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91
Integration Projects / Re: Extreme MEGAProjects
« Last post by Skyscraper Simulator Showcase on September 25, 2025, 11:30:46 pm »
What building do you plan to update next?

I intend to finish The Sandy Spire by the end of the year and continue to work on The Palace Grand Mall
92
Integration Projects / Re: Extreme MEGAProjects
« Last post by Fennz(cd7890) on September 25, 2025, 10:22:45 pm »
i am in awe at how you manage to make such a gigantic structure feel so real
93
Integration Projects / Re: Extreme MEGAProjects
« Last post by liftfilmer124 on September 25, 2025, 04:18:41 pm »
What building do you plan to update next?
94
Integration Projects / Re: Extreme MEGAProjects
« Last post by Lewys2001 on September 25, 2025, 02:43:42 pm »
This pyramid plaza release is super amazing.
95
Integration Projects / Re: Extreme MEGAProjects
« Last post by Skyscraper Simulator Showcase on September 25, 2025, 01:10:16 am »
September 2025 Release 1

This version of this project introduces the first completely new building in several years, Pyramid Plaza. Built in 1988, Pyramid Plaza became the largest pyramid in the world! Pyramid Plaza features elevators from Montgomery and Westinghouse.

Pyramid Plaza Skyscrapersim 2.0.3 required prevent texture mapping issues
- Initial Release

https://youtu.be/F_3ulfCQM_0

Downloads
Current Releases:
September 2025 R1 Full: https://custom.skyscrapersim.net/downloads/SkyscraperSimulatorShowcase/September%202025%20R1%20Full.zip (616 MB)
September 2025 R1 Upgrade**: https://custom.skyscrapersim.net/downloads/SkyscraperSimulatorShowcase/September%202025%20R1%20Upgrade.zip (7.45 MB)

For Upgrade Version: Replace all files when prompted
**Version June 2025 R1 is required to be installed in order for the upgrade release to work correctly

NOTICE: Some versions of Skyscrapersim DO NOT include Schindler MT fixtures depending on the installation. If you have recently upgraded your Skyscrapersim from a previous version the Schindler MT fixtures are likely included.

For bugs with filler walls, download the latest version of ObjectPlus here: https://skyscrapersimulatorforum.createaforum.com/index.php?action=dlattach;topic=699.0;attach=631

DO NOT REDISTRIBUTE
96
Download Skyscraper Simulator / New build: 9/24/25 build
« Last post by eventhorizon on September 24, 2025, 04:42:54 pm »
This build includes the fix from 2.0.3, which fixes a texture mapping regression from the 2.0.0 release.



Windows x64 Patch:
https://download.skyscrapersim.net/dev/patch-092425-x64.zip



Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide



Changelog:
-When loading a texture, don't exit if a material is already loaded with that name
97
Download Skyscraper Simulator / Skyscraper 2.0.3 Released
« Last post by eventhorizon on September 24, 2025, 08:04:35 am »
This is the third bugfix release for 2.0, and has a fix for a regression introduced in the 2.0.0 release, which caused some texture mappings to fail.

Don't apply the patch for this on the 2.1 builds, since it's from a different codebase.

If you're confused as to what version to use, 2.0 is the stable release branch, and gets bugfixes and very minor feature updates only, basically nothing that will cause breakage.  2.1 (the current builds) is for the latest bleeding-edge features and fixes, which has varying levels of stability.



Full changelog:
https://github.com/eventhorizon5/skyscraper/blob/v2.0/changelog.txt

Release Notes:
https://github.com/eventhorizon5/skyscraper/blob/v2.0/README.md

User's Guide and Script Guide:
https://guide.skyscrapersim.net/



Windows 10/11 x64 Patch:
https://download.skyscrapersim.net/releases/2.0/patch-2.0.3-x64.zip

Windows 7 x64 Patch:
https://download.skyscrapersim.net/releases/2.0/patch-2.0.3-win7.zip



Downloads:
https://www.skyscrapersim.net

GitHub repository:
https://github.com/eventhorizon5/skyscraper

Script guide:
https://www.skyscrapersim.net/guide



Changelog since 2.0.2:
-When loading a texture, don't exit if a material is already loaded with that name
98
Integration Projects / Re: g-ElevIntegration
« Last post by liftfilmer124 on September 22, 2025, 06:58:18 pm »
Neat. What sort of buttons can we expect? Unless you're still undecided, which is fine if that's the case.
99
Integration Projects / Re: g-ElevIntegration
« Last post by g-Elevators on September 22, 2025, 04:43:32 pm »
Now THIS looks good! What brands will the elevators be?
I am planning KONE in the office elevators, Otis in the auxiliary-building elevators, and TKE everywhere else.
100
General Discussion / Early 2007 Version
« Last post by eventhorizon on September 22, 2025, 08:05:07 am »
I was able to get a snapshot of the Skyscraper source code from March 2007 built and running, so you can try it out if you'd like.  This build is of the C++ version, so it's the same app that you're currently using, just very early on, and also using the Crystal Space 1.2 graphics engine.  The reason I chose March 2007 for the code, is that I had shown a demonstration in-person of the Glass Tower model to the person who designed the model at that time.

The C++ version had been in development for about a year and a half at this point (it took a while since I was learning C++ as I went along).  This was also before I split the sim engine out to a separate DLL file (SBS.dll).

Build:
https://download.skyscrapersim.net/archive/rebuild/skyscraper-mar2007.zip

Source code:
https://download.skyscrapersim.net/archive/rebuild/skyscraper-mar2007-src.zip

Building it was pretty complicated because it needed to be done on a Windows 7 system with the old Visual Studio 2005 compiler.  I also used wxWidgets 2.8, and Crystal Space 1.2 with it's dependency addon.
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