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Messages - NothingCanStopMe357

Pages: [1] 2 3 4 5 ... 11
1
Buildings / Re: I crashed the game through unskilled .bld editing
« on: March 06, 2024, 12:11:13 pm »
the issue in question was
Code: [Select]
CreateShaft(1, 0, 2, 1, -114, -24, 0.33, 7, 7, 1, 0, 1, 1)
ShaftShowFloors 1 = 0 - 2, true
ShaftShowOutside 1 = 0 - 2
throwing an error so I naively deleted the showshaftfloor parameters, causing it to crash
I have noticed the CreateShaft command is being used, which Skyscrapersim does not have listed. I'm guessing you most likely retrieved it from a building created using SBCR, and that program has a special way of condensing functions by defining it within a building script to save memory for large, massive creations. If you are handcrafting buildings, you would have to use AddShaft and creating shafts manually.

2
Content Requests / Re: How to add and poisition lift parts on a lift
« on: February 24, 2024, 03:56:35 pm »

This is how each elevator functions are implemented:


1. The "COP": you would use the CreatePanel command to create the panel and the AddButton/AddControl commands within the Elevator Section to add the controls.
2. The "HOP" (we call these Call Stations, HOP is an incorrect term): You use the CallButtonElevators and CreateCallButtons commands to create the call stations. A more modern/better way of doing this would be to use the CallStation section, and using the CreatePanel for the panel and the AddControl for the buttons/switches. Keep in mind that the CallStation section only works in Skyscrapersim 1.12+ and for older versions you have to resort to the old CallButtonElevators and CreateCallButtons commands.
3. Outside/inside lanterns & Indicators: AddDirectionalIndicator is used for lanterns and AddFloorIndicator is used for the floor indicator.


All the documentation is found on this guide: https://www.skyscrapersim.net/guide/. If you find any of this challenging, the best way to get familiar with these controls is to reference the code from a Skyscrapersim Building (eg. simple.bld) and view the code from there.

3
Data / Re: Epco SSL Fixture Set
« on: February 19, 2024, 10:51:54 am »
I will need to check it out when I have time

4
Buildings / Re: Problem with tow Beno buildings
« on: February 19, 2024, 10:49:44 am »
It would be cool if we had some skyscrapersim building visualization editor of some sort. No, I’m not talking about the program about exploring buildings which we already have, but rather a program where we can edit and see buildings in real time before it gets exported as a building file.

5
Off Topic / Re: Tallest Building Visited
« on: February 18, 2024, 11:30:08 pm »
The tallest building I have went up in is the One World Trade Center (Freedom Tower) in NYC. In other words, it’s the successor to the old twin towers.

6
Sometimes we cannot accomplish everything on time. This is just how life is unfortunately.  :(

7
I will take a look at it whenever I have time.


Unfortunately, Skyscrapersim building creator 2 on scratch is hard to maintain and it will need to be overhauled AGAIN  :( .
This time it will be done through Turbowarp again (a scratch modification), but it will make use of custom resources that will allow it to be better maintained, and also unlock new features (such as directly saving into skyscrapersim folder). If I end up releasing it, I will post both the source code and the executable.

8
Attention everyone!


It has come to my attention that McAfee's antivirus software will automatically delete skyscrapersim downloads after a few seconds for no apparent reason. This has left me and potentially other skyscrapersim users from being able to update the software to the latest version, or even worse, not being able to use the software at all.


Solution that has worked for me right now:
1. Go to the McAfee Total Protection (or whatever program you are using)
2. Look for "My protection" on the left hand side
3. Under "Protect your PC", look for "Quarantined Items"
4. Restore the skyscrapersim download that was mistakenly deleted.
5. Enjoy Skyscrapersim




If you find an even better solution, please let me know.

9
General Discussion / Re: Subways for Skyscrapersim
« on: July 28, 2023, 10:09:55 pm »
It is possible for subways to be built in skyscrapersim by turning the camera in a certain way and the elevators can act as mini metros (subways). The only problems would that you won’t be able to have both subways and elevators, and it would be extremely difficult to design, unless there is a program of course that could develop it.

10
Download Skyscraper Simulator / Re: New build: 5/20/23 build
« on: May 24, 2023, 04:40:35 am »
For the next update, you should make the handicap mode for destination dispatch so the doors would open for longer and a voice would play.

11
Download Skyscraper Simulator / Re: New build: 4/23/23 build
« on: April 24, 2023, 09:07:40 pm »

Does it break compatibility with older buildings?


It's not supposed to, originally it had some bugs which did break older buildings, but those have been fixed.  If you find any issues, let me know and I'll fix them.
So far it works good. I have noticed in Simple-Callstation that there are buttons for both up and down on both the 1st floor (Floor 0) and the 10th floor (Floor 9), but I don't think this has anything to do with the code you set up. I believe you can fix the error by putting an if statement before the code, for example:
Code: [Select]

<Floors 0 to 9>
    <CallStation 1>
        Name = Call Station %callstation%
        Controller = 1  #assign to Dispatch Controller 1


        #create a button panel and controls
        CreatePanel ElevExtPanels, 4, 3, front, 0.15, 0.15, 0.3, 0.45, 0, 0
        if[%floor% < 9] AddControl switch.wav, 2, 2, 0, 0, 0, 0, 1, Off, Up, ButtonUp, ButtonUpLit
        if[%floor% > 0] AddControl switch.wav, 3, 2, 0, 0, 0, 0, 1, Off, Down, ButtonDown, ButtonDownLit


        #set position of call station
        SetPosition 3, 4, 6 - 4.125 - 0.33 - 0.1
    <EndCallStation>

<EndFloors>

12
Download Skyscraper Simulator / Re: New build: 4/23/23 build
« on: April 24, 2023, 07:14:57 pm »
Does it break compatibility with older buildings?

13
Buildings / Re: The Glass Tower
« on: February 28, 2023, 11:13:07 pm »
I like how realistic the towers look. Great job implementing it into skyscrapersim!

14
Buildings / Re: NCSM357 building creator: elevator doors bugged
« on: February 23, 2023, 03:46:22 pm »
the elevator doors sometimes isnt generated,also the callbuttons and other objects are sometimes bugged



https://i.gyazo.com/eb2a1faaee37a9444873a00977ad2a97.png

https://i.gyazo.com/1d18ddde7828e6130f471dfee5fe0d11.png
Oh no this is definitely important issue i must consider. I have unfortunately not using the product for a long time and mostly it’s because of college.

15
Data / Re: Innovation Bruiser Pack
« on: February 19, 2023, 12:38:31 am »
I have a copy of the Bruiser Fixtures:
https://www.mediafire.com/file/2cm5ziyes018fzd/Innovation_pack.zip/file
The pack is very realistic, the only problem I would say although it is a very minor thing is that most installations would have square brailles next to the buttons as opposed to circular (which would be the case of Thyssenkrupp Vandal Resistant). 4/5 I would highly recommend it.

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