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Messages - SLIA Productions

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1
Tutorials / Re: Coding for Destination Dispatch
« on: May 15, 2023, 10:13:40 pm »
snipped. If you want to see this, go to the first post. I snipped it so it;s not too long. -SLIA
Is it possible to add it to a BBC(Beno Building Creator) made building?

2
Download Skyscraper Simulator / Re: New build: 2/11/23 build
« on: May 11, 2023, 09:18:29 pm »
Some longer term changes I'd like to see:
Different chimes on different floors. Examples:At my college there is there is one elevator that has no chime on the sub basement level but nothing else. Another elevator has chime on one floor only. The Marriott Des Moines has Otis chimes in the lobby and a third-party chime on the guest floors.
Possibly in elevators that have gone through modernizations you could have some floors have the original chimes on one floor and the modded chimes on others.

Call Cancellation:Some Mitsubishi elevators let you cancel your call by pressing the button after its selected.
The garage elevator actually used to be a Westinghouse elevator(which I got busted on), same with the Greater Des Moines Partnership(has my favorite OTISes in it).

3
The Square Town Centre - Tallaght, Dublin, Ireland
snipped for safety reasons
The fence in the shaft remind me of some of my favorite glass OTISes. I saw the right elevator getting worked on 1 or 2 years before I started my YT.

4
Buildings / Re: Issue with Transnational Office Plaza
« on: April 16, 2023, 01:44:18 am »
Upon loading, I notice an error saying "Line Text <Include Deco2011/Scripts/r3_script.txt>" and is there any way that can be resolved?
Download the K.W. integration project
I woul say get the G1DP, as ZZ9 told me that Kan took down the downloads to it, or something.

5
Software / Re: Caelum doesn't initalize.
« on: April 10, 2023, 02:02:44 am »
Try switching the renderer to basic OpenGL.  To do that, delete the ogre.cfg file in Skyscraper's folder, run Skyscraper again, and choose the first option which should be "OpenGL Rendering Subsystem" and not the 3+ one.  Caelum should work again for you then.
Thanks for your help! It's now working as it should.

6
Software / Re: Clouds Error on Startup MacOS M1 Pro
« on: April 09, 2023, 08:34:51 pm »
Hello, I am getting this error on my M1 Pro Macbook Pro 16 inch. Not sure why it happens but the clouds are not there when I click OK.

"Error initializing Caelum:
Details: Can't load material "CaelumLayeredClouds": Pass 0: vertex program CaelumLayeredCloudsVP cannot be used - not supported."
I am actually also getting this error, only I use Windows.

7
Software / Caelum doesn't initalize.
« on: April 09, 2023, 08:32:56 pm »
Here is what I get:
Error initializing Caelum
Deatils: Can't load "CaelumLayeredClouds": Pass 0: vertex program
CaelumLayeredClouds VP cannot be used - not supported.
If anyone knows how to fix this, that would be amazing. Thanks!

8
Off Topic / Any Outdoor Warning Siren Enthusiasts here?
« on: March 26, 2023, 10:04:10 pm »
Let me know if you are a Siren Enthusiast like me.

9
Where's the text gone? All I see is blank space.
Asking me? It's moving text. Like a scrolling led sign

10
Triton Center III V2
confused. Lift tour or lift mod?

11
Request a lift tour in Skyscrapersim here! Whatever building(if it is in G1DP, then it will be a delay) whatever lift. If you want modded lifts, tell me the building name and if I have it, I will do it. otherwise, hang tight for that lift mod! XD

12
Off Topic / Re: Elevator(s) Animation by HJ2127 - Request OPEN!
« on: April 26, 2019, 04:45:55 pm »
Wow. I am doing some mods to kone kss 220. so k-delta might be the best choice for my mod to kss 220 at skscrapersim housing estate section 1.2, but I am making the motors dodgy ecodisc motors. anybody wanna help me
Your post is NOT related to this topic. (Which I don't really like it for my own topic.)
Did someone say something about K_delta, tho? XD
ENOUGH, I ALREADY SAID THAT YOUR POST IS NOT RELATED TO THIS TOPIC. Tbh, you're kind of annoying.
by the way, what do you use to make your animations?

13
Off Topic / Re: Elevator(s) Animation by HJ2127 - Request OPEN!
« on: April 26, 2019, 04:44:40 pm »
Wow. I am doing some mods to kone kss 220. so k-delta might be the best choice for my mod to kss 220 at skscrapersim housing estate section 1.2, but I am making the motors dodgy ecodisc motors. anybody wanna help me
Your post is NOT related to this topic. (Which I don't really like it for my own topic.)
Did someone say something about K_delta, tho? XD
ENOUGH, I ALREADY SAID THAT YOUR POST IS NOT RELATED TO THIS TOPIC. Tbh, you're kind of annoying.
OK, OK!!! I'm Sorry!!

14
Off Topic / Re: Elevator(s) Animation by HJ2127 - Request OPEN!
« on: April 26, 2019, 12:58:09 am »
Wow. I am doing some mods to kone kss 220. so k-delta might be the best choice for my mod to kss 220 at skscrapersim housing estate section 1.2, but I am making the motors dodgy ecodisc motors. anybody wanna help me
Your post is NOT related to this topic. (Which I don't really like it for my own topic.)
Did someone say something about K_delta, tho? XD

15
Buildings / Re: NTCC escalators missing
« on: April 04, 2019, 05:29:46 pm »
Hey, in Northeast Triad Convention Center, when I load the building, the escalators are missing. I do have the Escalator2011 files in the skyscraper root. Is there anything else I need to do?
well, get 1.11 alpha. it works better. also, check the code

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