This is a bugfix release for Skyscraper 2.0. The main fix in this, which was backported from 2.1, is to blacklist the old "none.wav" files, which had static in them. When looped in some Beno buildings, they were starting to cause problems. This fix prevents the sound system from loading those files, and I've also provided a none.wav that you can use, especially on older Skyscraper releases. This also introduces the "pause" and "resume" console commands, and has a number of potential crash fixes.
Full changelog:
https://github.com/eventhorizon5/skyscraper/blob/v2.0/changelog.txtRelease Notes:
https://github.com/eventhorizon5/skyscraper/blob/v2.0/README.mdUser's Guide and Script Guide:
Windows 10/11 x64 Patch:
https://download.skyscrapersim.net/releases/2.0/patch-2.0.1-x64.zipWindows 7 x64 Patch:
https://download.skyscrapersim.net/releases/2.0/patch-2.0.1-win7.zip
Downloads:
Skyscraper: A first-person 3D virtual skyscraper simulator
GitHub repository:
https://github.com/eventhorizon5/skyscraperScript guide:
Changelog since 2.0.0:
-SBS: allow all movement on engine object, restrict based on bounds for others
-GUI: added object safety checks to MoveObject
-VMConsole: fixed a potential divide-by-zero in ps command
-VM: added pause and resume console commands
-Added new blank sound, none.wav, to replace the bad/static one used in add-ons
-SBS: fixed none.wav sound loop issue, and console spamming while in verbose mode
-VM: segfault fixes (make sure engines are verified to exist before use)