fix The Freaking Coalham Townhall Script Error?
« on: September 21, 2024, 03:22:57 pm »
Every time I load Coalham Townhall, I get the following error:

"Script Error on line 572: Floor altitude is invalid

Filename: coalham townhall.bld
Context: Floor range 1 to 2
Iteration Number: 2
Line text: <EndFloors>

Can someone please tell me how to fix it or maybe fix it for me?

11
Integration Projects / Re: Extreme MEGAProjects
« on: September 13, 2024, 02:10:02 pm »
My screen goes black when I load the building, my screen goes black and the simulator freezes. Idk why it does that because I use a 13-inch HP laptop, and I heard that these laptops are one of the best in the market.

12
Integration Projects / Re: Extreme MEGAProjects
« on: September 13, 2024, 12:24:44 am »
Why do I get a crash report when I load Sandy Spire and Palace Tower? I'm running the simulator on Windows 11 and an HP laptop that was made in 2021.

13
Direct 3D9

*** Unhandled Exception
   ExpCode: 0xC0000005
   ExpFlags: 0
   ExpAddress: 0x632599B3

SymInit: Symbol SearchPath: '.', symOptions: 530,

OS Version: 6.2.9200 ()

Loading symbols...

Call stack:
00007FFC632599B3 (wxmsw32u_core_vc_custom): (filename not available): wxProgressDialog::~wxProgressDialog
00007FF6C3CCC0F5 (Skyscraper): (filename not available): wxProgressDialog::`scalar deleting destructor'
00007FFC63924259 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::DeletePendingObjects
00007FFC639266F9 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::OnExit
00007FFC639A9F2E (wxbase32u_vc_custom): (filename not available): wxEntryReal
00007FFC63A86458 (wxbase32u_vc_custom): (filename not available): wxEntry
C:\skyscraper\src\frontend\skyscraper.cpp (183): main
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
00007FFCC2B6257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFCC3F2AF28 (ntdll): (filename not available): RtlUserThreadStart

Simulator State Dump
--------------------------
Platform: Windows x86 64-bit
Renderer: Direct3D9
Frontend version: 2.0.0.3069

--------------------------
Copy and paste the above information (select it and press CTRL-C)
and either post it to the Skyscraper forum at http://forum.skyscrapersim.net
or email to ryan@skyscrapersim.net

Press OK to close Skyscraper

Open GL

*** Unhandled Exception
   ExpCode: 0xC0000005
   ExpFlags: 0
   ExpAddress: 0x643E0470

SymInit: Symbol SearchPath: '.', symOptions: 530,

OS Version: 6.2.9200 ()

Loading symbols...

Call stack:
C:\skyscraper\src\sbs\texture.cpp (1946): SBS::TextureManager::WriteToTexture
C:\skyscraper\src\sbs\texture.cpp (826): SBS::TextureManager::AddTextToTexture
C:\skyscraper\src\script\textures.cpp (286): Skyscraper::ScriptProcessor::TexturesSection::Run
C:\skyscraper\src\script\scriptproc.cpp (243): Skyscraper::ScriptProcessor::Run
C:\skyscraper\src\frontend\enginecontext.cpp (129): Skyscraper::EngineContext::Run
C:\skyscraper\src\frontend\skyscraper.cpp (2448): Skyscraper::Skyscraper::RunEngines
C:\skyscraper\src\frontend\skyscraper.cpp (1082): Skyscraper::Skyscraper::Loop
C:\skyscraper\src\frontend\mainscreen.cpp (203): Skyscraper::MainScreen::OnIdle
00007FFC63023884 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::CallEventHandler
00007FFC631271AF (wxbase32u_vc_custom): (filename not available): wxEvtHandler::ProcessEventIfMatchesId
00007FFC63126D7C (wxbase32u_vc_custom): (filename not available): wxEventHashTable::HandleEvent
00007FFC6312804D (wxbase32u_vc_custom): (filename not available): wxEvtHandler::TryHereOnly
00007FFC63127113 (wxbase32u_vc_custom): (filename not available): wxEvtHandler::ProcessEvent
00007FFC63127C2A (wxbase32u_vc_custom): (filename not available): wxEvtHandler::SafelyProcessEvent
00007FFC56030307 (wxmsw32u_core_vc_custom): (filename not available): wxWindowBase::SendIdleEvents
00007FFC55F3E06A (wxmsw32u_core_vc_custom): (filename not available): wxAppBase::ProcessIdle
00007FFC630599C9 (wxbase32u_vc_custom): (filename not available): wxEventLoopBase::ProcessIdle
00007FFC63059795 (wxbase32u_vc_custom): (filename not available): wxEventLoopManual::DoRun
00007FFC63059A4A (wxbase32u_vc_custom): (filename not available): wxEventLoopBase::Run
00007FFC630261B7 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::MainLoop
00007FFC630A9F1C (wxbase32u_vc_custom): (filename not available): wxEntryReal
00007FFC63186458 (wxbase32u_vc_custom): (filename not available): wxEntry
C:\skyscraper\src\frontend\skyscraper.cpp (183): main
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
00007FFCC2B6257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFCC3F2AF28 (ntdll): (filename not available): RtlUserThreadStart

Simulator State Dump
--------------------------
Platform: Windows x86 64-bit
Renderer: OpenGL
Frontend version: 2.0.0.3069
SBS version: 1.0.0.3069
Instance number: 0
Building Name: Apex Beach Hotel
Building Filename: Apex Beach Hotel (Jul 2023).bld
Building Version: 1a
InStairwell: false
InElevator: false
InShaft: false
CameraFloor: 0
ElevatorNumber: 1
CarNumber: 1
ElevatorSync: false
Running Time: 0
BuildingsEnabled: false
ExternalEnabled: false
LandscapeEnabled: false
SkyboxEnabled: false
Verbose: false
InterfloorOnTop: false
Object Count: 2723
Camera Floor: 0
Camera Position: 0, 0, 0

--------------------------
Copy and paste the above information (select it and press CTRL-C)
and either post it to the Skyscraper forum at http://forum.skyscrapersim.net
or email to ryan@skyscrapersim.net

Press OK to close Skyscraper



14
It still doesn't work. What OGRE do you recommend using?

15
When I go to open Apex Beach Hotel, I get the following error:

Unhandled OGRE exception:

Ogre::RenderingAPIException::RenderingAPIException: Create temporary texture failed in D3D9HardwarePixelBuffer::blitToMemory at C:/ogre-14.1.2\RenderSystems\Direct3D9\src\OgreD3D9HardwarePixelBuffer.cpp (line 806)


Pages: [1] 2 3 4