Recent Posts

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21
Existing Content / CTV Astral Tower
« Last post by John Skywalker on March 29, 2024, 01:51:44 pm »
https://m.youtube.com/watch?v=riawuKsOBDY&list=PLGCYVvFojXXmT27lq1WRFcNoEKdtUY37B&index=5&t=4s&pp=iAQB

I saw a video posted the other day about this building. Does anyone know where to download it from?
22
Integration Projects / Re: M72 Intergration Project
« Last post by Herman Chen on March 29, 2024, 09:28:42 am »
can you release the 72-tower building because you did not release it?
23
Integration Projects / Re: g-ElevIntegration
« Last post by g-Elevators on March 26, 2024, 06:37:17 pm »
Update: March 26, 2024
Elevators
I have started on the new, more detailed Otis ZEN elevators. That wooden "pillar" that you see is my temporary construction elevator. Here are some screenshots of my progress.
https://imgur.com/3zSfeON
https://imgur.com/uBfi92C
https://imgur.com/NIrXAum
https://imgur.com/t1RqQ7U
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Integration Projects / Re: g-ElevIntegration
« Last post by g-Elevators on March 24, 2024, 06:31:19 pm »
Update: March 24, 2024
Atriums complete
I have just completed all atriums and floor assignments of the Carter Building. I also changed the ceiling textures. Next up, I will work on replacing the elevator to a more detailed set of two Otis ZEN elevators. Here are some screenshots of my progress.
https://imgur.com/87xGyea
https://imgur.com/tbKjf1E
25
Download Skyscraper Simulator / Re: New build: 3/23/24 build
« Last post by eventhorizon on March 23, 2024, 11:45:00 pm »
I also started a new branch for some multithreading work I've been doing, currently am trying to run each elevator in it's own thread and see what happens.  So far it's running them like that, but is extremely buggy haha.

You can see the progress of it in the "threading" branch:
https://github.com/eventhorizon5/skyscraper/tree/threading

This is the third attempt at multithreading Skyscraper.  Before I was using Intel TBB to try to multhread the Cut function (speed up startup), but that ended up in a complete mess and also had a huge performance penalty, so I'm trying something different this time.
26
Download Skyscraper Simulator / Re: New build: 3/23/24 build
« Last post by eventhorizon on March 23, 2024, 11:42:19 pm »
I just noticed that the design guide was not updated in the patch build at all. Can you fix that please?

That's now been fixed.
27
Download Skyscraper Simulator / Re: New build: 3/23/24 build
« Last post by g-Elevators on March 23, 2024, 08:27:13 pm »
I just noticed that the design guide was not updated in the patch build at all. Can you fix that please?
28
Download Skyscraper Simulator / New build: 3/23/24 build
« Last post by eventhorizon on March 23, 2024, 07:36:50 pm »
This build adds the elevator car parameters MusicUp and MusicDown for playing separate up and down music files.  The new MusicAlwaysOn parameter for elevator cars also, should improve realism by continuously playing the elevator music instance with the volume at 0, and then setting the volume to full when the music is supposed to be heard, this is so that the music will continue realistically when you enter the elevator.  The MessageOnMove parameter changes the elevator directional messages so that they play when the elevator starts moving, instead of when the doors fully open.



The Windows patch can be applied only to the previous build:
https://download.skyscrapersim.net/dev/patch-032324-x64.zip



Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide



Changelog:
-Relocated wxWidgets GUI classes into their own folder, to clean up the frontend source file layout
-Updated email address
-Added support for separate elevator music files for the up and down directions, via the MusicUp and MusicDown parameters
-Added an always-on mode for elevator music, for a more realistic effect, via the MusicAlwaysOn parameter
-Added MessageOnMove elevator car parameter, which if set to true, has the up/down directional messages play when the elevator starts moving instead of when the doors open fully
-Fix include for Windows builds
29
Integration Projects / Re: g-ElevIntegration
« Last post by g-Elevators on March 23, 2024, 04:46:19 pm »
Update: March 23, 2024
It's starting...
I have just started on my first building for this IP, the Carter Building. I have started to expand the first atrium in the building, and am going to expand the other floors as well and add new floors. I also changed the outer window and interfloor textures and fixed the glass interfloor wall thicknesses. Here are some screenshots of my progress.
https://imgur.com/2xaYxDU
https://imgur.com/Quc2c1P
30
Existing Content / Missing files request
« Last post by hongkonger on March 23, 2024, 01:12:04 am »
Request for following missing textures:
data/E1209/control/interlock off.png
data/E1209/control/interlock on.png
data/E1209/escalatorstep3xb.jpg
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