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General Discussion / 🏙 Skyscrapersim Wiki
« on: February 12, 2023, 11:09:28 pm »
I find this to be useful. I added in information about skyscrapersim 1.11 so far.
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The action “TurnWall” does not exist in Skyscrapersim, although I do think this would be a good feature.Just thought I'd tell you!Okay, so this is the code I used:
AddAction TurnWall1, testWall, TurnWall__90
AddAction TurnWall2, testWall, TurnWall__0
AddActionControl Control1, , left, 147.40, -375.85, 1, 1, 4, 2, TurnWall1, TurnWall2, BUTGR, BUTRE
The problem seems to be the action (TurnWall__90 or TurnWall__0) as in the console seems to execute the action but nothing happens when I press the button/action control.
The console writes:
0> Clicked on object 1199: Mesh: Control1, Wall: Control1
0> Action 'TurnWall1': object 'testWall' using command 'turnwall90'
You could team up with others to then develop the vehicles together.Sounds like a plan.
Hmm. I wonder if you could maybe turn the buses into trains. Could be useful if you had an extremely large map.That would probably require another new update for skyscrapersim. I definitely support having trains in the software.
This build has the script processor bugfix that was reported, that prevented math operations with parenthesis () being used inside function calls (as parameters).Sounds like a good update. I will need to try it myself.
Downloads:
https://www.skyscrapersim.net
GitHub repository:
https://github.com/eventhorizon5/skyscraper
Changelog:
Fixed a crash in the function processor, the crash would happen if a closing parenthesis ")" was specified before the function's closing parenthesis.
I sometimes have trouble when it comes to math equations and I was able to overcome it by declaring variables. In case you are wondering, this is how you are able to set variables:I'm testing your code myself, and it's having problems. I'll look into it further to see what's going on.I've just tried that and the function now works perfectly. Thanks so much for your help.
Edit - after checking something, I found that the "(70.5 / 14)" in your function call appears to be causing the problems, it's a bug in the simulator. Try removing the parenthesis and see if your code runs without the crash happening.
Gan Sirkin Mall - Update 1This link are just linking it into the a music named "Going Home (Live)" by "Kenny G" and this isn't a proper a download link, Please fix the download link!
Changelog
1. All KONE M elevators got modernised
2. Steinmann has purchased back the mall and now owns it again.
Download: https://www.mediafire.com/file/qiyoza89n5rxfda/Gan_Sirkin_Mall_-_Update.rar/file
P.S. I'm currently working on a new building. Stay tuned for more information.
I tested the link now and it doesn't redirect to Going Home by Kenny G.
Do you know what exactly is preventing you from loading the program? If so I am free to fix it.News from Jacob West: https://www.youtube.com/watch?v=7Jr1Z-5kjyUWe can wait then. Hopefully there isn’t another delay of sorts. At least there’s my building creator for now if you want to make buildings
But your Building Creator won't work for the skyscrapersim
I have never heard the company “Del Bo”. Would you be able to tell me what it is?The most is KONEI like KONE, IFMA, OTIS, Valcris, ThyssenKrupp, Del Bo and many othersWhich do you prefer out of all of them? For me I chose Otis although I like all other companies (excluding generics).
The 2nd most is OTIS
The 3rd most is Stannah
and the 4th most is Del Bo
Hi all,Do you know how you were able to accomplish this? I'm currently getting used to the program.
Has anyone here taken a look at using ChatGPT to assist in creating buildings?
I have been successful at throwing some Simple.bld code at it and asking it to make adjustments, such as re-orienting elevator shafts and expanding them. It is pretty smart.
I'm looking at training it with designguide.html to hopefully have it greatly assist at, or be able to, complete entire buildings on its own.
Obviously, some user participation is required for textures and whatnot, but for tedious things like creating complex walls or elevator shafts, it may be helpful.
https://chat.openai.com/chat
This build has some fixes, and also includes another change made by a third party (NoNoTeal on Github).
The contribution prevents the camera from going upside-down, but is disabled by default. To turn it on, open the skyscraper.ini file and set this line to 'true':
Skyscraper.SBS.Camera.RestrictRotation = false
Downloads:
https://www.skyscrapersim.net
GitHub repository:
https://github.com/eventhorizon5/skyscraper
Changelog:
-fix typo in build guide
-more cmake typo fixes
-Fix for the AlarmSoundStop parameter
-Updated documentation for Windows builds
-Feature Request: Preventing simulator camera from going upside-down by limiting pitch (Github pull request #10)