Author Topic: (BUILD 3 NOW RELEASED - NewBuild is here!) The Lift Excelsior Portfolio  (Read 4576 times)

Offline

  • Contributor Level I
  • *
  • Posts: 110
  • "Your average Skyscrapersim developer."
    • View Profile

Announcement: NewBuild is here! Get it with Build 3!
The Lift Excelsior Portfolio

Welcome back!
After a long hiatus, The Lift Excelsior Portfolio is now back on the Skyscraper Simulator Forum available for public download!
Many of the plans made back then have since been scrapped, though Build 2 has since been released and contains a new building, Blanchardstown Centre.

After several dealings with severe disrespect in this community, I decided to make this project private last year, though now it's been a while, I've decided I'm going to give this forum another chance. The forum, and the community around Skyscraper nowadays, is so incredibly dead, I feel it's only right I breathe some new life into it. I'd hate to see Skyscraper completely die out so I'm going to do everything I can to keep it alive.
I will no longer be tolerating any disrespectful posts on this topic. By posting on this topic, I take it you understand that I am a real human being, just like you, I have a life off the Internet as well as on it and I cannot devote every living second of my time to this project. If you cannot treat me with respect in your posts, there will be consequences.

Download Build 3:
Google Docs · drive.google.com


Installation instructions:
  • Before you install this project, you must first install the EG881 Integration Project. Textures from this project are necessary for my buildings and you will also need ObjectPlus to have custom working escalators.
  • Follow the Google Drive link above to download the zip file. Depending on your OS, it may require manual extraction or it may extract itself.
  • Open the folder entitled "The Lift Excelsior Portfolio." In it should be four subfolders, buildings, data, NewBuild and AutomaticDoor2013.
  • Copy everything from the buildings and data folders into your main Skyscraper buildings and data folders, and put the other two subfolders in the main Skyscraper root folder. Make sure everything goes in the right place or there will be errors.
  • Run Skyscrapersim and try running the buildings. They should now be working and ready to go!

Notes on this release:
  • This project has been tested in Skyscraper 1.12 Alpha and Skyscraper 2.0 official release on an M4 chip Mac computer. The code should work as far back as the 2018 build but this has not been tested. If you encounter errors running the buildings, always update your version of Skyscraper before asking for troubleshooting help.
  • Credit is given to Mn10 for the Mn10 Scripts and AutomaticDoor2013, which are used in these buildings and redistributed along with the package to aid installation.
  • Credit is also given to EG881 for the ObjectPlus script and EG881 textures, neither of which are included with this project.
  • I am open to bug reports, but please make them realistic. Do not report bugs that aren't real bugs, as this is very annoying and disrespectful. Me forgetting to add a door to the stairwell is a bug, but the floors disabling because you jumped out of a lift too early is not a bug; that is user error and that can be easily corrected.
  • Please ask my permission if you want to redistribute anything from this project.

Current Buildings:
1. Athlone Town Centre
Athlone Town Centre is the Irish Midlands' premier shopping destination. Situated in the heart of Athlone, Co. Westmeath, the large shopping centre is anchored by many big chain stores including H&M, Zara, Next, M&S and TK Maxx, and also contains an 11-storey Sheraton hotel, lots of apartments and a three storey basement car park. All the main lifts are KONE MonoSpace but some of the shops and other businesses have different brands of lift. This project was completed in April of 2025.





2. Blanchardstown Centre
Blanchardstown Centre is Ireland's second largest shopping centre behind Dundrum Town Centre, located in north Dublin and opened in the late 90s. This is my second attempt at emulating it after my failed 2021 single building attempt, this version including the main shopping centre, much of the landscape and parking, the multi-storey car park and three extraneous retail parks. Many types of lift are included, from Schindler Eurolifts to ThyssenKrupp Galaxies and LiSA-modded Schindler hydros to Oakland hydraulics.





3. Point Square Dublin
Point Square Dublin is a seven storey over triple basement mixed use commercial building situated in the heart of the Dublin Docklands. One of the largest single buildings ever constructed in Ireland, it is home to the four star, 250 room Gibson Hotel, Point Square Shopping Centre anchored by Dunnes Stores and Odeon Cinemas, 6 floors of commercial offices and a three storey basement car park. The simulation includes 20 KONE lifts and 2 Orona lifts.









NewBuild


NewBuild is not a building; it is a custom script that you can use to make creating your own hand coded buildings much, much easier.. The best way to describe it would be a sort of text based building creator. With NewBuild, the hand coding workflow is massively simplified, meaning people who are new to hand coding can learn to make buildings much quicker and experienced coders will find it much easier to add complex, laborious objects to their buildings, leaving them with much more free time to work on the fun stuff.
For example, entire elevators can be just one line of code, and a recreation of the Simple building could in theory be made with just 10 lines of code.
NewBuild is included with the Build 3 release and is installed the exact same way as other custom scripts (like ObjectPlus) are installed - it is placed in the main Skyscraper folder, not in buildings or data.

The following features are possible with NewBuild
- Build components (analogous to the Build tool in Beno Building Creator)
- Wall cuts
- Insets
- Angled insets
- Atria
- Atrium insets
- Atrium angles
- Paths and floor replacements
- Custom textures
- Internal walls
- Glass walls
- Desks and half walls
- Internal rectangular rooms
- Realistic hinged doors, single and double
- Revolving doors
- Railings
- Columns
- Trees
- Cladding
- 3D windows
- Realistic parking spaces
- Parking ramps
- Shopfronts
- Openings
- Skylights
- Recessed ceilings
- Elevators (up to 4 per shaft, 3 cab sizes, 20 fixture sets, custom floors, unlimited doors and panels)
- Stairs, both U-shaped and straight
- Escalators
- Travelators

Feel free to release your own buildings using NewBuild! I will personally download and review ALL OF THEM.

Notes on NewBuild - READ CAREFULLY BEFORE POSTING
- Make sure you are running NewBuild on the Skyscraper 2.0 official release or before. It does not work on 2.1 or any newer release due to the preset earth model.
- I would also recommend at least 8 GB of RAM on macOS or Linux / 16 GB of RAM on Windows as there are a lot of preloaded textures that can be quite memory intensive.
- You should have at least some experience working with Skyscraper code before using NewBuild. You won’t need loads, but a baseline level of knowledge is required regarding things like textures, coordinates, how to make basic objects, and the order in which commands are processed.
- This is the first ever release of NewBuild, therefore it may be buggy. I cannot test every possible case, so if there are bugs in the code and undesired results are achieved while making a building, or indeed the package does not work at all for you, please bear with me. For now we should treat NewBuild as though it is in a semi-permanent beta.
- NewBuild currently only works for brand new buildings. There is no current support for adding NewBuild functions to existing buildings (for example, those created with Beno Building Creator 2), but this may come in a future update. However you can integrate your own hand coded elements into your NewBuild building, for example loading custom textures.
- The main goal with NewBuild is to make adding mundane objects much easier, not really to automate the creation of advanced features. Hence, some advanced features are omitted will not be considered for future updates, so for stuff like advanced elevators or custom floor numbering, you’ll unfortunately have to program it all by hand. NewBuild makes the boring stuff quicker to leave you more time to program these advanced features.
- Full instructions on how to use NewBuild are provided in the NewBuild User Manual text document inside the NewBuild subfolder inside the zip file

The following screenshots are of the preloaded NewBuild demo building, which showcases all the features possible with NewBuild









Help! The building(s) won't load! What do I do?
Update your version of Skyscraper first. Even if it looks recent and says 1.11 Alpha or similar, it may still be very old. You'll be amazed how often this fixes things. Always, always update your version of Skyscraper before asking for troubleshooting help, and make sure you have properly installed the package and all of its dependencies. If you still get script errors after all of these steps, make a reply on this topic and I will investigate.[/b]

4. Example Plaza and the Skyscrapersim Coding Tutorials series
I have created a YouTube series of tutorials on how to make your own Skyscrapersim building from the ground up, and Example Plaza is the basic demo building that goes along with those tutorials. It is a simple 22-storey office tower with 10 KONE TMS traction lifts and a few other interesting features.


Watch the first episode in the tutorial series here:
https://youtu.be/YFiO7GeX4i0?si=FsbLaY2so5jRw-kL

What buildings do you have coming up?
Future projects will be revealed whenever I feel ready to do so. All of the original plans regarding things like the Spaceport trilogy have been cancelled and other projects which I have been working on for a while will replace them and be shown at some point soon.

Help! The building(s) won't load! What do I do?

Update your version of Skyscraper first. Even if it looks recent and says 1.11 Alpha or similar, it may still be very old. You'll be amazed how often this fixes things. Always, always update your version of Skyscraper before asking for troubleshooting help, and make sure you have properly installed the package and all of its dependencies. If you still get script errors after all of these steps, make a reply on this topic and I will investigate.[/b]

I have a problem with NewBuild, e.g. I can't load it or I need troubleshooting help
I'll be happy to help you with simple issues on this topic, but for more advanced issues, please send me a personal message.
Please ensure you have followed all the rules and installed the project 100% perfectly before enquiring.

That's all for now, folks. Enjoy the buildings, and I hope to see you soon for the announcement of some new projects.
« Last Edit: March 22, 2026, 07:56:22 am by Lift Excelsior »
-Lift Excelsior, creator of The Lift Excelsior Portfolio

Share on Bluesky Share on Facebook

Like Like x 5 Agree Agree x 3 Winner Winner x 1 Wow Wow x 1 Optimistic Optimistic x 1 View List

Offline

  • Contributor Level I
  • *
  • Posts: 100
    • View Profile
Nice to see you here again. Seeing the screenshots from Blanchardstown Centre (especially the third and fourth ones) make me think that they were real photos. I hope to install this new update on my desktop PC so that everything can load fine. (Yes, running Skyscraper on my laptop is not feasible anymore.)

Spoiler (hover to show)
"Every building in the simulator has its own unique look, regardless of the textures used."

Offline

  • Contributor Level I
  • *
  • Posts: 110
  • "Your average Skyscrapersim developer."
    • View Profile
Nice to see you here again. Seeing the screenshots from Blanchardstown Centre (especially the third and fourth ones) make me think that they were real photos. I hope to install this new update on my desktop PC so that everything can load fine. (Yes, running Skyscraper on my laptop is not feasible anymore.)

Spoiler (hover to show)
Thanks for the support! I considered that, but if someone has a legitimate issue to report during that time then they won't be able to report it. I might do that if a new build hasn't just released maybe so that there shouldn't be any issues to report.
-Lift Excelsior, creator of The Lift Excelsior Portfolio

Offline

  • Contributor Level I
  • *
  • Posts: 124
    • View Profile
It's great to see you active again. The new build is really well done.

I don't want Skyscrapersim to die either, because it's a really nice project.
Agree Agree x 1 Optimistic Optimistic x 1 View List

Offline

  • Contributor Level I
  • *
  • Posts: 110
  • "Your average Skyscrapersim developer."
    • View Profile
It's great to see you active again. The new build is really well done.

I don't want Skyscrapersim to die either, because it's a really nice project.
Thanks for the support!

Introducing Point Square Dublin
Point Square Dublin is a massive scale, seven storey over triple basement mixed use building located in Dublin's international financial district on the North Dock. It is one of the largest single buildings ever constructed in Ireland and features the 4 star Gibson Hotel, 7 floors of commercial office space principally tenanted by Yahoo and Verizon, a small shopping centre anchored by a Dunnes Stores supermarket and Odeon cinema and a three storey basement car park. All of the lifts are KONE.
I have actually tried to emulate this building many times but kept either messing up development or getting the dimensions wrong. This time, I'm striving for completion, and this emulation is going to be the flagship building of Build 3 of this project.
As this is one of my favourite real life buildings of all time for many reasons, I am going for a slightly higher level of polish for this project, opting for a photo-realistic exterior and realistic glass lifts. A lot of work has already happened on this building, but much more is needed to get it finished. This building should be released some time in the month of April though plans are subject to change.

Current progress:
The building exterior and landscape is largely complete besides bug fixing.




Floors 3, 4 and 5 of the Gibson Hotel are mostly complete, only leaving floor 6 to go before the hotel will be done.








But there is still work to be done; the shopping centre levels are completely empty and good luck finding a parking space in that empty void in the basement.



A more comprehensive list of jobs:
- Finish floor 6 of hotel
- Add light furnishing to all hotel rooms (beds and bathroom partitions)
- Add some extra lifts
- Build all stairwells
- Install all escalators
- Partition and decorate the shopping centre and cinema
- Partition all of the office space
- Build the entire basement car park including ramps and the lift connecting the car park to the public plaza outside the hotel
- Bug-fix and polish whole building

Updates on this project will be posted every Sunday until it is complete, after which Build 3 of the Portfolio will be released, now sporting four buildings. The development roadmap is now one building per release until all of my building ideas are realised.
-Lift Excelsior, creator of The Lift Excelsior Portfolio
Like Like x 1 Agree Agree x 1 Wow Wow x 2 View List

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
Welcome back! I initially downloaded the first build right before your hiatus, and I will say, it was lovely. I'm glad to see you making stuff again and look forward to whatever comes next!

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.
This is in Athlone Town Centre, btw.

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
There's also another issue inside of Kay's Kitchen. The door that leads to the service corridor is duplicated. This is in Blanchard Town Centre. There's also an issue where the default lift door frame for Skyscraper keeps fighting with the textures of the custom door frame.

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
There's also another issue inside of Kay's Kitchen. The door that leads to the service corridor is duplicated. This is in Blanchard Town Centre. There's also an issue where the default lift door frame for Skyscraper keeps fighting with the textures of the custom door frame.
Here's the texture-fighting I was talking about. It only affects certain lifts for some reason.

Offline

  • Contributor Level I
  • *
  • Posts: 110
  • "Your average Skyscrapersim developer."
    • View Profile
Welcome back! I initially downloaded the first build right before your hiatus, and I will say, it was lovely. I'm glad to see you making stuff again and look forward to whatever comes next!
Thank you for the support!

Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.
Thank you for reporting these issues. All have been corrected apart from the default texture error and I will upload the revised bundle later today. The default texture error appears to be unfixable in the newer versions of Skyscraper aside from reworking all the door code not to use the inbuilt functions, which work perfectly fine in Athlone. For now you will need to run this building in 1.12 Alpha, where there is no issue.
Just a helpful note, please make one post with all of the bug reports from now on. Making many posts like this is quite annoying and takes up a lot of space.

Edit: The texture error has been fixed and it will be included in the revised bundle.
Just a note, none of these buildings were ever intended for release, so there will be issues as I wasn't aiming for 100% perfection.
« Last Edit: February 02, 2026, 02:35:55 am by Lift Excelsior »
-Lift Excelsior, creator of The Lift Excelsior Portfolio

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
Welcome back! I initially downloaded the first build right before your hiatus, and I will say, it was lovely. I'm glad to see you making stuff again and look forward to whatever comes next!
Thank you for the support!

Okay, I do believe I found an issue. It's in the service lift inside the corridor directly to the right after the entrance where you spawn. It's missing the call button on every floor.
Thank you for reporting these issues. All have been corrected apart from the default texture error and I will upload the revised bundle later today. The default texture error appears to be unfixable in the newer versions of Skyscraper aside from reworking all the door code not to use the inbuilt functions, which work perfectly fine in Athlone. For now you will need to run this building in 1.12 Alpha, where there is no issue.
Just a helpful note, please make one post with all of the bug reports from now on. Making many posts like this is quite annoying and takes up a lot of space.

Edit: The texture error has been fixed and it will be included in the revised bundle.
Just a note, none of these buildings were ever intended for release, so there will be issues as I wasn't aiming for 100% perfection.


I do apologize and will definitely do that; the only problem is it only allows me to attach one image file per post.
« Last Edit: February 02, 2026, 02:54:34 am by liftfilmer124 »

Offline

  • Contributor Level I
  • *
  • Posts: 110
  • "Your average Skyscrapersim developer."
    • View Profile
I do apologize and will definitely do that; the only problem is it only allows me to attach one image file per post.
Thanks for apologising. Sites such as imgbb (imgbb.com) allow you to upload images free of charge and share them anywhere using BBCode. That's how I embed multiple images in my posts.

Attention to all users who have downloaded Build 2
Please download the revised package at the link below (Build 2.1). This update fixes a few notable issues with the buildings. The main download link on the front page has also been updated.
Google Docs · drive.google.com
-Lift Excelsior, creator of The Lift Excelsior Portfolio
Agree Agree x 1 View List

Offline

  • Contributor Level I
  • *
  • Posts: 100
    • View Profile
Quote
Introducing Point Square Dublin
Point Square Dublin is a massive scale, seven storey over triple basement mixed use building located in Dublin's international financial district on the North Dock. It is one of the largest single buildings ever constructed in Ireland and features the 4 star Gibson Hotel, 7 floors of commercial office space principally tenanted by Yahoo and Verizon, a small shopping centre anchored by a Dunnes Stores supermarket and Odeon cinema and a three storey basement car park. All of the lifts are KONE.
*snip*

Current progress:
*snip*
This is looking nice as always!
"Every building in the simulator has its own unique look, regardless of the textures used."

Offline

  • Contributor Level I
  • *
  • Posts: 154
    • View Profile
I do apologize and will definitely do that; the only problem is it only allows me to attach one image file per post.
Thanks for apologising. Sites such as imgbb (imgbb.com) allow you to upload images free of charge and share them anywhere using BBCode. That's how I embed multiple images in my posts.

Attention to all users who have downloaded Build 2
Please download the revised package at the link below (Build 2.1). This update fixes a few notable issues with the buildings. The main download link on the front page has also been updated.
Google Docs · drive.google.com



Thanks for the tip.