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91
Buildings / Re: I crashed the game through unskilled .bld editing
« Last post by NothingCanStopMe357 on March 06, 2024, 12:11:13 pm »
the issue in question was
Code: [Select]
CreateShaft(1, 0, 2, 1, -114, -24, 0.33, 7, 7, 1, 0, 1, 1)
ShaftShowFloors 1 = 0 - 2, true
ShaftShowOutside 1 = 0 - 2
throwing an error so I naively deleted the showshaftfloor parameters, causing it to crash
I have noticed the CreateShaft command is being used, which Skyscrapersim does not have listed. I'm guessing you most likely retrieved it from a building created using SBCR, and that program has a special way of condensing functions by defining it within a building script to save memory for large, massive creations. If you are handcrafting buildings, you would have to use AddShaft and creating shafts manually.
92
Data / Kone KSS Impulse Fixture Set
« Last post by Sandy Laxner on March 06, 2024, 08:13:53 am »
Hello Everyone! I'm Back, I made the super rare Kone KSS Impulse fixture set made by Jimlielevators, so here's the link: https://www.mediafire.com/file/xylkqfxaxp90v65/KSS_Impulse.zip/file

Note 1: Credits can be seen in the credits document
Note 2: You must give credit if you want to use it for your animations
93
Buildings / Re: I crashed the game through unskilled .bld editing
« Last post by eventhorizon on March 06, 2024, 12:11:49 am »
so i figured out how to crash the game through my incapability to code buildings, ill submit the crash report Below, if you want the building file, I'll send it.

You can send the building file to me if you want, I need to test anything that can cause the sim to crash, since crashes aren't supposed to happen.

The crash dump shows that you were using the Alpha 11 release, can you also try on the latest development version (of Alpha 12)?
94
Integration Projects / Re: EG881 Integration Project
« Last post by NewEnglandElevators on March 05, 2024, 11:32:14 pm »
Build 16 Released

Build 16 is now released!



Overview
This build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck (across from Northeast Triad Convention Center) and a 19-story office tower (Tower 1) connected to the garage.  The Northeast Triad Convention Center BLD file will load this complex by default, but there is also a BLD file that loads the garage and tower, and one that loads just the tower (I'd recommend at least loading the garage and tower together).

The office tower simulates a late-1980s into 1990s facility that was renovated to keep its space attractive to modern-day tenants, comparable to suburban or "just outside downtown" office buildings in the US.  A building this tall outside of a downtown would exist in a city like Atlanta or Dallas.

This building really pushed my coding skills.  Some novel implementations I did include...
  • Curved walls, exterior, and cylindrical columns
  • Using SetTextureMapping to get curved surfaces textured properly
  • Using SetPlanarMapping to keep texture tiling seamless (such as false ceiling tiles)
  • Curved outdoor pathways
  • Realistic terrain with drainage elements
  • Non-orthogonal doorways (no operable doors though)
  • Water fountains
  • Yes, this works!  Using TextureOverride on elevator shaft doors to make the interior of elevator shafts more realistic
  • The skybridge was tricky as it kinks over to avoid a column in the garage and also travels across the load boundary of the garage and the tower.
  • Neat Trick!   I discovered this on accident.  Using negative wall and floor thicknesses can be used to create rooms, chambers, tunnels, insides of things, etc. using less lines of code.  Essentially, if you enter a negative number for thickness in AddWall or AddFloor, instead of creating the outsides of a box, you create the insides of a box.  The only caveat is negative thickness will flip the direction of wall and floor orientations.

Hope you enjoy!



This is amazing! Keep up the good work.
95
Buildings / Re: I crashed the game through unskilled .bld editing
« Last post by Abigail on March 05, 2024, 09:40:36 pm »
the issue in question was
Code: [Select]
CreateShaft(1, 0, 2, 1, -114, -24, 0.33, 7, 7, 1, 0, 1, 1)
ShaftShowFloors 1 = 0 - 2, true
ShaftShowOutside 1 = 0 - 2
throwing an error so I naively deleted the showshaftfloor parameters, causing it to crash
96
Buildings / I crashed the game through unskilled .bld editing
« Last post by Abigail on March 05, 2024, 09:38:37 pm »
so i figured out how to crash the game through my incapability to code buildings, ill submit the crash report Below, if you want the building file, I'll send it.

Code: [Select]
*** Unhandled Exception
   ExpCode: 0xC0000005
   ExpFlags: 0
   ExpAddress: 0xAC48B063

SymInit: Symbol SearchPath: '.', symOptions: 530,

OS Version: 6.2.9200 ()

Loading symbols............................................................................................

Call stack:
C:\skyscraper\src\sbs\elevator.cpp (481): SBS::Elevator::AddRails
C:\skyscraper\src\frontend\script_elevators.cpp (679): Skyscraper::ScriptProcessor::ElevatorSection::Run
C:\skyscraper\src\frontend\scriptprocessor.cpp (222): Skyscraper::ScriptProcessor::Run
C:\skyscraper\src\frontend\enginecontext.cpp (129): Skyscraper::EngineContext::Run
C:\skyscraper\src\frontend\skyscraper.cpp (2185): Skyscraper::Skyscraper::RunEngines
C:\skyscraper\src\frontend\skyscraper.cpp (874): Skyscraper::Skyscraper::Loop
C:\skyscraper\src\frontend\mainscreen.cpp (179): Skyscraper::MainScreen::OnIdle
00007FFA66982A54 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::CallEventHandler
00007FFA66A82CDF (wxbase32u_vc_custom): (filename not available): wxEvtHandler::ProcessEventIfMatchesId
00007FFA66A828AC (wxbase32u_vc_custom): (filename not available): wxEventHashTable::HandleEvent
00007FFA66A83B8D (wxbase32u_vc_custom): (filename not available): wxEvtHandler::TryHereOnly
00007FFA66A82C43 (wxbase32u_vc_custom): (filename not available): wxEvtHandler::ProcessEvent
00007FFA66A8376A (wxbase32u_vc_custom): (filename not available): wxEvtHandler::SafelyProcessEvent
00007FFA3324E6F7 (wxmsw32u_core_vc_custom): (filename not available): wxWindowBase::SendIdleEvents
00007FFA3315CDBA (wxmsw32u_core_vc_custom): (filename not available): wxAppBase::ProcessIdle
00007FFA669B83A9 (wxbase32u_vc_custom): (filename not available): wxEventLoopBase::ProcessIdle
00007FFA669B8175 (wxbase32u_vc_custom): (filename not available): wxEventLoopManual::DoRun
00007FFA669B842A (wxbase32u_vc_custom): (filename not available): wxEventLoopBase::Run
00007FFA669856F7 (wxbase32u_vc_custom): (filename not available): wxAppConsoleBase::MainLoop
00007FFA66A08CEC (wxbase32u_vc_custom): (filename not available): wxEntryReal
00007FFA66AE1A38 (wxbase32u_vc_custom): (filename not available): wxEntry
C:\skyscraper\src\frontend\skyscraper.cpp (102): main
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
00007FFAE8E9257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFAE99CAA58 (ntdll): (filename not available): RtlUserThreadStart

Simulator State Dump
--------------------------
Platform: Windows x86 64-bit
Renderer: OpenGL
Frontend version: 1.11.2.0
SBS version: 0.11.2.0
Instance number: 0
Building Name:
Building Filename: 25th Street Pharmacy and Offices.bld
Building Version: 1.1
InStairwell: false
InElevator: false
InShaft: false
CameraFloor: 0
ElevatorNumber: 1
CarNumber: 1
ElevatorSync: false
Running Time: 0
BuildingsEnabled: false
ExternalEnabled: false
LandscapeEnabled: false
SkyboxEnabled: false
Verbose: false
InterfloorOnTop: false
Object Count: 44
Camera Floor: 0
Camera Position: 0, 0, 0
Line number: 147
Context: Elevator 1
Line text: AddRails Rails, RailsEdge, 3.5, 0, true, 1 + 0.06, 0.1

--------------------------
Copy and paste the above information (select it and press CTRL-C)
and either post it to the Skyscraper forum at http://forum.skyscrapersim.net
or email to ryan@thoryk.com

Press OK to close Skyscraper
97
Integration Projects / Re: EG881 Integration Project
« Last post by crazybangles on March 04, 2024, 12:19:51 am »
The new building in NTCC is really nice! Can't wait to see more new content in the future.
98
Integration Projects / Re: EG881 Integration Project
« Last post by Mn10 on March 03, 2024, 10:34:13 am »
Build 16 Released
... Overview
This build releases the new Doolittle Meridian Center, consisting of the existing Doolittle St. parking deck (across from Northeast Triad Convention Center) and a 19-story office tower (Tower 1) connected to the garage.  The Northeast Triad Convention Center BLD file will load this complex by default, but there is also a BLD file that loads the garage and tower, and one that loads just the tower (I'd recommend at least loading the garage and tower together).
*snip*
Nice and realistic work in this release! I really like the diagonal bridge that links the tower to the garage's new section.
99
Integration Projects / Re: EG881 Integration Project
« Last post by John Skywalker on March 02, 2024, 07:41:20 pm »
Thank you for this! It looks pretty realistic.
100
Integration Projects / Re: EG881 Integration Project
« Last post by MultiMonorail on March 02, 2024, 02:16:02 pm »
This is very nice! I love the details in the Meridian tower, especially the diagonal and curved features! (Also love the water fountain outside!)
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