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Messages - chuhei

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1
Buildings / TRIWINGS (Prototype only)
« on: August 07, 2023, 11:03:28 am »
There are some imperfect point inside, as I am finding how to assign things with Nothingcanstopme357's building creator.

I am testing room assignment, you know, designer is said major merciless . It looks like the sequence must not be wrong, or ceiling will be disappered by some clause to let us redo the damn entirely.

Only tested with Alpha 11.

Behold my first 41 storey typical block with room assigned. Looks like the elevator is the last step to include during using that creator. Perhaps there maybe better way to plot, seems need to be better.

There are two stairs, six elevators, two sections. User can change elevator either ground floor or 21st floor.

Of course, even a simulation, still need to follow codes of construction as much as possible (In my place, which is codes of building department Hong Kong and Chapter 123 of hong kong Law), which are

1. two stairs for over than 17 meters or six storeys (Each Storeys means three meters or ten feet) 

2. should have two stops (ground floor and you design) when playing with sections, If you assign one accessible elevator to serve all available floors, you may no need that. 

3. Elevator machine room should reserve two storeys high as we are using a more than 2.5 M/s system.

4. Should assign a stop or a buffer when designing elevator express zone every three storeys or eleven meters. in my building ,The elevator door on 3,6,9,12,15,18 should be just a locked door, due to completity, I just assigned shaftdoors to suit minimal requirement.

5. At least one stair accessing all floors (including roof ), that doesn't say handy to access elevator machine room.

6. For a building which has between 25 floors and 40 floors , Roof can be assigned as refuge use.

7. If more than 40 floors , then have to assign a refuge floor on every 25 floors.

It looks like people have been doing wrong for days. For simulation, who care? As I need to put something on table, so have to follow minimal requirements to save a day as It is said, simulation cannot simulate all things.





Note:
Wall assignment need to be fine tuning.


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2
I wonder if can show what people pressed either outside, in the car or both just like indicators?




3
Sure. Meanwhile I am looking how to make a more reliastic simple stair just like what I have found in one of known old projects , which require more tuning after barebone is set correctly.

Whatever it is, I personally have found there is one problem when designing a building with NothingCanStopMe357's basic building creator found on https://scratch.mit.edu/projects/679413572/ .

Meanwhile elevator might be minor if you don't edit yours too often as I have found placement is ok, just need minor adjustments.

Remember not using %fullheight% when adding AddInterfloorFloor ITop . You can refer simple.bld when you have found problem when designing your function.

I use the author's function as I need to shape block fast. you can imagine, how long does that take when doing a simple strcture.

For complex strcture such as Trident, hexagon, pentagon, I fear I have to design the floors from zero. The ladder and the elevators seem Basically OK so I keep using that.

Here, two stairs, you might be able to see the difference, it doesn't need removing the ITop, just not using fullheight, Just like what I tried before , painful , and getting better.

The file is stored at https://leetumbra.com/skyscrapersim_material/LadderCrap.zip , I also store this (including screen shots) on wayback machine, lbry so you no longer concern about resources unavailable found from my early tutorial. Of course, I do not guarantee the availability even I do that.



I may need to update it whenever I get the chance.

4
Buildings / Re: [Imperfect] tutorial redesigned
« on: September 05, 2022, 09:55:55 am »
UPDATED

I have modified the file based on previous hardcoded experience, Of course, the file is protected with SVN versioning so I don't need to copy too many times, just recording the difference, I still have some experimental files on hand, which I do not reveal for the time being. I was solving a floorsign problem, but ended with placing symbol on the wall which requires actual location.

For such of thing, it is suggested to once you finalize the shell, then injecting things into.

Here are some of results which might be able to discuss further.

It is said, there are some symbols which I might not provide to you for the time being, you will have to find your own way to make yours, just show the way to do it, it is suggested using G1DP Pack if you like to take a try.




Of course, I have mirrored this to archive.org .  Also the file is updated, the file might be added more items later on, that depending on what I can remember.


5
Buildings / tutorial redesigned(almost perfect)
« on: September 02, 2022, 01:31:22 pm »
Behold is a adjusted simple with NothingCanStopMe357's Help which contains two stairs, one elevator which is close to some pencil towers in Hong Kong. One room per floor, Isn't so good?

Although the file might be not so perfect, is enough to put on the mensa for further discussion







https://leetumbra.com/skyscrapersim_material/Simple_by_chuhei.bld (The file is updated, looking older, please visit archive.org for the same link)



now need adding floorsigns for the elevator, also ladder

note: I Mirrored this on archive.org , I do not guartee the availability, also the website I provided so please get that one quick


note: There are few things missing such as braille , verbal notification, buzz warning, serving sign, also there are few things which need to be included in stairs which might add that in my next project.

6
Tutorials / Re: How to use Transparent doors or glass doors?
« on: September 02, 2022, 06:06:47 am »
some other time, I shall take your suggestion in mind. I used to do something like that , that was headache as I was designing something like a (parody) bank HQ with 19 floor of atriums.

It is pity that atrium is a hostile inside a block even having postive effects.



7
Whatever it is, I personally have found there is one problem when designing a building with NothingCanStopMe357's basic building creator found on https://scratch.mit.edu/projects/679413572/ .

Meanwhile elevator might be minor if you don't edit yours too often as I have found placement is ok, just need minor adjustments.

Remember not using %fullheight% when adding AddInterfloorFloor ITop . You can refer simple.bld when you have found problem when designing your function.

I use the author's function as I need to shape block fast. you can imagine, how long does that take when doing a simple strcture.

For complex strcture such as Trident, hexagon, pentagon, I fear I have to design the floors from zero. The ladder and the elevators seem Basically OK so I keep using that.

Here, two stairs, you might be able to see the difference, it doesn't need removing the ITop, just not using fullheight, Just like what I tried before , painful , and getting better.

The file is stored at https://leetumbra.com/skyscrapersim_material/LadderCrap.zip , I also store this (including screen shots) on wayback machine, lbry so you no longer concern about resources unavailable found from my early tutorial. Of course, I do not guarantee the availability even I do that.




8
Tutorials / Re: Simple Building 2021
« on: August 31, 2022, 03:13:32 am »
Yes. The overall can be painful, I am redrawing this from zero at a moment.

9
Tutorials / Re: 🏗 🖥 Guide to building creators 🛠 🏗
« on: August 31, 2022, 03:10:59 am »
Appreciated. May we have a bigger lift such as 12X12 , 10X10 as we like making these for shuttle use, also Need four doors for the purpose.

10
Tutorials / Re: Stair placement with labeling
« on: August 31, 2022, 03:08:11 am »
Although the link is no longer valid. It is said, people can create theirs if they read Ryan's enough. Of course, Your work might be speeding up my building progress. Just remember adding cutoff at where stair placed so, I can no longer need atrium, or using that being as VOID.

11
Buildings / Re: Flatcube building
« on: August 30, 2022, 12:43:14 pm »
I also have the shape is so rough. That requires lots of adjustments in order to show to people.

12
Buildings / chuhei's pinnacle
« on: August 30, 2022, 12:42:06 pm »
The page might get updated without further notice, so stay tuned.

with NothingCanStopMe357's rapid block prototyping assistant (https://scratch.mit.edu/projects/679413572/) , I try rebooting something, so a 11 floor building is basically formed.

I remembered how painful to add a skybridge to connect between two towers from zero perfectlly. Now with few more adjustments.

So far, I have a basically working blocks which requires fine tuning.  Looks like I have found something which might be useful for next step. It is found that I need a cutoff where a stair placed, so I might no longer need atrium as atrium is for another purpose such as VOID painted on a typical floor plan.

Here are few shots about the project started so far, it is expected the complete work, might contain at least 60 actual storeys, also bigger , I am still finding ways to tune these walls, to align perfectly.

The block (Imperfectly representation at the skybridge which need to be dealt later.



If you like to check where are these shots, you may check my odysee.com (lbry ) , https://odysee.com/@chuhei:7/block_designing_started:6

My files of before and after, you can get one from https://leetumbra.com/pinnacle.zip

13
Buildings / Split Floored Block (1980s)
« on: October 09, 2021, 06:58:23 am »
The next step is on hold once figuring out how a ten meter ramp can be formed.



#Updated on 20 Oct 2021 (GMT)
The prototype is complete.  You may try, all rights reserved.

https://drive.google.com/file/d/17-6p2RGMEVer6JD0fqUd85PvTxHGOivG/view?usp=sharing



#Updated on 19 Oct 2021

It seems time is running short, I have to find a way to complete first prototype Before drawing another three.


#The update on 14 Oct 2021
It is believed the first wing of simulation begins,  Actually, I am simulating what does the MAN FU HOUSE (1980s) should look like inside. Of course, It is not a one hundred percent, I use the being to introduce a new block, also leave a workable record for awareness.




#The orginial passage

Becasue of my interest, I like plotting one before too late.

The project has been running, I am figuring what does the center look like before adding other things. Right Now , I have made a prototype too see what next, I haven't added 4 additional sides for the time being.

The actual block I have been studying, is located in Chai Wan, with 44 Storey (0-44), which is 132 meters at least, Only 14 stops. High (132 Meters, It is said first Block of public housing which reaches over a hundred meters  ), not partiperty. There are six elevators inside a block After finding at least two actual sources. Two elevators serves one section.

It is split as Three sections, which is  0-12, 0,15-27 (It is from a news photo) and 0,30-42 (a video and at least one photo I found, implying there is one additional section)



The picture above is an experiment about how the center is build. Of course, the Stair Shall be placed on smaller blocks later.

P.S This might be the the only try to let people know an actual degign workable, The designer of these actual blocks is James Hajime KINOSHITA (According to P&T herself during being awarded in 2020 ). There are four projects (9 in sha tin(1980 for six blocks, 1981 for 3 blocks), 3 in Chai Wan(1982 for a lower block, 1983 for the last two higher blocks), 1 in lai king (1981), 3 in Tsuen wan(1989 )  ) in Hong Kong which involves with that split Floored Blocks or that windmill blocks, It is believed Hing Man's Estate is designed by the same person too.

My plot
https://1337umbra.neocities.org/manfuhouse1980s.jpg










14
Download Skyscraper Simulator / Re: Skyscraper Simulator Download Links
« on: September 21, 2021, 01:59:54 pm »
Hi all,

So has someone found the source code, because it turns out, I actually had a version of Skyscraper for Windows build (25/12/10) so it's very old, which includes a source folder.

Thanks,
Dan

EDIT: I was browsing around, and found this, see if this helps anyone.
Code files (But can't be downloaded easily) https://bazaar.launchpad.net/~skyscraperdevs/skyscraper/skyscraper/files
Project page - https://launchpad.net/skyscraper

The being has been ported in github and saved. To obtain the needed, Learn their way. There are 4154 commits as same as what the starting point says, which might be able to start with.  Of course, there are people who has alternative branches, just lack of some information. https://github.com/LEETUMBRA/SKYSCRAPERSIM_2021 (the release includes starting journal)

15
Download Skyscraper Simulator / Re: Skyscraper Simulator Download Links
« on: September 21, 2021, 09:14:34 am »
Under the terms of the GPL we are entitled to the source code. If he doesn't give it to us, he is violating his own license, plain and simple.

I don't see that happening because he hasn't been involved in years.

Whatever it is, at least there is a forged SVN to work. Unfortunately, I like asking how to create needed environment to compile the program.  I personally have tried to find neccessaries, still nothing happens. Only gives me lots of error messages.

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