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Buildings / Re: Convention Center elevator shaft doors
« Last post by eventhorizon on February 17, 2026, 07:13:56 pm »
I noticed on most of the elevators in convention center are unridable because the shaft doors seem to be improperly rotated and the shaft walls are just a solid wall. The only exception th this seems to be the high rise glass elevators that go up to floor 100. Hopefully this will be updated in the future. I was playing the convention center in City Demo if that has anything to do with it.

That's mainly because I wanted to rotate the elevators to their positions instead of making customized elevators for each section, and Skyscraper's rotational code still isn't working quite right yet.
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Buildings / Convention Center elevator shaft doors
« Last post by UP4014 on February 16, 2026, 05:35:14 pm »
I noticed on most of the elevators in convention center are unridable because the shaft doors seem to be improperly rotated and the shaft walls are just a solid wall. The only exception th this seems to be the high rise glass elevators that go up to floor 100. Hopefully this will be updated in the future. I was playing the convention center in City Demo if that has anything to do with it.
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If I had to place a bet, I'd put that on either Schindler, KONE, or OTIS. Possibly even generic.
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Point Square Dublin Progress Update 15/02/2026
The upper mall of the shopping centre has been added, in addition to the lift and stair lobby partitions on floors 3 to 7 of the office space, thus completing for now both the office and shopping portions of the building. Many extra lifts and stairs still need to be added but in terms of walls and doors, all zones of the building besides the basement car park and cinema are now complete.

Screenshots:











Next week will be entirely devoted to installing lifts, and will see the installation of extra hotel service lifts, shopping centre goods lifts, the public cinema lift and two extra goods lifts going from Dunnes Stores and the loading bay down to the car park levels, which will be a different brand from the others due to Dunnes opening far later than the rest of the complex. Feel free to place bets; the brand will be revealed in the next update.
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Buildings / Re: Texture Issues on IOI Boulevard
« Last post by eventhorizon on February 15, 2026, 03:33:07 am »
If I load the building normally in 2.1, without loading and exiting another building first, it loads fine. If I load another building first then the IOI Boulevard, then this issue occurs. (strangely floor 0 on some of the elevators renders fine) I checked on an older version of Skyscraper, and it only seems to occur in the 2.1 builds.

Could you send me that IOI Boulevard building in a PM or something?  It looks like the other download link on the forum doesn't work anymore.
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Existing Content / Re: MAX Bay Mall in Yehoram Bay.bld + its files
« Last post by elevator1512 on February 14, 2026, 09:47:05 pm »
Sure, feel free to them via PM.
I'm not sure if this would apply to all of M72's buildings pre-2019, or just this one. I'll look and see if I already have it downloaded on one of my many drives.
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Here are a load more buildings you could do that I haven't seen you do yet:

Liftville Mall
Townscape
Arc La Defence
Varna SkyTower
CitiCom Tower
Epicentrum
Coalham Office
Coalham Library
Himmelstor Hospital (This building might need an older version of Skyscraper to run efficiently)
Thaddeus Building Mod
Unity Centre High Office Building
Simple - Gen2 Euro
Kings Grand Mall
Cliveden Desmond Wharf
Cliveden Mall
Liftville Toilet Towers
Club Scratch
Modernham Towers Renovations
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Here are a load more buildings you could do that I haven't seen you do yet:

Liftville Mall
Townscape
Arc La Defence
Varna SkyTower
CitiCom Tower
Epicentrum
Coalham Office
Coalham Library
Himmelstor Hospital (This building might need an older version of Skyscraper to run efficiently)
Thaddeus Building Mod
Unity Centre High Office Building
Simple - Gen2 Euro
Kings Grand Mall
Cliveden Desmond Wharf
Cliveden Mall
Liftville Toilet Towers
Club Scratch
Modernham Towers Renovations
Of those buildings, I have only 12 of them currently in my buildings folder. The others were likely on the old forum, though.

EDIT: Found about 6 of buildings posted here over a year ago, raising that count to 12. They will be added onto my planned buildings page for reference to be done soon.
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Existing Content / Re: MAX Bay Mall in Yehoram Bay.bld + its files
« Last post by Kmbloverhk on February 12, 2026, 05:52:08 am »
I do have that building and those files, though I may also have a .zip file consisting of M72's buildings pre-2019 that were on the old forum. Whatever it is, I can send you a PM with a download link.
Can u send that building through PM to me? thanks.
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Existing Content / Re: MAX Bay Mall in Yehoram Bay.bld + its files
« Last post by liftfilmer124 on February 11, 2026, 11:44:42 pm »
Does anyone have M72's MAX Bay Mall in Yehoram Bay.bld and its mandatory texture/audio files? This building along with some of its files are nowhere to be seen on both G1DP nor the M72 IP.
I do have that building and those files, though I may also have a .zip file consisting of M72's buildings pre-2019 that were on the old forum. Whatever it is, I can send you a PM with a download link.
Could you also send that via PM to me, please? Thank you very much.
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