Author Topic: addoverlay is glitched  (Read 187 times)

Offline NothingCanStopMe357

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addoverlay is glitched
« on: October 31, 2022, 10:05:30 pm »
I decided to test my buildings in 1.11 and I believe it was glitched up. I used the latest build by the way. It’s only the Addoverlay command as I found out loadcropped actually works. To clarify I even tried to replace second texture with a non cropped texture for addoverlay and it’s still glitched.

here is proof it works in alpha 10:



This is what I get in 1.11 (latest: 10/26/22 build)


However, I have noticed the fonts look noticeably better in 1.11 as opposed to 1.10
« Last Edit: October 31, 2022, 10:19:56 pm by NothingCanStopMe357 »
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Offline eventhorizon

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Re: addoverlay is glitched
« Reply #1 on: November 06, 2022, 12:07:41 am »
LoadCropped appeared to have issues too for me.  I switched the main texture copying function, ogre's blitFromMemory() to blit() and it appears to fix all the problems, at least for me.  I need to test it for compatibility to make sure it'll work for others.

Offline NothingCanStopMe357

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Re: addoverlay is glitched
« Reply #2 on: November 06, 2022, 09:29:04 am »
Ok. Thanks for doing that.
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

Offline eventhorizon

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Re: addoverlay is glitched
« Reply #3 on: November 06, 2022, 03:09:42 pm »
I've confirmed that my fix works on Windows, Mac and Linux, so I'll be putting out a new build with the fix soon, maybe tonight.
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