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Messages - eventhorizon

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1
Download Skyscraper Simulator / Re: New build: 3/19/23 build
« on: March 19, 2023, 11:07:08 pm »
Are this and Alpha 11 update 1 the same build?

No, the 3/19/23 build (development branch) has both the features and bugfixes, Alpha 11 Update 1 (release branch) is just the bugfixes only.

2
Download Skyscraper Simulator / New build: 3/19/23 build
« on: March 19, 2023, 07:15:20 pm »
This build, which is the first of the 1.12 (Alpha 12) development releases, introduces a major new feature, the Sound Manager dialog window, which demonstrates Skyscraper's newer sound system that I designed a number of years ago.  Basically it lets you have a much more advanced amount of control over the sounds in the simulator.

The Triton Center's swimming pool's collider wasn't working anymore, this was fixed and the script guide has been updated to document the change for collider meshes.

A major crash that happened when deleting elevator objects has been fixed, it was caused by an out-of-order object deletion process, this mainly prompted an update release for Alpha 11.

I added more verbose messages for sound processing, for debugging.

I added an INI file setting to enable or disable the frame statistics on the top right of the screen.

I have an old Macbook Pro (with a Retina screen) and tried booting Debian Linux on it but Skyscraper wouldn't display properly due to the scaling factor being at 200%.  This has been fixed in the code, and now Skyscraper works with different scaling factors on Linux, I haven't tested Windows yet for this, if it has a similar thing.

Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide

Changelog:
-Updated guide to reflect collider filename change
-Upgraded the swimmingpool collider mesh format, and renamed it to a "collider.mesh" file in order to load properly
-Sizing fixes for CameraTexture dialog
-CameraTexture dialog fixes
-Fixed a crash when deleting elevator objects
-Added verbose messages to soundsystem and sounds
-Fix for the sound's GetSpeed() function
-new Sound Manager dialog
-Added an INI file setting to enable or disable the frame statistics on startup
-Render window now resizes properly on Linux when the scaling factor is not 100%

3
I just released Update 1 for the Alpha 11 release, which contains numerous bugfixes that were backported from the 1.12 (Alpha 12) codebase, I'm not planning on any more updates for the release, but if some major bugs pop up, then I might make another one eventually.  What prompted this update was mainly a crash that would happen when you delete elevators.

If you're using the Windows builds of Skyscraper, here's a patch to upgrade Alpha 11 to Update 1:
https://www.skyscrapersim.net/downloads/releases/2.0a11/update1/patch-update1.zip



Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide


Changelog:
-Object selection fixes for the People Manager dialog
-Updated guide to reflect collider filename change
-Upgraded the swimmingpool collider mesh format, and renamed it to a "collider.mesh" file in order to load properly
-CameraTexture dialog fixes
-Fixed a crash when deleting elevator objects
-Render window now resizes properly on Linux when the scaling factor is not 100%

4
Download Skyscraper Simulator / Re: Skyscraper 2.0 Alpha 11 released
« on: March 18, 2023, 07:01:37 am »
Upon loading, I immediately noticed the FPS counter in the top right-hand corner.  I know you can disable it with F9, but would it be possible to make this an option in the INI file to save it being done every time a building is loaded?

I'll see if I can do that.

Also, when lighting is enabled, this error is thrown every time the building is reloaded using Ctrl+R.  After pressing OK, the building still loads fine, it's just that the error appears every time.

That's an error that I've tried to get rid of for a while, it used to be happening more regularly (not just with the ctrl-R feature), it's just a Caelum (sky system) warning and doesn't mean that anything's broken.

5
Download Skyscraper Simulator / Re: Skyscraper 2.0 Alpha 11 released
« on: March 11, 2023, 01:59:38 am »
About time the destination dispatch made a debut. Why does Skyscraper take up a lot of space?

It doesn't take up much space.  In the downloads, the zip file had some extra Visual Studio files that were taking up space, so I removed those and re-uploaded that file, I don't know if you're referring to that.

6
Download Skyscraper Simulator / Skyscraper 2.0 Alpha 11 released
« on: March 11, 2023, 01:23:06 am »
I just finished releasing Skyscraper 2.0 Alpha 11.  The timing of it was due to how I wanted to start playing around with destination dispatch, and didn't want to include that in an Alpha 11 release.  The code is mostly the same as the previous build, but has the title change and updated readme file.  The Windows installer has been fixed, and the Mac version also has the readme included in the download.  See the Readme file (included with Skyscraper) for the major changes since Alpha 10, and also the changelog.txt file for individual changes.

Let me know if you find any issues with this release.  I tried testing on multiple platforms.


Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide


7
Buildings / Re: Skyscrapersim Housing Estate
« on: March 07, 2023, 12:46:48 am »
Newer version of Skyscraper check more carefully for script errors (those errors tend to cause malfunctions).  You forgot to mention the actual error though, it's this:

Quote
Script error on line 2969: Invalid level 39 for stairwell 2

What works for me, is open up the building file, and comment out or remove line 2969, it'll load for you then.  The error means that it was trying to do things like create walls on Stairwell 2's level 39, except that Stairwell 2 doesn't have a level 39.  Older versions of Skyscraper would just add the wall anyway, I'm not sure what happens in the code when it does that.


8
General Discussion / Re: Texture flip with TextToTexture?
« on: March 04, 2023, 07:59:27 pm »
After looking at the code, the tw and th (widthmult and heightmult) values for the resulting texture created with TextToTexture are taken from the original loaded texture, they're simply copied over.

This code loads the "Open" button with horizontally-flipped text.

Code: [Select]
Load data/black.jpg, BlackFlipped, -1, 1
AddText BlackFlipped, ButtonOpen, nimbus_sans.ttf, 28, Open, -1, -1, -1, -1, center, center, 255, 255, 255

The only real difference there is that the Load command uses the -1 value for "th", and I used a new name for that texture.  The "AddText" command reads the "-1, 1" value from the original texture, creates a new texture, applies the text, and applies the same "-1, 1" to that texture.


9
Buildings / Re: Missing Escalators at Millenia Plaza
« on: March 04, 2023, 06:19:03 pm »
Is there any difference if you load it on the recent Alpha 11 build?  Also look for errors on startup, maybe it's not loading a script library or something.

10
General Discussion / Re: Texture flip with TextToTexture?
« on: March 03, 2023, 01:22:51 am »
The AddTextRange doesn't have the standard tw and th parameters because it just writes to a texture.  I can see if those options can be added, or if a new command can be created that flips textures.

11
Buildings / Re: Missing Door Trim at SBC 1
« on: March 02, 2023, 11:16:05 pm »
Okay, here is what I was talking about. Hopefully, this answers by bug a little bit better:

https://ibb.co/W63cY4h
https://ibb.co/LR378Sz
https://ibb.co/Nsx7nRg

I'm also running on 1.11, too. If anyone knows a link to a much recent download of Skyscraper, please DM me the link.

I tested most of the building last night, and the trim was there for those elevators and doors.  The latest Skyscraper can be downloaded on the website at https://www.skyscrapersim.net (make sure you're running the 2/28/23 build).  What EG881 IP are you using also?

12
Buildings / Re: Missing Door Trim at SBC 1
« on: March 01, 2023, 10:33:40 pm »
So, I noticed that the door trim on Level A that connects Building 1 from Building 3 is missing. Does anyone know how to fix that?

I've been checking that, and the trim appears fine for me, if I'm looking at the right doors.  Are you using the latest EG881 IP (11)?

13
Download Skyscraper Simulator / Build: 2/28/23 build
« on: February 28, 2023, 08:00:26 am »
This build has a floor sound bugfix, and includes an upgraded wxWidgets.

Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide

Changelog:

-Only play floor sound during an elevator's standard arrival notification
-upgraded wxWidgets from 3.2.1 to version 3.2.2.1


For more info on recent changes, see the posts for the previous builds.

14
Tutorials / Re: Installing Add-Ons on a Mac
« on: February 20, 2023, 03:49:23 pm »
There should probably be a "Open buildings folder" button on the menu. Maybe move it to Application Support too. That way you don't lose everything when updating.

That's a good idea, I'm not that familiar with how Mac apps work (yet at least), so I'll see what I can do about that.

15
Tutorials / Installing Add-Ons on a Mac
« on: February 19, 2023, 11:56:31 pm »
I just made a tutorial on how to install Skyscraper add-ons on a Mac:
https://www.skyscrapersim.net/mac.html

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