The Skyscraper Simulator Forum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
This topic
This board
General Discussion
Download Skyscraper Simulator
Buildings
Integration Projects
Data
Entire forum
News:
Create A Forum Installed
Home
Search
Contact
Login
Register
The Skyscraper Simulator Forum
»
Forum
»
General Category
»
Download Skyscraper Simulator
»
Build: 9/28/24 build
« previous
next »
Print
Pages: [
1
]
Author
Topic: Build: 9/28/24 build (Read 802 times)
eventhorizon
Administrator
Contributor Level II
Posts: 877
Location: Chicago, IL
Build: 9/28/24 build
«
on:
September 28, 2024, 12:20:55 pm »
This build is a bugfix release, it fixes a major issue involving switching between engines/buildings. The problem was that the older versions would remove the camera when detaching from a sim engine, but I found that I forgot to add the camera removal code line when rewriting a lot of the code. The result is that it would end up with cameras active in multiple sim engines, which doesn't make sense, causing issues when switching engines. This build also has the fixes that were put in place after the previous build was released. This build also fixes an issue where the app would have errors when reloading a building with primitives in it.
For more information and screenshots of the recent features, see the related forum posts:
Primitives/shapes
https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-92424-build/
VR support:
https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-92524-build/
Windows x64 Patch:
https://download.skyscrapersim.net/dev/patch-092824-x64.zip
Downloads:
Skyscraper: a first-person 3D virtual skyscraper simulator
Skyscraper: A first-person 3D virtual skyscraper simulator
skyscrapersim.net
GitHub repository:
https://github.com/eventhorizon5/skyscraper
Script guide:
Skyscraper Documentation
skyscrapersim.net
Changelog:
-Delete prim objects in related destructors
-Make sure cameras are removed from the sim engine on detach
«
Last Edit: October 06, 2024, 02:39:18 pm by eventhorizon
»
Logged
Mn10
Contributor Level I
Posts: 126
Nothing, or nothing you can see...
Re: New build: 9/28/24 build
«
Reply #1
on:
September 28, 2024, 02:11:47 pm »
Nice fix. The Engine Context complexes are running fine now.
Logged
"The most realistic buildings will always be ones in real world."
eventhorizon
Administrator
Contributor Level II
Posts: 877
Location: Chicago, IL
Re: New build: 9/28/24 build
«
Reply #2
on:
September 28, 2024, 04:33:59 pm »
Quote from: Mn10 on September 28, 2024, 02:11:47 pm
Nice fix. The Engine Context complexes are running fine now.
I'm glad it's working good for you now. The fix for that big issue was interestingly enough a single short line of code:
https://github.com/eventhorizon5/skyscraper/commit/a3d84ce62e75458027cbfed5307d7307e5c93197
Logged
Print
Pages: [
1
]
« previous
next »
The Skyscraper Simulator Forum
»
Forum
»
General Category
»
Download Skyscraper Simulator
»
Build: 9/28/24 build