Recent Posts

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31
Buildings / Re: I crashed the game through unskilled .bld editing
« Last post by Abigail on March 19, 2024, 11:32:50 am »
I believe it was caused by me deleting a section where whatever function it was, was being defined. I will still send the old version before i transitioned to manual code, though. Additionally I attempted to install the new build but the graphics wouldn't initialize no matter what graphics option i chose, gonna install the microsoft visual c thing you reccomended and restart and see if that works.
32
Integration Projects / Re: EG881 Integration Project
« Last post by Mn10 on March 18, 2024, 03:22:15 am »
Project Update - March 17, 2024
I am focusing my attention on the Fountain I building in Terrace V3.  I moved the building into its own BLD file that can be loaded by itself or with the Terrace V3 BLD file.  Doing so required copying over all the used textures, transforming the vertex coordinates to center the building at (0,0), and re-numbering the two shafts and elevators.

Attached is a TXT copy of the code (you'll have to change the extension to BLD before loading it).
This is a good change. I can't wait to see more content in Fountain I.
33
Buildings / Re: Dundrum Town Centre - Glass Otis Lifts
« Last post by HappyPizza64 on March 17, 2024, 06:12:17 pm »
17-03-2024
Apologies for the lack of progress on this project so far.  Unfortunately, my job has become insanely busy lately and I have not had much time to code for Skyscraper.  However, I have begun to construct the Level 1 entrance to the small area where the glass lifts will be placed.  These textures are temporary and will likely be changed later.  More supports will also come for the pillars; and walls and a ceiling will be added.

34
Integration Projects / Re: EG881 Integration Project
« Last post by escalatorgeek881 on March 17, 2024, 04:58:38 pm »
Project Update - March 17, 2024

I am focusing my attention on the Fountain I building in Terrace V3.  I moved the building into its own BLD file that can be loaded by itself or with the Terrace V3 BLD file.  Doing so required copying over all the used textures, transforming the vertex coordinates to center the building at (0,0), and re-numbering the two shafts and elevators.

Attached is a TXT copy of the code (you'll have to change the extension to BLD before loading it).
35
Download Skyscraper Simulator / Re: New build: 3/12/24 build
« Last post by Lured on March 16, 2024, 07:37:35 am »
I know music in elevators from observation decks from Donau Tower in Wien.
https://www.youtube.com/watch?v=H28i2sYHMis
https://www.youtube.com/watch?v=GT24LIlQeIA
36
Download Skyscraper Simulator / Re: New build: 3/12/24 build
« Last post by Fennz(cd7890) on March 16, 2024, 03:57:19 am »
not actually a bad idea, could see use in observation deck elevators
37
Download Skyscraper Simulator / Re: New build: 3/12/24 build
« Last post by Lured on March 15, 2024, 10:50:18 am »
There could be another option where music could be played in the elevator in the desired direction of travel.

Here is my idea:

MusicUp = SongUp.wav
    MusicPosition = 1.75 + 1 - 0.1, 6.3, 3.125 - 0.4
    MusicOnMoveUp = true
MusicDown = SongDown.wav
    MusicPosition = 1.75 + 1 - 0.1, 6.3, 3.125 - 0.4
    MusicOnMoveDown = true
38
Download Skyscraper Simulator / Re: New build: 3/12/24 build
« Last post by 巴膠 on March 15, 2024, 08:55:30 am »
Should make the option that the directional messages can be played when the lift is started instead of the doors are fully opened :)
39
Download Skyscraper Simulator / Re: New build: 3/12/24 build
« Last post by far4 on March 13, 2024, 09:49:15 am »
Is there a way to remove the FPS counter or is it built-in and not supposed to be turned off? I'm thinking that some people wouldn't really like to see their FPS ;)
Press the F9 key. It will alternate between displaying only the frame rate, showing full frame information, and not showing the FPS at all.

Thanks a bunch! I'm just blind and thought "Statistics Display" meant something else, so I didn't touch it in the readme file :D
40
Download Skyscraper Simulator / Re: New build: 3/12/24 build
« Last post by Mn10 on March 13, 2024, 08:52:42 am »
Is there a way to remove the FPS counter or is it built-in and not supposed to be turned off? I'm thinking that some people wouldn't really like to see their FPS ;)
Press the F9 key. It will alternate between displaying only the frame rate, showing full frame information, and not showing the FPS at all.
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