Arcadia Power

Recent Posts

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Buildings / Re: Script error when attempting to load "Trinity Central"
« Last post by DPlifts on July 03, 2020, 02:55:36 pm »
I finally found what is the issue and fixed it by myself. So there is no need to help.
2
Off Topic / I AM BACK, BUT NOT REALLY
« Last post by Anime and Lifts on July 01, 2020, 05:01:57 am »
Alright guys, it's been a few months since i left lift filming. I know you guys loved me seeing lift videos from Romania.

So, why did i left lift/elevator filming?

Well, basically i just got bored, my parents doesn't like this hobby, sometimes can be dangerous while filming in secure/office
buildings. But, i didn't stop filming lifts, currently i have 3 lifts filmed. And, the videos where not showing Kone,
Otis, ThyssenKrupp, Schindler or a generic. So, these videos where basically showing IFMAs (1 original except the interior
buttons was replaced, 2 of them that i filmed yesterday near me, just refurbished). If you don't know what IFMA is, IFMA
(Intreprinderea de Fabricație și Montaj Ascensoare) is a romanian lift company with many old lifts in the most old buildings around Romania.
In the modern day, IFMA is still installing and modernizing lifts, but the mods are actually pretty good. Why? Because the interiors, no
basic cab model like the UK. And some of these modernized lifts, when you arrive at a floor, it plays the MP chime. Well, probably is part
of the MP Group. I mean the old mods are better because, the new mods has basic metal cab.

But, the mods can get better here

RomService, another romanian lift company which basically refurbish the old IFMA lifts, which is showing in the 2 videos that i filmed
yesterday. RomService doesn't change the lift logic at all, just refurbish the interior of the old IFMAs. The interiors look pretty nice. And i
will said that Romania is the best country in Europe at mods! While UK is the worst.


Extra:

I am sorry ZZ9 for forcing you to comment to my videos (if you want to comment just comment if you want), i hope i didn't make you angry,
i just used to love you alot! And sorry for deleting my videos so quickly, I am sorry that i left lift filming. I DO APOLOGIZE  :-\

                               I know everybody wants me back, but, not, really

And of course, i deleted my YouTube channel (but i will recreate) because of lift filming, and i wanted to plan to make my last Live Stream,
the Live Stream used to be planned for playing Garry's Mod. Unfortunately i ignore it and i started to delete my channel.

I am so sorry for this  :-[

I hope you guys are happy see me again  :D
3
General Discussion / Re: Coordinates to meters
« Last post by Dimsar01 on June 26, 2020, 10:48:28 am »
1ft = 1 coordinate point, yes. Although you can use decimal points (ex. 13.4554) to cover shorter distances.

Great, thanks!
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General Discussion / Re: Coordinates to meters
« Last post by SchindlerLift2844 on June 26, 2020, 08:14:02 am »
Okay, no problem with that, but what's the conversion? 1 ft = 1 coordinate point?
1ft = 1 coordinate point, yes. Although you can use decimal points (ex. 13.4554) to cover shorter distances.
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General Discussion / Re: Coordinates to meters
« Last post by Dimsar01 on June 26, 2020, 06:43:50 am »
Okay, no problem with that, but what's the conversion? 1 ft = 1 coordinate point?
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General Discussion / Re: Coordinates to meters
« Last post by QuarioQuario54321 on June 25, 2020, 07:28:48 pm »
You absolutely have to use feet. Meters do not exist. All distances are in feet. All speeds are in feet per second. All floors area. Inches would be useful though.
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General Discussion / Coordinates to meters
« Last post by Dimsar01 on June 25, 2020, 02:53:20 pm »
Hey, I wasn't sure if I should post it here, but I'm planning to create a new building based on some plans and was wondering what is the analogy of a coordinate "point" let's say, to meters? Does anybody know?
Thanks :)
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Buildings / Re: [RESOLVED] External floor indicator does not appear
« Last post by SchindlerLift2844 on June 25, 2020, 12:36:27 pm »
RESOLVED

I just realised it's because I set the V-offset to 10.5, where it only needed to be 8.4, therefore putting the indicator in the interfloor.
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Buildings / [RESOLVED] External floor indicator does not appear
« Last post by SchindlerLift2844 on June 25, 2020, 10:26:29 am »
I'm working on a mod of the Simple building where I'm going to create a realistic Advance lift, and I want to add an external indicator to each floor. However, it simply refuses to appear. Here is the code I'm using (inside a <Floors 0 to 1> subsection)

Code: [Select]
AddFloorIndicator 1, true, Blue, front, 0, -4, 0.7, 0.5, 10.5
And here is a screenshot: (it's supposed to appear on that protruding metallic wall above the lift doors
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A lift fail compilation would be great! And here are some of my other compilation requests:
1. A compilation of squeaky doors on lifts
2. A compilation of motors starting up
3. A compilation of pre-doors
4. A compilation of button beeps
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