Poll

How familiar are you with my creator so far?

Very familiar, I know all the features very well and have no problems using it.
Somewhat familiar.
Having trouble although I know how to build.
I don’t know how to create a building with it and I need a lot of support.
I have never used it

Author Topic: ✔️🛗 NCSM357’s Building Creator helpful hints 🏗  (Read 1573 times)

Offline NothingCanStopMe357

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Here is a quick guide to using my building creator if you are confused about any of the features:

Main Editor
Tools
Action buttons
  • |+| and |-| buttons: used for changing floors
  • Import buttons: used for copying another floor’s contents onto this floor.
  • Clear button: used for clearing the entire floor so it is blank
  • Finish button: This will take you to the screen to set your spawn point and then generate the building code.
  • Paint button: will paint a object once a room, wall, or atrium is selected, using the texture set that would be appropriate for them. It can be changed by clicking on the floor/wall/window texture toggle switches.
  • Delete button: will delete a object once a room, wall, or atrium is selected.

Building set:
  • Select: tool used to highlight blueprint objects
  • Build (+B): used to draw rooms
  • Atrium: used to draw Atriums, or floor cuts.
  • Wall: used to draw walls
  • Wall cut: typically used so either rooms can join together, or for adding exits on the ground floor.

Textures
Floor textures
Type        Color        Texture file       
Carpet1 BLUE Carpet0013_S.jpg
Carpet2 Light Yellow        Carpet0002_S.jpg
Marble SILVER floor065.jpg
Wood1 Dark Brown      checker23.jpg
Wood2 Light Brown        checker21.jpg

Window textures:
Color      Inside window texture      Outside window texture
Lime Green        windows11.jpg windows11e_inside.gif
Red windows11d.jpg windows11e_inside.gif
Blue windows11g.jpg windows11e_inside.gif
Yellow windows11e.jpg windows11e_inside.gif
Pink windows08.jpg windows11e_inside.gif
Black brick021.jpg brick021.jpg

Wall textures:
Type        Color        Texture file       
default ORANGE marble4.jpg
Marble SILVER marb047.jpg
Bricks GRAY brick021.jpg
Granite BLACK black_granite.jpg
Glass WHITE windows11e_inside2.gif

Elevator Editor
Elevator types
Hydraulic elevators:
  • Button panels have 2 columns total
  • The speed is 3ft/sec or .91 m/sec.
  • Works for 2-6 floor elevators.
Traction elevators:
  • Geared/MRL: 8 ft/sec or 2.44 m/sec. Currently disabled for 2 floor elevators that are next to each other.
  • Gear-less: 24 ft/sec or 7.32 m/sec. Requires a total distance of 26 to 50 floors.
  • High rise: 34 ft/sec or 10.36 m/sec. Fastest ones you can get in this creator. Requires a total distance of 51 floors or greater.
  • Button panels have 3-4 columns total depending on the fixture set.

Elevator brands
Current:
  • Dover: custom fixture set; textures and sounds already exist in skyscrapersim.
  • Mitsubishi ADA: requires the “Mitsubishi ADA” folder, which can be downloaded from the Gooper1 Data Pack.
  • Otis (except touch buttons) and Otis 67 textures: uses otis67 folder, which exists in most versions of skyscrapersim (excluding BENO edition and alpha 7)
  • Otis touch: custom fixture set; textures and sounds already exist in skyscrapersim. Door and alarm buttons use the otis67 folder although I may change it in the future.
  • Schindler MT: already pre installed in skyscrapersim. Uses the “MT” folder.
Not implemented yet:
  • Otis Europe: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses second generation fixtures.
  • Otis USA: will require the “New Otis Elevator” folder, which can be downloaded from the Gooper1 Data Pack. Uses first generation fixtures
  • Otis ZEN: will require the “Otis ZEN” folder, which can be downloaded from the Gooper1 Data Pack.
  • Sigma Palladium: will require the “Sigma Palladium” folder, which can be downloaded from the Gooper1 Data Pack.

Cab settings
Current:
  • 8x8 single: 8x8 elevator, center opening door available on all sides
  • 8x8 bank: bank of 8x8 elevators, use center speed doors
  • 8x6 bank: bank of 8x6 elevators, use single slide doors
Not implemented yet:
  • 6x8 bank: bank of 8x6 elevators, use 2-speed doors
  • 8x6 single: 8x6 elevator, single slide door available on north and south sides, 2-speed doors on west and east sides
  • 6x8 single: 6x8 elevator, 2-speed doors available on north and south sides, single slide doors on west and east sides
  • 12x12 single: big elevator, has 2-speed center opening doors available on all sides

Glass Elevators
You can specify whether the elevators have a glass cab, glass doors, both of them, or neither of them. In the future I may streamline the creator to have glass depending on what side of the cab it’s on.


Stairs/Escalator editor
Stairs: mainly used for emergencies, can serve any range of floors.
Escalators: can be placed on any floor, and it goes only to the floor above it. For example, if you want it to serve floors 5-6, place the escalator on floor 5.


That’s it. I hope you find this helpful!
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!

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Offline Lured

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Will you be working on your building creator again soon?

Offline NothingCanStopMe357

  • Contributor Level I
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  • Posts: 176
  • Contributor to SSF. Innovation is key to success.
  • Location: Multiple places. Usually Scratchland and Skyscrapersimcity
    • View Profile
    • My Scratch Account
I will take a look at it whenever I have time.


Unfortunately, Skyscrapersim building creator 2 on scratch is hard to maintain and it will need to be overhauled AGAIN  :( .
This time it will be done through Turbowarp again (a scratch modification), but it will make use of custom resources that will allow it to be better maintained, and also unlock new features (such as directly saving into skyscrapersim folder). If I end up releasing it, I will post both the source code and the executable.
Together, we can innovate Skyscrapersim in many ways that has never been seen before. Just bring up an idea and we can implement it!