Author Topic: Custom alarm sound uses default sound upon release  (Read 398 times)

Offline NothingCanStopMe357

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Custom alarm sound uses default sound upon release
« on: July 01, 2022, 07:26:14 pm »
There is an issue where if you load a 3rd party building and you hold the alarm button, it will go off as normal (using the custom sound), where as if you were to release it, instead of playing the custom alarm release sound effect it uses the original alarm ending sound effect (which is normally bell1-stop.wav unless it has been manually configured). The best example of this happening would be in BENO's Coalham Hospital where the main elevators (or lifts, if you are not in the US) would activate the phone once the alarm button is released. This happens in both 1.11 alpha and in alpha 10 (1.10). I know for sure that BENO edition skyscrapersim, as well as Alphas 7 & 8 will not have this issue. If someone will fix this, then great!
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Offline Lisa yani

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Re: Custom alarm sound uses default sound upon release
« Reply #1 on: November 26, 2022, 04:05:09 am »
There is an issue where if you load a 3rd party building and you hold the alarm button, it will go off as normal (using the custom sound), where as if you were to release it, instead of playing the custom alarm release sound effect it uses the original alarm ending sound effect (which is normally bell1-stop.wav unless it has been manually configured). The best example of this happening would be in BENO's Coalham Hospital where the main elevators (or lifts, if you are not in the US) would activate the phone once the alarm button is released. This happens in both 1.11 alpha and in alpha 10 (1.10). I know for sure that BENO edition skyscrapersim, as well as Alphas 7 & 8 will not have this issue. If someone will fix this, then great!
I don't know how to fix, this topic may been dead...
Try asking someone for Help.
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Offline NothingCanStopMe357

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Re: Custom alarm sound uses default sound upon release
« Reply #2 on: November 26, 2022, 02:19:13 pm »
There is an issue where if you load a 3rd party building and you hold the alarm button, it will go off as normal (using the custom sound), where as if you were to release it, instead of playing the custom alarm release sound effect it uses the original alarm ending sound effect (which is normally bell1-stop.wav unless it has been manually configured). The best example of this happening would be in BENO's Coalham Hospital where the main elevators (or lifts, if you are not in the US) would activate the phone once the alarm button is released. This happens in both 1.11 alpha and in alpha 10 (1.10). I know for sure that BENO edition skyscrapersim, as well as Alphas 7 & 8 will not have this issue. If someone will fix this, then great!
I don't know how to fix, this topic may been dead...
Try asking someone for Help.
I know, it’s not a major feature but it is still helpful regardless
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

Offline eventhorizon

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Re: Custom alarm sound uses default sound upon release
« Reply #3 on: December 02, 2022, 09:43:43 am »
Is there a specific building I can test that's having this issue?  I can look into it for you.

Offline NothingCanStopMe357

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Re: Custom alarm sound uses default sound upon release
« Reply #4 on: December 02, 2022, 10:14:40 am »
Is there a specific building I can test that's having this issue?  I can look into it for you.
Try Coalham Hospital.BLD

What it supposed to do: if you release the alarm button on the Thyssenkrupp MRL or Kone Ecodisc elevators, it should play a sound effect that sounds like security is being called.

Do it in both 1.11 and Alpha 8(or BENO edition)
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Offline eventhorizon

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Re: Custom alarm sound uses default sound upon release
« Reply #5 on: December 04, 2022, 07:12:18 pm »
Thanks for that, I managed to find and fix the problem.  The fix will be in the next build.
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Offline NothingCanStopMe357

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Re: Custom alarm sound uses default sound upon release
« Reply #6 on: December 05, 2022, 10:10:10 pm »
Thanks for that, I managed to find and fix the problem.  The fix will be in the next build.
I will check it once my semester ends.  :D
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!